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https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Added new options in settings: - Carriers steam into wind - Navmesh to use for Pretense carrier zones - Remove ground spawn statics, including invisible FARPs, at airbases. - Percentage of randomly selected aircraft types (only for generated squadrons) intended to allow the user to increase aircraft variety. Will now store the ICLS channel and Link4 frequency in missiondata.py CarrierInfo. Implemented artillery groups as Pretense garrisons. Artillery groups are spawned by the Artillery Bunker. Will now also ensure that the logistics units spawned as part of Pretense garrisons are actually capable of ammo resupply. Fixed the Pretense generator generating a bit too many missions per squadron. Ground spawns: Also hot start aircraft which require ground crew support (ground air or chock removal) which might not be available at roadbases. Also, pretensetgogenerator.py will now correctly handle air defence units in ground_unit_of_class(). Added Roland groups in the Pretense generator.
175 lines
6.5 KiB
Python
175 lines
6.5 KiB
Python
from __future__ import annotations
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import logging
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from typing import Optional, TYPE_CHECKING
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from game.squadrons import Squadron
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from game.squadrons.squadrondef import SquadronDef
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from .campaignairwingconfig import CampaignAirWingConfig, SquadronConfig
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from ..ato.flighttype import FlightType
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from ..dcs.aircrafttype import AircraftType
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from ..theater import ControlPoint
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if TYPE_CHECKING:
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from game import Game
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from game.coalition import Coalition
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class DefaultSquadronAssigner:
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def __init__(
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self, config: CampaignAirWingConfig, game: Game, coalition: Coalition
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) -> None:
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self.config = config
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self.game = game
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self.coalition = coalition
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self.air_wing = coalition.air_wing
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def assign(self) -> None:
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for control_point in self.game.theater.control_points_for(
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self.coalition.player
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):
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for squadron_config in self.config.by_location[control_point]:
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squadron_def = self.override_squadron_defaults(
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self.find_squadron_for(squadron_config, control_point),
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squadron_config,
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)
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if squadron_def is None:
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logging.info(
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f"{self.coalition.faction.name} has no aircraft compatible "
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f"with {squadron_config.primary} at {control_point}"
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)
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continue
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squadron = Squadron.create_from(
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squadron_def,
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squadron_config.primary,
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squadron_config.max_size,
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control_point,
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self.coalition,
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self.game,
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)
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squadron.set_auto_assignable_mission_types(
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squadron_config.auto_assignable
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)
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self.air_wing.add_squadron(squadron)
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def find_squadron_for(
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self, config: SquadronConfig, control_point: ControlPoint
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) -> Optional[SquadronDef]:
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for preferred_aircraft in config.aircraft:
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squadron_def = self.find_preferred_squadron(
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preferred_aircraft, config.primary, control_point
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)
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if squadron_def is not None:
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return squadron_def
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# If we didn't find any of the preferred types we should use any squadron
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# compatible with the primary task.
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squadron_def = self.find_squadron_for_task(config.primary, control_point)
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if squadron_def is not None:
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return squadron_def
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# If we can't find any squadron matching the requirement, we should
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# create one.
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return self.air_wing.squadron_def_generator.generate_for_task(
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config.primary, control_point, self.game.settings.squadron_random_chance
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)
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def find_preferred_squadron(
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self, preferred_aircraft: str, task: FlightType, control_point: ControlPoint
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) -> Optional[SquadronDef]:
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# Attempt to find a squadron with the name in the request.
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squadron_def = self.find_squadron_by_name(
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preferred_aircraft, task, control_point
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)
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if squadron_def is not None:
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return squadron_def
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# If the name didn't match a squadron available to this coalition, try to find
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# an aircraft with the matching name that meets the requirements.
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try:
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aircraft = AircraftType.named(preferred_aircraft)
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except KeyError:
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logging.warning(
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"%s is neither a compatible squadron or a known aircraft type, "
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"ignoring",
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preferred_aircraft,
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)
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return None
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if aircraft not in self.coalition.faction.all_aircrafts:
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return None
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lo = self.coalition.faction.liveries_overrides
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squadron_def = self.find_squadron_for_airframe(aircraft, task, control_point)
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if squadron_def is not None and lo.get(aircraft) is None:
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return squadron_def
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# No premade squadron available for this aircraft that meets the requirements,
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# so generate one if possible.
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return self.air_wing.squadron_def_generator.generate_for_aircraft(aircraft)
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@staticmethod
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def squadron_compatible_with(
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squadron: SquadronDef,
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task: FlightType,
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control_point: ControlPoint,
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ignore_base_preference: bool = False,
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) -> bool:
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if ignore_base_preference:
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return control_point.can_operate(squadron.aircraft)
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return squadron.operates_from(control_point) and squadron.capable_of(task)
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def find_squadron_for_airframe(
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self, aircraft: AircraftType, task: FlightType, control_point: ControlPoint
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) -> Optional[SquadronDef]:
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for squadron in self.air_wing.squadron_defs[aircraft]:
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if not squadron.claimed and self.squadron_compatible_with(
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squadron, task, control_point
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):
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return squadron
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return None
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def find_squadron_by_name(
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self, name: str, task: FlightType, control_point: ControlPoint
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) -> Optional[SquadronDef]:
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for squadrons in self.air_wing.squadron_defs.values():
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for squadron in squadrons:
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if (
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not squadron.claimed
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and squadron.name == name
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and self.squadron_compatible_with(
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squadron, task, control_point, ignore_base_preference=True
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)
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):
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return squadron
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return None
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def find_squadron_for_task(
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self, task: FlightType, control_point: ControlPoint
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) -> Optional[SquadronDef]:
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for squadrons in self.air_wing.squadron_defs.values():
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for squadron in squadrons:
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if not squadron.claimed and self.squadron_compatible_with(
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squadron, task, control_point
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):
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return squadron
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return None
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@staticmethod
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def override_squadron_defaults(
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squadron_def: Optional[SquadronDef], config: SquadronConfig
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) -> Optional[SquadronDef]:
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if squadron_def is None:
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return None
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if config.name is not None:
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squadron_def.name = config.name
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if config.nickname is not None:
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squadron_def.nickname = config.nickname
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if config.female_pilot_percentage is not None:
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squadron_def.female_pilot_percentage = config.female_pilot_percentage
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return squadron_def
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