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https://github.com/dcs-retribution/dcs-retribution.git
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174 lines
11 KiB
Markdown
174 lines
11 KiB
Markdown
# 2.0.11
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## Features/Improvements :
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**[Units/Factions]** Added Mig-31, Su-30, Mi-24V, Mi-28N to Russia 2010 faction.
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**[Mission Generator]** Added a parameter to choose whether the JTACs should use smoke markers or not
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## Fixed issues :
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**[Units/Factions]** Fixed big performance issue in new release UI that occurred only when running the .exe
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**[Units/Factions]** Fixed mission generation not working with Libya faction
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**[Units/Factions]** Fixed OH-58D not being used by AI
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**[Units/Factions]** Fixed Tanker Tacan channel not being the same as the briefing one. (Sorry)
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**[Mission Generator]** Neutral airbases services will now be disabled. (Not possible to refuel or re-arm there)
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**[Mission Generator]** Destroyed units carcass will not appear on airfields to avoid having a destroyed vehicle blocking a runway or taxiway.
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# 2.0.10
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## Features/Improvements :
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* **[Misc]** Now possible to save game in a different file, and to open DCS Liberation savegame files. (You are not restricted to a single save file anymore)
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* **[UI/UX]** New dark UI Theme and default theme improvement by Deus
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* **[UI/UX]** New "satellite" map backgrounds
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* **[UX]** Base menu is opened with a single mouse click
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* **[Units/Factions/Mods]** Added Community A-4E-C support for faction Bluefor Cold War
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* **[Units/Factions/Mods]** Added MB-339PAN support for faction Bluefor Cold War
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* **[Units/Factions/Mods]** Added Rafale AI mod support
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* **[Units/Factions/Mods]** Added faction "France Modded" with units from frenchpack v3.5 mod
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* **[Units/Factions/Mods]** Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck)
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* **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors, PMC
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* **[New Game Wizard]** Added the list of required mods for modded factions.
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* **[New Game Wizard]** No more RED vs BLUE opposing faction restrictions.
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* **[New Game Wizard]** New campaign generation settings added : No aircraft carrier, no lha, no navy, invert map starting positions.
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* **[Mission Generator]** Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out.
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* **[Mission Generator]** Ground units will retreat after taking too much casualties. Artillery units will retreat if engaged.
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* **[Mission Generator]** The briefing will now contain the carrier ATC frequency
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* **[Mission Generator]** The briefing contains a small situation update.
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* **[Mission Generator]** Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour)
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* **[Mission Generator]** Basic JTAC on Frontlines
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* **[Campaign Generator]** Added Tarawa in caucasus campaigns
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* **[Campaign Generator]** Tuned the various existing campaign parameters
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* **[Campaign Generator]** Added small campaign : "Russia" on Caucasus Theater
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## Fixed issues :
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* **[Mission Generator]** Carrier will sail into the wind, not in the same direction
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* **[Mission Generator]** Carrier cold start was not working (flight was starting warm even when cold was selected)
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* **[Mission Generator]** Carrier group ships are more spread out
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* **[Mission Generator]** Fixed wrong radio frequency for german WW2 warbirds
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* **[Mission Generator]** Fixed FW-190A8 spawning with bomb rack for CAP missions
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* **[Mission Generator]** Fixed A-20G spawning with no payload
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* **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier
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* **[Mission Generator]** Fixed Harrier AV-8B spawning too heavy to take off from tarawa
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* **[Mission Generator]** Base defense units were not controllable with Combined Arms
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* **[Mission Generator]** Tanker speed was too low
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* **[Mission Generator]** Tanker TACAN settings were wrong
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* **[Mission Generator]** AI aircraft should start datalink ON (EPLRS)
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* **[Mission Generator]** Base defense units should not spawn on runway and or taxyway. (The chance for this to happen should now be really really low)
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* **[Mission Generator]** Fixed all flights starting "In flight" after playing a few missions (parking slot reset issue)
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* **[Mission Script/Performance]** Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing.
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* **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers
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* **[Campaign Generator]** SA-10 sites will now have a tracking radar.
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* **[Units/Factions]** Remove JF-17 from USA 2005 faction
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* **[Units/Factions]** Remove AJS-37 from Russia 2010
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* **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system for the era)
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* **[Bug]** On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs
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* **[Performance]** Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated
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* **[Other]** Application doesn't gracefully exit.
