dcs-retribution/qt_ui/windows/QNewGameWizard.py

317 lines
13 KiB
Python

from __future__ import unicode_literals
import datetime
from PySide2 import QtGui, QtWidgets
from dcs.task import CAP, CAS
import qt_ui.uiconstants as CONST
from game import db, Game
from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy
from userdata.logging import version_string
class NewGameWizard(QtWidgets.QWizard):
def __init__(self, parent=None):
super(NewGameWizard, self).__init__(parent)
self.addPage(IntroPage())
self.addPage(FactionSelection())
self.addPage(TheaterConfiguration())
self.addPage(MiscOptions())
self.addPage(ConclusionPage())
self.setPixmap(QtWidgets.QWizard.WatermarkPixmap,
QtGui.QPixmap('./resources/ui/wizard/watermark1.png'))
self.setWizardStyle(QtWidgets.QWizard.ModernStyle)
self.setWindowTitle("New Game")
self.generatedGame = None
def accept(self):
blueFaction = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "blue"][self.field("blueFaction")]
redFaction = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "red"][self.field("redFaction")]
playerIsBlue = self.field("playerIsBlue")
isTerrainPg = self.field("isTerrainPg")
isTerrainNttr = self.field("isTerrainNttr")
isTerrainCaucasusSmall = self.field("isTerrainCaucasusSmall")
isTerrainCaucasusSmallInverted = self.field("isTerrainCaucasusSmallInverted")
isIranianCampaignTheater = self.field("isIranianCampaignTheater")
isTerrainNormandy = self.field("isTerrainNormandy")
isTerrainEmirates = self.field("isTerrainEmirates")
timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]]
sams = self.field("sams")
midGame = self.field("midGame")
multiplier = self.field("multiplier")
player_name = playerIsBlue and blueFaction or redFaction
enemy_name = playerIsBlue and redFaction or blueFaction
if isTerrainPg:
conflicttheater = persiangulf.PersianGulfTheater()
elif isTerrainNttr:
conflicttheater = nevada.NevadaTheater()
elif isTerrainCaucasusSmall:
conflicttheater = caucasus.WesternGeorgia()
elif isTerrainCaucasusSmallInverted:
conflicttheater = caucasus.WesternGeorgiaInverted()
elif isIranianCampaignTheater:
conflicttheater = persiangulf.IranianCampaign()
elif isTerrainEmirates:
conflicttheater = persiangulf.Emirates()
elif isTerrainNormandy:
conflicttheater = normandy.NormandyTheater()
else:
conflicttheater = caucasus.CaucasusTheater()
self.generatedGame = self.start_new_game(player_name, enemy_name, conflicttheater, sams, midGame, multiplier,
timePeriod)
super(NewGameWizard, self).accept()
def start_new_game(self, player_name: str, enemy_name: str, conflicttheater: ConflictTheater, sams: bool,
midgame: bool, multiplier: float, period: datetime):
if midgame:
for i in range(0, int(len(conflicttheater.controlpoints) / 2)):
conflicttheater.controlpoints[i].captured = True
start_generator.generate_inital_units(conflicttheater, enemy_name, sams, multiplier)
game = Game(player_name=player_name,
enemy_name=enemy_name,
theater=conflicttheater,
start_date=period)
start_generator.generate_groundobjects(conflicttheater, game)
game.budget = int(game.budget * multiplier)
game.settings.multiplier = multiplier
game.settings.sams = sams
game.settings.version = version_string()
if midgame:
game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
return game
class IntroPage(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(IntroPage, self).__init__(parent)
self.setTitle("Introduction")
self.setPixmap(QtWidgets.QWizard.WatermarkPixmap,
QtGui.QPixmap('./resources/ui/wizard/watermark1.png'))
label = QtWidgets.QLabel("This wizard will help you setup a new game.\n\n"
"Please make sure you saved and backed up your previous game before going through.")
label.setWordWrap(True)
layout = QtWidgets.QVBoxLayout()
layout.addWidget(label)
self.setLayout(layout)
class FactionSelection(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(FactionSelection, self).__init__(parent)
self.setTitle("Faction selection")
self.setSubTitle("\nChoose the two opposing factions and select the player side.")
