mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Rather than polling at 60Hz (which may be faster than the tick rate, wasting cycles; and also makes synchronization annoying), collect events during the tick and emit them after (rate limited, pooling events until it is time for another event to send). This can be improved by paying attention to the aircraft update list, which would allow us to avoid updating aircraft that don't have a status change. To do that we need to be able to quickly lookup a FlightJs matching a Flight through, and Flight isn't hashable. We should also be removing dead events and de-duplicating. Currently each flight has an update for every tick, but only the latest one matters. Combat update events also don't matter if the same combat is new in the update. https://github.com/dcs-liberation/dcs_liberation/issues/1680
411 lines
15 KiB
Python
411 lines
15 KiB
Python
import logging
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import traceback
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import webbrowser
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QCloseEvent, QIcon
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from PySide2.QtWidgets import (
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QAction,
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QActionGroup,
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QDesktopWidget,
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QFileDialog,
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QMainWindow,
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QMessageBox,
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QSplitter,
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QVBoxLayout,
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QWidget,
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)
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import qt_ui.uiconstants as CONST
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from game import Game, VERSION, persistency
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from game.debriefing import Debriefing
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from qt_ui import liberation_install
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.simcontroller import SimController
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from qt_ui.uiconstants import URLS
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from qt_ui.uncaughtexceptionhandler import UncaughtExceptionHandler
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from qt_ui.widgets.QTopPanel import QTopPanel
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from qt_ui.widgets.ato import QAirTaskingOrderPanel
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from qt_ui.widgets.map.QLiberationMap import QLiberationMap
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.QDebriefingWindow import QDebriefingWindow
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from qt_ui.windows.infos.QInfoPanel import QInfoPanel
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from qt_ui.windows.logs.QLogsWindow import QLogsWindow
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from qt_ui.windows.newgame.QNewGameWizard import NewGameWizard
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from qt_ui.windows.notes.QNotesWindow import QNotesWindow
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from qt_ui.windows.preferences.QLiberationPreferencesWindow import (
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QLiberationPreferencesWindow,
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)
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from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
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from qt_ui.windows.stats.QStatsWindow import QStatsWindow
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class QLiberationWindow(QMainWindow):
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def __init__(self, game: Optional[Game]) -> None:
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super().__init__()
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self._uncaught_exception_handler = UncaughtExceptionHandler(self)
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self.game = game
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self.sim_controller = SimController(self.game)
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self.game_model = GameModel(game, self.sim_controller)
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Dialog.set_game(self.game_model)
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self.ato_panel = QAirTaskingOrderPanel(self.game_model)
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self.info_panel = QInfoPanel(self.game)
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self.liberation_map = QLiberationMap(self.game_model, self.sim_controller, self)
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self.setGeometry(300, 100, 270, 100)
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self.updateWindowTitle()
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self.setWindowIcon(QIcon("./resources/icon.png"))
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self.statusBar().showMessage("Ready")
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self.initUi()
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self.initActions()
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self.initToolbar()
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self.initMenuBar()
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self.connectSignals()
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screen = QDesktopWidget().screenGeometry()
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self.setGeometry(0, 0, screen.width(), screen.height())
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self.setWindowState(Qt.WindowMaximized)
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if self.game is None:
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last_save_file = liberation_install.get_last_save_file()
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if last_save_file:
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try:
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logging.info("Loading last saved game : " + str(last_save_file))
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game = persistency.load_game(last_save_file)
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self.onGameGenerated(game)
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self.updateWindowTitle(last_save_file if game else None)
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except:
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logging.info("Error loading latest save game")
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else:
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logging.info("No existing save game")
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else:
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self.onGameGenerated(self.game)
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def initUi(self):
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hbox = QSplitter(Qt.Horizontal)
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vbox = QSplitter(Qt.Vertical)
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hbox.addWidget(self.ato_panel)
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hbox.addWidget(vbox)
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vbox.addWidget(self.liberation_map)
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vbox.addWidget(self.info_panel)
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# Will make the ATO sidebar as small as necessary to fit the content. In
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# practice this means it is sized by the hints in the panel.
