dcs-retribution/game/operation/frontlineattack.py
Walter 6c9a9de3f3 parent f03121af5ae214e7a58f37e4e1d4ad9102a2f35e
first pass briefing refactor

briefing fixes

briefing fixes

Stop briefing generate being called twice

Stop frontline advantage string being appended
when there are no units.

jinja template

always return enum instance in Strategy Selector

For some reason on DEFENSE, enum is appended to control point stance,
but on all other the enum.value is added instead.

I don't see any case where the value is used, but there are many
cases that the enum instance is evaluated against.

type issue

junja's not a thing

swap mapping with dict

jinja template

always return enum instance in Strategy Selector

For some reason on DEFENSE, enum is appended to control point stance,
but on all other the enum.value is added instead.

I don't see any case where the value is used, but there are many
cases that the enum instance is evaluated against.

type issue

Update build.yml

junja's not a thing

swap mapping with dict

Restore build job
2020-10-31 20:09:20 -07:00

42 lines
1.9 KiB
Python

from dcs.terrain.terrain import Terrain
from gen.conflictgen import Conflict
from .operation import Operation
from .. import db
MAX_DISTANCE_BETWEEN_GROUPS = 12000
class FrontlineAttackOperation(Operation):
interceptors = None # type: db.AssignedUnitsDict
escort = None # type: db.AssignedUnitsDict
strikegroup = None # type: db.AssignedUnitsDict
attackers = None # type: db.ArmorDict
defenders = None # type: db.ArmorDict
def prepare(self, terrain: Terrain, is_quick: bool):
super(FrontlineAttackOperation, self).prepare(terrain, is_quick)
if self.defender_name == self.game.player_name:
self.attackers_starting_position = None
self.defenders_starting_position = None
conflict = Conflict.frontline_cas_conflict(
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker=self.current_mission.country(self.attacker_country),
defender=self.current_mission.country(self.defender_country),
from_cp=self.from_cp,
to_cp=self.to_cp,
theater=self.game.theater
)
self.initialize(mission=self.current_mission,
conflict=conflict)
def generate(self):
## TODO: What are these for?
# self.briefinggen.title = "Frontline CAS"
# self.briefinggen.description = "Provide CAS for the ground forces attacking enemy lines. Operation will be considered successful if total number of enemy units will be lower than your own by a factor of 1.5 (i.e. with 12 units from both sides, enemy forces need to be reduced to at least 8), meaning that you (and, probably, your wingmans) should concentrate on destroying the enemy units. Target base strength will be lowered as a result. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu."
super(FrontlineAttackOperation, self).generate()