mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
- factor out own class for the iadsnetwork within the conflicttheater - This class will handle all Skynet related things - no specific group_name handling necessary in future - make iadsbuilding own TGO class because SAM & EWRs are Vehicle Groups. IADS Elements dont have any groups attached. - added command center, connection node and power source as Ground objects which can be added by the campaign designer - adjust lua generator to support new iads units - parse the campaign yaml to get the iads network information - use the range as fallback if no yaml information was found - complete rewrite of the skynet lua script - allow destruction of iads network to be persistent over all rounds - modified the presetlocation handling: the wrapper PresetLocation for PointWithHeading now stores the original name from the campaign miz to have the ability to process campaign yaml configurations based on the ground unit - Implementation of the UI representation for the IADS Network - Give user the option to enable or disable advanced iads - Extended the layout system: Implement Sub task handling to support PD
37 lines
642 B
YAML
37 lines
642 B
YAML
name: power1
|
|
generic: true
|
|
tasks:
|
|
- Power
|
|
groups:
|
|
- Power:
|
|
- name: power1 0
|
|
statics:
|
|
- power1 0-0
|
|
unit_count:
|
|
- 1
|
|
unit_types:
|
|
- Repair workshop
|
|
- name: power1 1
|
|
statics:
|
|
- power1 1-0
|
|
unit_count:
|
|
- 1
|
|
unit_types:
|
|
- Workshop A
|
|
- name: power1 2
|
|
statics:
|
|
- power1 2-0
|
|
- power1 2-1
|
|
unit_count:
|
|
- 2
|
|
unit_types:
|
|
- Garage B
|
|
- name: power1 3
|
|
statics:
|
|
- power1 3-0
|
|
unit_count:
|
|
- 1
|
|
unit_types:
|
|
- Farm B
|
|
layout_file: resources/layouts/buildings/buildings.miz
|