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hbox.setSizes([1, 10000000])
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vbox.setSizes([600, 100])
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vbox = QVBoxLayout()
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vbox.setMargin(0)
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vbox.addWidget(QTopPanel(self.game_model, self.sim_controller))
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vbox.addWidget(hbox)
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central_widget = QWidget()
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central_widget.setLayout(vbox)
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self.setCentralWidget(central_widget)
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def connectSignals(self):
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GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
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GameUpdateSignal.get_instance().debriefingReceived.connect(self.onDebriefing)
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def initActions(self):
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self.newGameAction = QAction("&New Game", self)
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self.newGameAction.setIcon(QIcon(CONST.ICONS["New"]))
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self.newGameAction.triggered.connect(self.newGame)
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self.newGameAction.setShortcut("CTRL+N")
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self.openAction = QAction("&Open", self)
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self.openAction.setIcon(QIcon(CONST.ICONS["Open"]))
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self.openAction.triggered.connect(self.openFile)
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self.openAction.setShortcut("CTRL+O")
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self.saveGameAction = QAction("&Save", self)
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self.saveGameAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveGameAction.triggered.connect(self.saveGame)
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self.saveGameAction.setShortcut("CTRL+S")
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self.saveAsAction = QAction("Save &As", self)
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self.saveAsAction.setIcon(QIcon(CONST.ICONS["Save"]))
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self.saveAsAction.triggered.connect(self.saveGameAs)
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self.saveAsAction.setShortcut("CTRL+A")
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self.showAboutDialogAction = QAction("&About DCS Liberation", self)
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self.showAboutDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showAboutDialogAction.triggered.connect(self.showAboutDialog)
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self.showLiberationPrefDialogAction = QAction("&Preferences", self)
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self.showLiberationPrefDialogAction.setIcon(QIcon.fromTheme("help-about"))
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self.showLiberationPrefDialogAction.triggered.connect(self.showLiberationDialog)
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self.openDiscordAction = QAction("&Discord Server", self)
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self.openDiscordAction.setIcon(CONST.ICONS["Discord"])
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self.openDiscordAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://" + "discord.gg" + "/" + "bKrt" + "rkJ"
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)
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)
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self.openGithubAction = QAction("&Github Repo", self)
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self.openGithubAction.setIcon(CONST.ICONS["Github"])
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self.openGithubAction.triggered.connect(
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation"
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)
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)
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self.openLogsAction = QAction("Show &logs", self)
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self.openLogsAction.triggered.connect(self.showLogsDialog)
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self.openSettingsAction = QAction("Settings", self)
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self.openSettingsAction.setIcon(CONST.ICONS["Settings"])
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self.openSettingsAction.triggered.connect(self.showSettingsDialog)
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self.openStatsAction = QAction("Stats", self)
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self.openStatsAction.setIcon(CONST.ICONS["Statistics"])
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self.openStatsAction.triggered.connect(self.showStatsDialog)
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self.openNotesAction = QAction("Notes", self)
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self.openNotesAction.setIcon(CONST.ICONS["Notes"])
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self.openNotesAction.triggered.connect(self.showNotesDialog)
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self.enable_game_actions(False)
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def enable_game_actions(self, enabled: bool):
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self.openSettingsAction.setVisible(enabled)
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self.openStatsAction.setVisible(enabled)
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self.openNotesAction.setVisible(enabled)
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# Also Disable SaveAction to prevent Keyboard Shortcut
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self.saveGameAction.setEnabled(enabled)
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self.saveGameAction.setVisible(enabled)
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self.saveAsAction.setEnabled(enabled)
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self.saveAsAction.setVisible(enabled)
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def initToolbar(self):
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self.tool_bar = self.addToolBar("File")
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self.tool_bar.addAction(self.newGameAction)
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self.tool_bar.addAction(self.openAction)
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self.tool_bar.addAction(self.saveGameAction)
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self.links_bar = self.addToolBar("Links")
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self.links_bar.addAction(self.openDiscordAction)
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self.links_bar.addAction(self.openGithubAction)
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self.actions_bar = self.addToolBar("Actions")
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self.actions_bar.addAction(self.openSettingsAction)
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self.actions_bar.addAction(self.openStatsAction)
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self.actions_bar.addAction(self.openNotesAction)
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def initMenuBar(self):
