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Aims to solve an issue where waypoints would completely disregard air defenses and overfly them due to interference from airbase threat ranges...
82 lines
2.6 KiB
Python
82 lines
2.6 KiB
Python
from __future__ import annotations
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import random
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from dataclasses import dataclass
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from typing import TYPE_CHECKING
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from dcs import Point
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from game.ato.flightplans.waypointbuilder import WaypointBuilder
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from game.flightplan import JoinZoneGeometry
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from game.flightplan.ipsolver import IpSolver
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from game.flightplan.refuelzonegeometry import RefuelZoneGeometry
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from game.persistency import waypoint_debug_directory
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from game.utils import dcs_to_shapely_point
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from game.utils import nautical_miles
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if TYPE_CHECKING:
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from game.ato import Package
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from game.coalition import Coalition
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@dataclass(frozen=True)
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class PackageWaypoints:
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join: Point
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ingress: Point
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initial: Point
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split: Point
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refuel: Point
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@staticmethod
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def create(
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package: Package, coalition: Coalition, dump_debug_info: bool
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) -> PackageWaypoints:
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origin = package.departure_closest_to_target()
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# Start by picking the best IP for the attack.
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ip_solver = IpSolver(
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dcs_to_shapely_point(origin.position),
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dcs_to_shapely_point(package.target.position),
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coalition.doctrine,
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coalition.opponent.threat_zone.air_defenses,
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)
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ip_solver.set_debug_properties(
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waypoint_debug_directory() / "IP", coalition.game.theater.terrain
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)
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ingress_point_shapely = ip_solver.solve()
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if dump_debug_info:
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ip_solver.dump_debug_info()
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ingress_point = origin.position.new_in_same_map(
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ingress_point_shapely.x, ingress_point_shapely.y
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)
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hdg = package.target.position.heading_between_point(ingress_point)
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# Generate a waypoint randomly between 7 & 9 NM
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dist = nautical_miles(random.random() * 2 + 7).meters
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initial_point = package.target.position.point_from_heading(hdg, dist)
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join_point = JoinZoneGeometry(
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package.target.position,
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origin.position,
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ingress_point,
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coalition,
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).find_best_join_point()
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refuel_point = RefuelZoneGeometry(
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origin.position,
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join_point,
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coalition,
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).find_best_refuel_point()
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# And the split point based on the best route from the IP. Since that's no
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# different than the best route *to* the IP, this is the same as the join point.
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# TODO: Estimate attack completion point based on the IP and split from there?
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return PackageWaypoints(
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WaypointBuilder.perturb(join_point),
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ingress_point,
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initial_point,
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WaypointBuilder.perturb(join_point),
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refuel_point,
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)
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