Raffson 6a5097659b
Sync package wpts when primary flight's wpts change
Also recreates all other flight-plans in the package to ensure JOIN, INGRESS & SPLIT are updated
2024-10-28 23:47:26 +01:00

110 lines
3.5 KiB
Python

from uuid import UUID
from dcs.mapping import LatLng, Point
from fastapi import APIRouter, Depends, HTTPException, status
from starlette.responses import Response
from game import Game
from game.ato import Flight
from game.ato.flightwaypoint import FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.server import GameContext
from game.server.leaflet import LeafletPoint
from game.server.waypoints.models import FlightWaypointJs
from game.sim import GameUpdateEvents
from game.utils import meters
router: APIRouter = APIRouter(prefix="/waypoints")
def waypoints_for_flight(flight: Flight) -> list[FlightWaypointJs]:
departure = FlightWaypointJs.for_waypoint(
FlightWaypoint(
"TAKEOFF",
FlightWaypointType.TAKEOFF,
flight.departure.position,
meters(0),
"RADIO",
),
flight,
0,
)
return [departure] + [
FlightWaypointJs.for_waypoint(w, flight, i)
for i, w in enumerate(flight.flight_plan.waypoints, 1)
]
@router.get(
"/{flight_id}",
operation_id="list_all_waypoints_for_flight",
response_model=list[FlightWaypointJs],
)
def all_waypoints_for_flight(
flight_id: UUID, game: Game = Depends(GameContext.require)
) -> list[FlightWaypointJs]:
return waypoints_for_flight(game.db.flights.get(flight_id))
@router.post(
"/{flight_id}/{waypoint_idx}/position",
operation_id="set_waypoint_position",
status_code=status.HTTP_204_NO_CONTENT,
response_class=Response,
)
def set_position(
flight_id: UUID,
waypoint_idx: int,
position: LeafletPoint,
game: Game = Depends(GameContext.require),
) -> None:
from game.server import EventStream
flight = game.db.flights.get(flight_id)
if waypoint_idx == 0:
raise HTTPException(status_code=status.HTTP_403_FORBIDDEN)
waypoint = flight.flight_plan.waypoints[waypoint_idx - 1]
waypoint.position = Point.from_latlng(
LatLng(position.lat, position.lng), game.theater.terrain
)
package_model = (
GameContext.get_model()
.ato_model_for(flight.blue)
.find_matching_package_model(flight.package)
)
if package_model is None:
raise HTTPException(
status_code=status.HTTP_404_NOT_FOUND,
detail=f"Could not find PackageModel owning {flight}",
)
events = GameUpdateEvents()
update_package_waypoints_if_primary_flight(waypoint, flight, events)
package_model.update_tot()
EventStream.put_nowait(events.update_flight(flight))
def update_package_waypoints_if_primary_flight(
waypoint: FlightWaypoint,
flight: Flight,
events: GameUpdateEvents,
) -> None:
wpts = flight.package.waypoints
if flight is flight.package.primary_flight and wpts:
if waypoint.waypoint_type is FlightWaypointType.JOIN:
wpts.join = waypoint.position
elif waypoint.waypoint_type is FlightWaypointType.SPLIT:
wpts.split = waypoint.position
elif waypoint.waypoint_type is FlightWaypointType.REFUEL:
wpts.refuel = waypoint.position
elif "INGRESS" in waypoint.waypoint_type.name:
wpts.ingress = waypoint.position
wpts.initial = wpts.get_initial_point(
waypoint.position, flight.package.target.position
)
for f in flight.package.flights:
if f is flight:
continue
f.recreate_flight_plan()
events.update_flight(f)