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self.menu = self.menuBar()
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file_menu = self.menu.addMenu("&File")
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file_menu.addAction(self.newGameAction)
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file_menu.addAction(self.openAction)
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file_menu.addSeparator()
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file_menu.addAction(self.saveGameAction)
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file_menu.addAction(self.saveAsAction)
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file_menu.addSeparator()
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file_menu.addAction(self.showLiberationPrefDialogAction)
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file_menu.addSeparator()
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file_menu.addAction("E&xit", self.close)
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help_menu = self.menu.addMenu("&Help")
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help_menu.addAction(self.openDiscordAction)
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help_menu.addAction(self.openGithubAction)
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help_menu.addAction(
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"&Releases",
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lambda: webbrowser.open_new_tab(
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"https://github.com/dcs-liberation/dcs_liberation/releases"
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),
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)
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help_menu.addAction(
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"&Online Manual", lambda: webbrowser.open_new_tab(URLS["Manual"])
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)
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help_menu.addAction(
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"&ED Forum Thread", lambda: webbrowser.open_new_tab(URLS["ForumThread"])
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)
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help_menu.addAction(
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"Report an &issue", lambda: webbrowser.open_new_tab(URLS["Issues"])
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)
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help_menu.addAction(self.openLogsAction)
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help_menu.addSeparator()
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help_menu.addAction(self.showAboutDialogAction)
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@staticmethod
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def make_display_rule_action(
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display_rule, group: Optional[QActionGroup] = None
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) -> QAction:
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def make_check_closure():
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def closure():
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display_rule.value = action.isChecked()
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return closure
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action = QAction(f"&{display_rule.menu_text}", group)
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if display_rule.menu_text in CONST.ICONS.keys():
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action.setIcon(CONST.ICONS[display_rule.menu_text])
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action.setCheckable(True)
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action.setChecked(display_rule.value)
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action.toggled.connect(make_check_closure())
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return action
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def newGame(self):
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wizard = NewGameWizard(self)
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wizard.show()
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wizard.accepted.connect(lambda: self.onGameGenerated(wizard.generatedGame))
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def openFile(self):
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if self.game is not None and self.game.savepath:
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save_dir = self.game.savepath
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else:
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save_dir = str(persistency.save_dir())
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file = QFileDialog.getOpenFileName(
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self,
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"Select game file to open",
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dir=save_dir,
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filter="*.liberation",
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)
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if file is not None and file[0] != "":
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game = persistency.load_game(file[0])
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GameUpdateSignal.get_instance().game_loaded.emit(game)
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self.updateWindowTitle(file[0])
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def saveGame(self):
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logging.info("Saving game")
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if self.game.savepath:
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persistency.save_game(self.game)
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liberation_install.setup_last_save_file(self.game.savepath)
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liberation_install.save_config()
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else:
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self.saveGameAs()
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def saveGameAs(self):
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if self.game is not None and self.game.savepath:
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save_dir = self.game.savepath
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else:
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save_dir = str(persistency.save_dir())
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file = QFileDialog.getSaveFileName(
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self,
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"Save As",
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dir=save_dir,
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filter="*.liberation",
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)
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if file is not None:
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self.game.savepath = file[0]
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persistency.save_game(self.game)
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liberation_install.setup_last_save_file(self.game.savepath)
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liberation_install.save_config()
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self.updateWindowTitle(file[0])
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def updateWindowTitle(self, save_path: Optional[str] = None) -> None:
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"""
