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- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
16 lines
265 B
YAML
16 lines
265 B
YAML
name: comms
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generic: true
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tasks:
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- Comms
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groups:
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- Comms:
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- name: comms1 0
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statics:
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- comms1 0-0
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unit_count:
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- 1
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unit_types:
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- TV tower
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- Comms tower M
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layout_file: resources/layouts/buildings/buildings.miz
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