Files
dcs-retribution/resources/units/aircraft/EA-18G.yaml
MetalStormGhost e2797fd796 F/A-18E/F/G Super Hornet mod support v2.1 (#84)
* Don't generate runway data for heliports.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/2710.

* Remove dead code.

* Implemented support for Chiller Juice Studios F/A-18E/F/G Super Hornet mod

The Chiller Juice Studios Super Hornet mod works like this: it changes the stock F/A-18C Hornet into F/A-18E/F/G Super Hornet / Growler. The exact variant is selected with argument 999 in the livery description.lua, which is why I chose to add the three variants in the FA-18C_hornet.yaml. This way, we can use the squadrons mechanism in Liberation to select the appropriate variant by specifying the correct livery for the squadron.

Current properties injected are wingspan / width and the custom ordnance added by the mod.

Added F/A-18E/F/G banner by Schmokedpancake and F/A-18F icon.

Resolves https://github.com/dcs-liberation/dcs_liberation/issues/2681

* Added a separate loadout file for the Chiller Juice Studios F/A-18E/F/G Super Hornet mod. Currently only replaces the FPU-8A fuel tanks with FPU-12s.

* Added the possibility to use the AI variant of the F/A-18C in campaigns, allowing different loadouts and in the future, the Super Hornet mod alongside legacy Hornets in the same campaign.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.0. Removed the 1.x version property and pylon injection since they are no longer necessary, since 2.0 adds the Super Hornet variants as separate aircraft. For the same reason, removed the AI-only F/A-18C from the faction files (still retained the aircraft yaml, loadout files and icon/banner in case someone still wants to use it).

Includes F/A-18E/F/G banner by Schmokedpancake, loadouts by @sgtfuzzle17 and F/A-18E/F icons.

* Added Super Hornet, Growler squadrons and Growler banner by @sgtfuzzle17
The squadrons include the model of the airframe in their name, so they can be referenced directly from campaign yaml files without the risk of conflicting with the same squadron of a different era, flying a different airframe.

Also updated the E and G model icons.

Resolves #77

* Fixed a bug with the EA-18G banner not being visible in Retribution. Also added the Super Hornet variants to factions bluefor_modern and Israel-USN_2005_Allied_Sword.

* Corrected the descriptions for tandem-seat Super Hornet variants.

* Updated Chiller Juice Studios F/A-18E/F/G Super Hornet mod support to version 2.1

* Anti-ship loadouts are now named properly.

* Update changelog.md

* Update QNewGameWizard.py

---------

Co-authored-by: Dan Albert <dan@gingerhq.net>
Co-authored-by: Raffson <Raffson@users.noreply.github.com>
2023-03-12 19:17:29 +00:00

39 lines
1.2 KiB
YAML

carrier_capable: true
description:
'The Boeing EA-18G Growler is an American carrier-based electronic warfare aircraft,
a specialized version of the two-seat F/A-18F Super Hornet. The EA-18G replaced the
Northrop Grumman EA-6B Prowlers in service with the United States Navy.'
introduced: 1999
manufacturer: McDonnell Douglas
origin: USA
price: 25
role: Carrier-based Multirole Fighter
fuel:
# Parking A1 to RWY 32 at Akrotiri.
taxi: 170
# AB takeoff to 350/0.85, reduce to MIL and maintain 350 to 25k ft.
climb_ppm: 44.25
# 0.85 mach for 100NM.
cruise_ppm: 22.1
# ~0.9 mach for 100NM. Occasional AB use.
combat_ppm: 27.5
min_safe: 2000
variants:
EA-18G Growler: {}
radios:
intra_flight: AN/ARC-210
inter_flight: AN/ARC-210
channels:
type: common
# DCS will clobber channel 1 of the first radio compatible with the flight's
# assigned frequency. Since the F/A-18's two radios are both AN/ARC-210s,
# radio 1 will be compatible regardless of which frequency is assigned, so
# we must use radio 1 for the intra-flight radio.
intra_flight_radio_index: 1
inter_flight_radio_index: 2
utc_kneeboard: true
# default_overrides:
# HelmetMountedDevice: 1
# InnerBoard: 0
# OuterBoard: 0