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* **[Other]** Other minor fixes, and multiples factions small changes
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# 2.0 RC 9
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## Features/Improvements :
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* **[UI/UX]** New icons from contributor Deus
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## Fixed issues :
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* **[Mission Generator]** Carrier TACAN was wrongfully set up as an A/A TACAN
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* **[Campaign Generator]** Fixed issue with Russian navy group generator causing a random crash on campaign creation.
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# 2.0 RC 8
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## Fixed issues :
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* **[Mission Generator]** Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work)
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* **[Mission Generator]** Reduced the maximum number of uboat per generated group
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* **[Mission Generator]** Fixed an issue with the WW2 LST groups (superposed units).
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* **[UI]** Fixed issue with the zoom
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# 2.0 RC 7
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## Features/Improvements :
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* **[Units/Factions]** Added P-47D-30 for factions allies_1944
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* **[Units/Factions]** Added factions : Bluefor Coldwar, Germany 1944 Easy
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* **[Campaign/Map]** Added a campaign in the Channel map
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* **[Campaign/Map]** Changed the Normandy campaign map
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* **[Campaign/Map]** Added new campaign Normandy Small
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* **[Mission Generator]** AI Flight generator has been reworked
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* **[Mission Generator]** Add PP points for JF-17 on STRIKE missions
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* **[Mission Generator]** Add ST point for F-14B on STRIKE missions
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* **[Mission Generator]** Flights with client slots will never be delayed
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* **[Mission Generator]** AI units can start from parking (With a new setting in Settings Window to disable it)
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* **[Mission Generator]** Tacan for carrier will only be in Mode X from now
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* **[Mission Generator]** RTB waypoints for autogenerated flights
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* **[Flight Planner]** Added CAS mission generator
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* **[Flight Planner]** Added CAP mission generator
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* **[Flight Planner]** Added SEAD mission generator
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* **[Flight Planner]** Added STRIKE mission generator
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* **[Flight Planner]** Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB)
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* **[Flight Planner]** Improved waypoint list
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* **[Flight Planner]** WW2 factions uses different parameters for flight planning.
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* **[Settings]** Added settings to disallow external views
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* **[Settings]** Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only)
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* **[Settings]** Added settings to choose whether to auto-generate objective marks on the F10 map
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* **[Info Panel]** Added information about destroyed buildings in info panel
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* **[Info Panel]** Added information about destroyed units at SAM site in info panel
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* **[Debriefing]** Added information about units destroyed outside the frontline in the debriefing window
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* **[Debriefing]** Added destroyed buildings in the debriefing window
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* **[Map]** Tooltip now contains the list of building for Strike targets on the map
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* **[Map]** Added "Oil derrick" building
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* **[Map]** Added "ww2 bunker" building (WW2)
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* **[Map]** Added "ally camp" building (WW2)
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* **[Map]** Added "V1 Site" (WW2)
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* **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start
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* **[Misc]** Added culling performance settings
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## Fixed issues :
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* **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel)
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* **[Units/Factions]** WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast.
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* **[Units/Factions]** Aircraft carrier will try to move in the wind direction
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* **[Units/Factions]** Missing icons added for some aircraft
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* **[Mission Generator]** When playing as RED the activation trigger would not be properly generated
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* **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft
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* **[Mission Generator]** Changed "strike" payload for Su-24M that was ineffective
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* **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU
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* **[Mission Generator]** Change power station template. (Buildings could end up superposed).
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* **[Maps/Campaign]** Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot)
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* **[Info Panel]** Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it.
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* **[Map View]** Graphical glitch on map when one building of an objective was destroyed, but not the others
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* **[Mission Planner]** The list of flights was not updated on departure time change.
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# 2.0 RC 6
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Saves file from RC5 are not compatible with the new version.
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Sorry :(
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## Features/Improvements :
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* **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module)
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* **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units
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* **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts
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* **[Units/Factions]** Added support for newest WW2 Units
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* **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner.
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* **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing)
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* **[Mission Generator]** SAM units will spawn on RED Alarm state
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* **[Mission Generator]** AI Flight planner now creates its own STRIKE flights
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* **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned.
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* **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode.
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* **[Mission Generator]** Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature)
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* **[UX]** : Improved flight selection behaviour in the Mission Planning Window
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## Fixed issues :
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* **[Mission Generator]** Payloads were not correctly assigned in the release version.
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* **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day"
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* **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS
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* **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units.
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* **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well
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* **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline
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* **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP) |