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106 lines
3.7 KiB
Python
106 lines
3.7 KiB
Python
"""Common base for objects drawn on the game map."""
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtGui import QPen
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from PySide2.QtWidgets import (
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QAction,
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QGraphicsLineItem,
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QGraphicsSceneContextMenuEvent,
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QGraphicsSceneHoverEvent,
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QGraphicsSceneMouseEvent,
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QMenu,
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)
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import qt_ui.uiconstants as const
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from qt_ui.dialogs import Dialog
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from qt_ui.models import GameModel
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
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from theater import FrontLine
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class QFrontLine(QGraphicsLineItem):
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"""Base class for objects drawn on the game map.
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Game map objects have an on_click behavior that triggers on left click, and
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change the mouse cursor on hover.
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"""
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def __init__(self, x1: float, y1: float, x2: float, y2: float,
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mission_target: FrontLine, game_model: GameModel) -> None:
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super().__init__(x1, y1, x2, y2)
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self.mission_target = mission_target
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self.game_model = game_model
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self.new_package_dialog: Optional[QNewPackageDialog] = None
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self.setAcceptHoverEvents(True)
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pen = QPen(brush=const.COLORS["bright_red"])
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pen.setColor(const.COLORS["orange"])
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pen.setWidth(8)
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self.setPen(pen)
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def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
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self.setCursor(Qt.PointingHandCursor)
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def mousePressEvent(self, event: QGraphicsSceneMouseEvent):
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if event.button() == Qt.LeftButton:
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self.on_click()
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def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
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menu = QMenu("Menu")
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object_details_action = QAction(self.object_dialog_text)
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object_details_action.triggered.connect(self.on_click)
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menu.addAction(object_details_action)
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new_package_action = QAction(f"New package")
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new_package_action.triggered.connect(self.open_new_package_dialog)
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menu.addAction(new_package_action)
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cheat_forward = QAction(f"CHEAT: Advance Frontline")
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cheat_forward.triggered.connect(self.cheat_forward)
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menu.addAction(cheat_forward)
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cheat_backward = QAction(f"CHEAT: Retreat Frontline")
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cheat_backward.triggered.connect(self.cheat_backward)
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menu.addAction(cheat_backward)
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menu.exec_(event.screenPos())
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@property
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def object_dialog_text(self) -> str:
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"""Text to for the object's dialog in the context menu.
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Right clicking a map object will open a context menu and the first item
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will open the details dialog for this object. This menu action has the
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same behavior as the on_click event.
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Return:
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The text that should be displayed for the menu item.
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"""
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return "Details"
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def on_click(self) -> None:
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"""The action to take when this map object is left-clicked.
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Typically this should open a details view of the object.
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"""
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raise NotImplementedError
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def open_new_package_dialog(self) -> None:
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"""Opens the dialog for planning a new mission package."""
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Dialog.open_new_package_dialog(self.mission_target)
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def cheat_forward(self) -> None:
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self.mission_target.control_point_a.base.affect_strength(0.1)
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self.mission_target.control_point_b.base.affect_strength(-0.1)
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self.game_model.game.initialize_turn()
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GameUpdateSignal.get_instance().updateGame(self.game_model.game)
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def cheat_backward(self) -> None:
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self.mission_target.control_point_a.base.affect_strength(-0.1)
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self.mission_target.control_point_b.base.affect_strength(0.1)
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self.game_model.game.initialize_turn()
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GameUpdateSignal.get_instance().updateGame(self.game_model.game)
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