dcs-retribution/qt_ui/windows/mission/QEditFlightDialog.py
2020-10-04 12:24:31 -07:00

37 lines
1.0 KiB
Python

"""Dialog window for editing flights."""
from PySide2.QtWidgets import (
QDialog,
QVBoxLayout,
)
from game import Game
from gen.ato import Package
from gen.flights.flight import Flight
from qt_ui.uiconstants import EVENT_ICONS
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.mission.flight.QFlightPlanner import QFlightPlanner
class QEditFlightDialog(QDialog):
"""Dialog window for editing flight plans and loadouts."""
def __init__(self, game: Game, package: Package, flight: Flight) -> None:
super().__init__()
self.game = game
self.setWindowTitle("Create flight")
self.setWindowIcon(EVENT_ICONS["strike"])
layout = QVBoxLayout()
self.flight_planner = QFlightPlanner(package, flight, game)
layout.addWidget(self.flight_planner)
self.setLayout(layout)
self.finished.connect(self.on_close)
@staticmethod
def on_close(_result) -> None:
GameUpdateSignal.get_instance().redraw_flight_paths()