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During package planning we don't care about the details of the flight plan, just the layout (to check if the layout is threatened and we need escorts). Splitting these will allow us to reduce the amount of work that must be done in each loop of the planning phase, potentially caching attempted flight plans between loops.
39 lines
1.1 KiB
Python
39 lines
1.1 KiB
Python
from __future__ import annotations
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import logging
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from typing import Type
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from game.theater.theatergroundobject import (
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EwrGroundObject,
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SamGroundObject,
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)
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from .formationattack import (
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FormationAttackBuilder,
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FormationAttackFlightPlan,
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FormationAttackLayout,
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)
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from .invalidobjectivelocation import InvalidObjectiveLocation
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from ..flightwaypointtype import FlightWaypointType
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class DeadFlightPlan(FormationAttackFlightPlan):
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@staticmethod
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def builder_type() -> Type[Builder]:
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return Builder
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class Builder(FormationAttackBuilder):
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def build(self) -> FormationAttackLayout:
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location = self.package.target
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is_ewr = isinstance(location, EwrGroundObject)
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is_sam = isinstance(location, SamGroundObject)
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if not is_ewr and not is_sam:
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logging.exception(
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f"Invalid Objective Location for DEAD flight {self.flight=} at "
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f"{location=}"
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)
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raise InvalidObjectiveLocation(self.flight.flight_type, location)
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return self._build(FlightWaypointType.INGRESS_DEAD)
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