mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
* fix conflict * squash bugs and reuse patrol layout * fix tanker tacan and formatting * fix unlimited fuel option * update pretense for tanker changes * reuse refueling flight plan and bugfix for sunken carrier changelog * remove unitmap dependency * formatting and more unit map removal * more formatting * typing and black * keep tanker out of clouds * fix if there are no clouds * better cloud handling * groundwork for recovery task * remove changes to game/commander * Finishing up recovery tankers --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
30 lines
991 B
Python
30 lines
991 B
Python
from __future__ import annotations
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from dataclasses import dataclass
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from game.ato.flighttype import FlightType
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from game.commander.tasks.packageplanningtask import PackagePlanningTask
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from game.commander.theaterstate import TheaterState
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from game.theater import MissionTarget
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@dataclass
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class PlanRefueling(PackagePlanningTask[MissionTarget]):
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def preconditions_met(self, state: TheaterState) -> bool:
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if (
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state.context.coalition.player
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and not state.context.settings.auto_ato_behavior_tankers
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):
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return False
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if not super().preconditions_met(state):
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return False
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return self.target in state.refueling_targets
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def apply_effects(self, state: TheaterState) -> None:
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state.refueling_targets.remove(self.target)
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super().apply_effects(state)
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def propose_flights(self) -> None:
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self.propose_flight(FlightType.REFUELING, 1)
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self.propose_flight(FlightType.ESCORT, 2)
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