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https://github.com/dcs-retribution/dcs-retribution.git
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No threat/detection circles yet. https://github.com/dcs-liberation/dcs_liberation/issues/2039
41 lines
1.2 KiB
Python
41 lines
1.2 KiB
Python
from __future__ import annotations
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from pydantic import BaseModel
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from game.server.leaflet import LeafletPoint
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from game.theater import TheaterGroundObject
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class TgoJs(BaseModel):
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name: str
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control_point_name: str
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category: str
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blue: bool
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position: LeafletPoint
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units: list[str]
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threat_ranges: list[float]
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detection_ranges: list[float]
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dead: bool
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sidc: str
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@staticmethod
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def for_tgo(tgo: TheaterGroundObject) -> TgoJs:
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if not tgo.might_have_aa:
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threat_ranges = []
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detection_ranges = []
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else:
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threat_ranges = [tgo.threat_range(group).meters for group in tgo.groups]
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detection_ranges = [tgo.threat_range(group).meters for group in tgo.groups]
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return TgoJs(
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name=tgo.name,
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control_point_name=tgo.control_point.name,
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category=tgo.category,
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blue=tgo.control_point.captured,
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position=tgo.position.latlng(),
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units=[unit.display_name for unit in tgo.units],
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threat_ranges=threat_ranges,
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detection_ranges=detection_ranges,
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dead=tgo.is_dead,
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sidc=str(tgo.sidc()),
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)
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