Dan Albert 6616359baf Remove "base defenses" UI features.
There's no such thing any more. There are just objectives that are
closer to the CP than the others.

Fixes https://github.com/dcs-liberation/dcs_liberation/issues/1130
2021-05-30 21:07:48 -07:00

35 lines
1.5 KiB
Python

from PySide2.QtWidgets import QTabWidget
from game.theater import ControlPoint, OffMapSpawn, Fob
from qt_ui.models import GameModel
from qt_ui.windows.basemenu.DepartingConvoysMenu import DepartingConvoysMenu
from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand
from qt_ui.windows.basemenu.ground_forces.QGroundForcesHQ import QGroundForcesHQ
from qt_ui.windows.basemenu.intel.QIntelInfo import QIntelInfo
class QBaseMenuTabs(QTabWidget):
def __init__(self, cp: ControlPoint, game_model: GameModel):
super(QBaseMenuTabs, self).__init__()
if not cp.captured:
self.intel = QIntelInfo(cp, game_model.game)
self.addTab(self.intel, "Intel")
self.departing_convoys = DepartingConvoysMenu(cp, game_model)
self.addTab(self.departing_convoys, "Departing Convoys")
return
if isinstance(cp, Fob):
self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
self.addTab(self.ground_forces_hq, "Ground Forces HQ")
if cp.helipads:
self.airfield_command = QAirfieldCommand(cp, game_model)
self.addTab(self.airfield_command, "Heliport")
else:
self.airfield_command = QAirfieldCommand(cp, game_model)
self.addTab(self.airfield_command, "Airfield Command")
if not isinstance(cp, OffMapSpawn):
self.ground_forces_hq = QGroundForcesHQ(cp, game_model)
self.addTab(self.ground_forces_hq, "Ground Forces HQ")