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to DCS Liberation - vX.X.X - file_name
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"""
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window_title = f"DCS Liberation - v{VERSION}"
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if save_path: # appending the file name to title as it is updated
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file_name = save_path.split("/")[-1].split(".liberation")[0]
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window_title = f"{window_title} - {file_name}"
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self.setWindowTitle(window_title)
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def onGameGenerated(self, game: Game):
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self.updateWindowTitle()
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logging.info("On Game generated")
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self.game = game
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GameUpdateSignal.get_instance().game_loaded.emit(self.game)
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def setGame(self, game: Optional[Game]):
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try:
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self.game = game
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if self.info_panel is not None:
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self.info_panel.setGame(game)
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self.sim_controller.set_game(game)
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self.game_model.set(self.game)
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self.liberation_map.set_game(game)
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except AttributeError:
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logging.exception("Incompatible save game")
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QMessageBox.critical(
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self,
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"Could not load save game",
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"The save game you have loaded is incompatible with this "
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"version of DCS Liberation.\n"
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"\n"
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f"{traceback.format_exc()}",
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QMessageBox.Ok,
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)
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GameUpdateSignal.get_instance().updateGame(None)
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finally:
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self.enable_game_actions(self.game is not None)
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def showAboutDialog(self):
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text = (
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"<h3>DCS Liberation "
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+ VERSION
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+ "</h3>"
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+ "<b>Source code :</b> https://github.com/dcs-liberation/dcs_liberation"
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+ "<h4>Authors</h4>"
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+ "<p>DCS Liberation was originally developed by <b>shdwp</b>, DCS Liberation 2.0 is a partial rewrite based on this work by <b>Khopa</b>."
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"<h4>Contributors</h4>"
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+ "shdwp, Khopa, ColonelPanic, Roach, Malakhit, Wrycu, calvinmorrow, JohanAberg, Deus, SiKruger, Mustang-25, root0fall, Captain Cody, steveveepee, pedromagueija, parithon, bwRavencl, davidp57, Plob, Hawkmoon"
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+ "<h4>Special Thanks :</h4>"
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"<b>rp-</b> <i>for the pydcs framework</i><br/>"
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"<b>Grimes (mrSkortch)</b> & <b>Speed</b> <i>for the MIST framework</i><br/>"
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"<b>Ciribob </b> <i>for the JTACAutoLase.lua script</i><br/>"
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"<b>Walder </b> <i>for the Skynet-IADS script</i><br/>"
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"<b>Anubis Yinepu </b> <i>for the Hercules Cargo script</i><br/>"
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)
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about = QMessageBox()
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about.setWindowTitle("About DCS Liberation")
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about.setIcon(QMessageBox.Icon.Information)
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about.setText(text)
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logging.info(about.textFormat())
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about.exec_()
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def showLiberationDialog(self):
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self.subwindow = QLiberationPreferencesWindow()
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self.subwindow.show()
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def showSettingsDialog(self) -> None:
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self.dialog = QSettingsWindow(self.game)
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self.dialog.show()
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def showStatsDialog(self):
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self.dialog = QStatsWindow(self.game)
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self.dialog.show()
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def showNotesDialog(self):
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self.dialog = QNotesWindow(self.game)
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self.dialog.show()
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def showLogsDialog(self):
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self.dialog = QLogsWindow()
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self.dialog.show()
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def onDebriefing(self, debrief: Debriefing):
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logging.info("On Debriefing")
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self.debriefing = QDebriefingWindow(debrief)
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self.debriefing.show()
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def closeEvent(self, event: QCloseEvent) -> None:
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result = QMessageBox.question(
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self,
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"Quit Liberation?",
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"Are you sure you want to quit? All unsaved progress will be lost.",
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QMessageBox.Yes | QMessageBox.No,
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)
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if result == QMessageBox.Yes:
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super().closeEvent(event)
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self.dialog = None
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else:
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event.ignore()
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