dcs-retribution/gen/fleet/ship_group_generator.py
2021-07-07 17:41:29 -07:00

107 lines
3.5 KiB
Python

from __future__ import annotations
import logging
import random
from typing import TYPE_CHECKING, Optional
from dcs.unitgroup import ShipGroup
from game import db
from game.theater.theatergroundobject import (
LhaGroundObject,
CarrierGroundObject,
ShipGroundObject,
)
from gen.fleet.carrier_group import CarrierGroupGenerator
from gen.fleet.cn_dd_group import ChineseNavyGroupGenerator, Type54GroupGenerator
from gen.fleet.dd_group import (
ArleighBurkeGroupGenerator,
OliverHazardPerryGroupGenerator,
)
from gen.fleet.lacombattanteII import LaCombattanteIIGroupGenerator
from gen.fleet.lha_group import LHAGroupGenerator
from gen.fleet.ru_dd_group import (
RussianNavyGroupGenerator,
GrishaGroupGenerator,
MolniyaGroupGenerator,
KiloSubGroupGenerator,
TangoSubGroupGenerator,
)
from gen.fleet.schnellboot import SchnellbootGroupGenerator
from gen.fleet.uboat import UBoatGroupGenerator
from gen.fleet.ww2lst import WW2LSTGroupGenerator
if TYPE_CHECKING:
from game import Game
SHIP_MAP = {
"SchnellbootGroupGenerator": SchnellbootGroupGenerator,
"WW2LSTGroupGenerator": WW2LSTGroupGenerator,
"UBoatGroupGenerator": UBoatGroupGenerator,
"OliverHazardPerryGroupGenerator": OliverHazardPerryGroupGenerator,
"ArleighBurkeGroupGenerator": ArleighBurkeGroupGenerator,
"RussianNavyGroupGenerator": RussianNavyGroupGenerator,
"ChineseNavyGroupGenerator": ChineseNavyGroupGenerator,
"GrishaGroupGenerator": GrishaGroupGenerator,
"MolniyaGroupGenerator": MolniyaGroupGenerator,
"KiloSubGroupGenerator": KiloSubGroupGenerator,
"TangoSubGroupGenerator": TangoSubGroupGenerator,
"Type54GroupGenerator": Type54GroupGenerator,
"LaCombattanteIIGroupGenerator": LaCombattanteIIGroupGenerator,
}
def generate_ship_group(
game: Game, ground_object: ShipGroundObject, faction_name: str
) -> Optional[ShipGroup]:
"""
This generate a ship group
:return: The generated group, or None if this faction does not support ships.
"""
faction = db.FACTIONS[faction_name]
if len(faction.navy_generators) > 0:
gen = random.choice(faction.navy_generators)
if gen in SHIP_MAP.keys():
generator = SHIP_MAP[gen](game, ground_object, faction)
print(generator.position)
generator.generate()
return generator.get_generated_group()
else:
logging.info(
"Unable to generate ship group, generator : "
+ str(gen)
+ "does not exists"
)
return None
def generate_carrier_group(
faction: str, game: Game, ground_object: CarrierGroundObject
) -> ShipGroup:
"""Generates a carrier group.
:param faction: The faction the TGO belongs to.
:param game: The Game the group is being generated for.
:param ground_object: The ground object which will own the ship group
:return: The generated group.
"""
generator = CarrierGroupGenerator(game, ground_object, db.FACTIONS[faction])
generator.generate()
return generator.get_generated_group()
def generate_lha_group(
faction: str, game: Game, ground_object: LhaGroundObject
) -> ShipGroup:
"""Generate an LHA group.
:param faction: The faction the TGO belongs to.
:param game: The Game the group is being generated for.
:param ground_object: The ground object which will own the ship group
:return: The generated group.
"""
generator = LHAGroupGenerator(game, ground_object, db.FACTIONS[faction])
generator.generate()
return generator.get_generated_group()