Raffson 198ff7d8a3
Allow deletion of certain types of waypoints
Resolves #60
NAV/REFUEL/DIVERT waypoints should have no effect on the timings.
2023-05-29 00:11:27 +02:00

163 lines
5.7 KiB
Python

from __future__ import annotations
from dataclasses import dataclass
from datetime import timedelta
from typing import Iterator, TYPE_CHECKING, Type
from game.ato.flightplans.standard import StandardFlightPlan, StandardLayout
from game.theater.controlpoint import ControlPointType
from game.theater.missiontarget import MissionTarget
from game.utils import Distance, feet, meters
from ._common_ctld import generate_random_ctld_point
from .ibuilder import IBuilder
from .planningerror import PlanningError
from .uizonedisplay import UiZone, UiZoneDisplay
from .waypointbuilder import WaypointBuilder
from ..flightwaypoint import FlightWaypointType
from ...theater.interfaces.CTLD import CTLD
if TYPE_CHECKING:
from dcs import Point
from ..flightwaypoint import FlightWaypoint
@dataclass
class AirAssaultLayout(StandardLayout):
# The pickup point is optional because we don't always need to load the cargo. When
# departing from a carrier, LHA, or off-map spawn, the cargo is pre-loaded.
pickup: FlightWaypoint | None
nav_to_ingress: list[FlightWaypoint]
ingress: FlightWaypoint
drop_off: FlightWaypoint | None
# This is an implementation detail used by CTLD. The aircraft will not go to this
# waypoint. It is used by CTLD as the destination for unloaded troops.
target: FlightWaypoint
nav_to_home: list[FlightWaypoint]
def iter_waypoints(self) -> Iterator[FlightWaypoint]:
yield self.departure
if self.pickup is not None:
yield self.pickup
yield from self.nav_to_ingress
yield self.ingress
if self.drop_off is not None:
yield self.drop_off
yield self.target
yield from self.nav_to_home
yield self.arrival
if self.divert is not None:
yield self.divert
yield self.bullseye
class AirAssaultFlightPlan(StandardFlightPlan[AirAssaultLayout], UiZoneDisplay):
@staticmethod
def builder_type() -> Type[Builder]:
return Builder
@property
def tot_waypoint(self) -> FlightWaypoint:
if self.flight.is_helo and self.layout.drop_off is not None:
return self.layout.drop_off
return self.layout.target
def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
if waypoint == self.tot_waypoint:
return self.tot
return None
def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
return None
@property
def ctld_target_zone_radius(self) -> Distance:
return meters(2500)
@property
def mission_departure_time(self) -> timedelta:
return self.package.time_over_target
def ui_zone(self) -> UiZone:
return UiZone(
[self.layout.target.position],
self.ctld_target_zone_radius,
)
class Builder(IBuilder[AirAssaultFlightPlan, AirAssaultLayout]):
def layout(self) -> AirAssaultLayout:
if not self.flight.is_helo and not self.flight.is_hercules:
raise PlanningError(
"Air assault is only usable by helicopters and Anubis' C-130 mod"
)
assert self.package.waypoints is not None
altitude = feet(1500) if self.flight.is_helo else self.doctrine.ingress_altitude
altitude_is_agl = self.flight.is_helo
builder = WaypointBuilder(self.flight, self.coalition)
if self.flight.is_hercules or self.flight.departure.cptype in [
ControlPointType.AIRCRAFT_CARRIER_GROUP,
ControlPointType.LHA_GROUP,
ControlPointType.OFF_MAP,
]:
# Off_Map spawns will be preloaded
# Carrier operations load the logistics directly from the carrier
pickup = None
pickup_position = self.flight.departure.position
else:
pickup = builder.pickup_zone(
MissionTarget(
"Pickup Zone",
self._generate_ctld_pickup(),
)
)
pickup_position = pickup.position
assault_area = builder.assault_area(self.package.target)
heading = self.package.target.position.heading_between_point(pickup_position)
if self.flight.is_hercules:
assault_area.only_for_player = False
assault_area.alt = feet(1000)
# TODO: define CTLD dropoff zones in campaign miz?
drop_off_zone = MissionTarget(
"Dropoff zone",
self.package.target.position.point_from_heading(heading, 1200),
)
dz = builder.dropoff_zone(drop_off_zone) if self.flight.is_helo else None
return AirAssaultLayout(
departure=builder.takeoff(self.flight.departure),
pickup=pickup,
nav_to_ingress=builder.nav_path(
pickup_position,
self.package.waypoints.ingress,
altitude,
altitude_is_agl,
),
ingress=builder.ingress(
FlightWaypointType.INGRESS_AIR_ASSAULT,
self.package.waypoints.ingress,
self.package.target,
),
drop_off=dz,
target=assault_area,
nav_to_home=builder.nav_path(
drop_off_zone.position,
self.flight.arrival.position,
altitude,
altitude_is_agl,
),
arrival=builder.land(self.flight.arrival),
divert=builder.divert(self.flight.divert),
bullseye=builder.bullseye(),
)
def build(self) -> AirAssaultFlightPlan:
return AirAssaultFlightPlan(self.flight, self.layout())
def _generate_ctld_pickup(self) -> Point:
assert isinstance(self.flight.departure, CTLD)
return generate_random_ctld_point(self.flight.departure)