mirror of
https://github.com/dcs-retribution/dcs-retribution.git
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89 lines
4.8 KiB
Markdown
89 lines
4.8 KiB
Markdown
[](https://shdwp.github.io/ukraine/)
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(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
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[](https://patreon.com/khopa)
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[](https://github.com/dcs-retribution/dcs-retribution/releases)
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[](https://discord.gg/vUVQb33smb)
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[](https://github.com/dcs-retribution/dcs-retribution/pulls)
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[](https://github.com/dcs-retribution/dcs-retribution/issues)
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## About DCS Retribution
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DCS Retribution was forked from [DCS Liberation](https://github.com/dcs-retribution/dcs-retribution),
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which is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
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It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
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DCS Retribution will rely heavily on Liberation in the near future,
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and possibly in a more distant future as well since Retribution will attempt
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to stay backwards compatible for as long as possible. Therefore,
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the patreon link will keep pointing to [Khopa's](https://github.com/Khopa) account until further notice.
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Currently, Retribution supports the following new features:
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* A livery selector in the air wing configuration dialog
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* Fixed mod support (still unfixed in Liberation)
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* Support for campaigns with quad-point triggers
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* Support for the F-15D 'Baz' mod
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* Support for the Su-30 mod
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* Elementary end-game mechanics
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* Variation in flight-size for BAI/ANTISHIP/DEAD/STRIKE main flight (randomize 2/3/4-ships)
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* More performance options
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* Various bug-fixes (including a fix for the zombie carrier)
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## Downloads
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Latest release is available here : https://github.com/dcs-retribution/dcs-retribution/releases
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To download preview builds of the next version of DCS Retribution, see https://github.com/dcs-retribution/dcs-retribution/wiki/Preview-builds.
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## DCS bugs
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These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please
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_don't_ spam them with comments):
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* [A2A and SEAD escorts don't escort](https://forums.eagle.ru/topic/251798-options-for-alternate-ai-escort-behavior/?tab=comments#comment-4668033)
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* [DEAD can't use mixed loadouts effectively](https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/)
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## Bugs and feature requests
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If you need to report a bug or want to suggest a new feature, you can do this on our
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[bug tracker](https://github.com/dcs-retribution/dcs-retribution/issues).
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In either case, please use the search bar at the top of the page to see if it has already been reported.
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Note that you may need to remove the filter for open bugs if it's something we've recently fixed.
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## Roadmap
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Our plans for future releases can be found on our
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[Projects page](https://github.com/dcs-retribution/dcs-retribution/projects).
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Each planned release has a Project, and the page for that project has columns for to do,
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in progress, and done. Items in the Done column are in the
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[preview build](https://github.com/dcs-retribution/dcs-retribution/wiki/Preview-builds)
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for that release. Items in the To do column are planned to be added to that release.
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## Resources
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Tutorials, contributors and developer's guides are available in the project's
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[Wiki](https://github.com/dcs-retribution/dcs-retribution/wiki/)
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(These need to be written again, meanwhile you can refer to
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[Liberation's Wiki](https://github.com/dcs-liberation/dcs_liberation/wiki/))
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## Special Thanks
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First, a big thanks to shdwp, for starting the original DCS Liberation project.
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Then, DCS Liberation/Retribution uses [pydcs](https://github.com/pydcs/dcs) for mission generation, and nothing would be possible without this.
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It also uses the popular [Mist](https://github.com/mrSkortch/MissionScriptingTools) lua framework for mission scripting.
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Excellent lua scripts DCS Liberation/Retribution uses as plugins:
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* For the JTAC feature, DCS Retribution embeds Ciribob's JTAC Autolase [script](https://github.com/ciribob/DCS-JTACAutoLaze).
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* Walder's [Skynet-IADS](https://github.com/walder/Skynet-IADS) is used for Integrated Air Defense System.
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Please also show some support to these projects !
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