2021-02-12 20:10:45 -08:00

76 lines
2.3 KiB
Python

from PySide2.QtWidgets import (
QFrame,
QGridLayout,
QGroupBox,
QLabel,
QVBoxLayout,
QScrollArea,
QWidget,
)
from PySide2.QtCore import Qt
from dcs.task import CAP, CAS, Embarking, PinpointStrike
from game import Game, db
from game.theater import ControlPoint
class QIntelInfo(QFrame):
def __init__(self, cp: ControlPoint, game: Game):
super(QIntelInfo, self).__init__()
self.cp = cp
self.game = game
self.init_ui()
def init_ui(self):
layout = QVBoxLayout()
scroll_content = QWidget()
intelLayout = QVBoxLayout()
units = {
CAP: db.find_unittype(CAP, self.game.enemy_name),
Embarking: db.find_unittype(Embarking, self.game.enemy_name),
CAS: db.find_unittype(CAS, self.game.enemy_name),
PinpointStrike: db.find_unittype(PinpointStrike, self.game.enemy_name),
}
for task_type in units.keys():
units_column = list(set(units[task_type]))
if sum([self.cp.base.total_units_of_type(u) for u in units_column]) > 0:
group = QGroupBox(db.task_name(task_type))
groupLayout = QGridLayout()
group.setLayout(groupLayout)
row = 0
for unit_type in units_column:
existing_units = self.cp.base.total_units_of_type(unit_type)
if existing_units == 0:
continue
groupLayout.addWidget(
QLabel(
"<b>"
+ db.unit_get_expanded_info(
self.game.enemy_country, unit_type, "name"
)
+ "</b>"
),
row,
0,
)
groupLayout.addWidget(QLabel(str(existing_units)), row, 1)
row += 1
intelLayout.addWidget(group)
scroll_content.setLayout(intelLayout)
scroll = QScrollArea()
scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
scroll.setWidgetResizable(True)
scroll.setWidget(scroll_content)
layout.addWidget(scroll)
self.setLayout(layout)