self.setPixmap(QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
self.setMinimumHeight(250)
blues = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "blue"]
reds = [c for c in db.FACTIONS if db.FACTIONS[c]["side"] == "red"]
# Create form
blueFaction = QtWidgets.QLabel("Blue Faction :")
self.blueFactionSelect = QtWidgets.QComboBox()
for f in blues:
self.blueFactionSelect.addItem(f)
blueFaction.setBuddy(self.blueFactionSelect)
redFaction = QtWidgets.QLabel("Red Faction :")
self.redFactionSelect = QtWidgets.QComboBox()
for r in reds:
self.redFactionSelect.addItem(r)
redFaction.setBuddy(self.redFactionSelect)
sideGroup = QtWidgets.QGroupBox("Player Side")
blueforRadioButton = QtWidgets.QRadioButton("BLUEFOR")
redforRadioButton = QtWidgets.QRadioButton("REDFOR")
blueforRadioButton.setChecked(True)
# Unit Preview
self.blueSideRecap = QtWidgets.QLabel("")
self.blueSideRecap.setFont(QtGui.QFont("Arial", italic=True))
self.blueSideRecap.setWordWrap(True)
self.redSideRecap = QtWidgets.QLabel("")
self.redSideRecap.setFont(QtGui.QFont("Arial", italic=True))
self.redSideRecap.setWordWrap(True)
# Link form fields
self.registerField('blueFaction', self.blueFactionSelect)
self.registerField('redFaction', self.redFactionSelect)
self.registerField('playerIsBlue', blueforRadioButton)
self.registerField('playerIsRed', redforRadioButton)
# Build layout
sideGroupLayout = QtWidgets.QVBoxLayout()
sideGroupLayout.addWidget(blueforRadioButton)
sideGroupLayout.addWidget(redforRadioButton)
sideGroup.setLayout(sideGroupLayout)
layout = QtWidgets.QGridLayout()
layout.addWidget(blueFaction, 0, 0)
layout.addWidget(self.blueFactionSelect, 0, 1)
layout.addWidget(self.blueSideRecap, 1, 0, 1, 2)
layout.addWidget(redFaction, 2, 0)
layout.addWidget(self.redFactionSelect, 2, 1)
layout.addWidget(self.redSideRecap, 3, 0, 1, 2)
layout.addWidget(sideGroup, 4, 0, 1, 2)
self.setLayout(layout)
self.updateUnitRecap()
self.blueFactionSelect.activated.connect(self.updateUnitRecap)
self.redFactionSelect.activated.connect(self.updateUnitRecap)
def updateUnitRecap(self):
red_units = db.FACTIONS[self.redFactionSelect.currentText()]["units"]
blue_units = db.FACTIONS[self.blueFactionSelect.currentText()]["units"]
blue_txt = ""
for u in blue_units:
if u in db.UNIT_BY_TASK[CAP] or u in db.UNIT_BY_TASK[CAS]:
blue_txt = blue_txt + u.id + ", "
blue_txt = blue_txt + "\n"
self.blueSideRecap.setText(blue_txt)
red_txt = ""
for u in red_units:
if u in db.UNIT_BY_TASK[CAP] or u in db.UNIT_BY_TASK[CAS]:
red_txt = red_txt + u.id + ", "
red_txt = red_txt + "\n"
self.redSideRecap.setText(red_txt)
class TheaterConfiguration(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(TheaterConfiguration, self).__init__(parent)
self.setTitle("Theater configuration")
self.setSubTitle("\nChoose a terrain and time period for this game.")
self.setPixmap(QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
# Terrain selection
terrainGroup = QtWidgets.QGroupBox("Terrain")
terrainCaucasusSmall = QtWidgets.QRadioButton("Caucasus - Western Georgia [RECOMMENDED]")
terrainCaucasusSmall.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainCaucasusSmallInverted = QtWidgets.QRadioButton("Caucasus - Western Georgia Inverted [RECOMMENDED]")
terrainCaucasusSmallInverted.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainCaucasus = QtWidgets.QRadioButton("Caucasus - Full map")
terrainCaucasus.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Caucasus"]))
terrainPg = QtWidgets.QRadioButton("Persian Gulf - Full Map")
terrainPg.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
terrainIran = QtWidgets.QRadioButton("Persian Gulf - Invasion of Iran [RECOMMENDED]")
terrainIran.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
terrainEmirates = QtWidgets.QRadioButton("Persian Gulf - Emirates [RECOMMENDED]")
terrainEmirates.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Persian_Gulf"]))
terrainNttr = QtWidgets.QRadioButton("Nevada - Full")
terrainNttr.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Nevada"]))
terrainNormandy = QtWidgets.QRadioButton("Normandy [Alpha]")
terrainNormandy.setIcon(QtGui.QIcon(CONST.ICONS["Terrain_Normandy"]))
terrainCaucasusSmall.setChecked(True)
# Time Period
timeGroup = QtWidgets.QGroupBox("Time Period")
timePeriod = QtWidgets.QLabel("Start date :")
timePeriodSelect = QtWidgets.QComboBox()
for r in db.TIME_PERIODS:
timePeriodSelect.addItem(r)
timePeriod.setBuddy(timePeriodSelect)
timePeriodSelect.setCurrentIndex(21)
# Register fields
self.registerField('isTerrainCaucasus', terrainCaucasus)
self.registerField('isTerrainCaucasusSmall', terrainCaucasusSmall)
self.registerField('isTerrainCaucasusSmallInverted', terrainCaucasusSmallInverted)
self.registerField('isTerrainPg', terrainPg)
self.registerField('isIranianCampaignTheater', terrainIran)
self.registerField('isTerrainEmirates', terrainEmirates)
self.registerField('isTerrainNttr', terrainNttr)
self.registerField('isTerrainNormandy', terrainNormandy)
self.registerField('timePeriod', timePeriodSelect)
# Build layout
terrainGroupLayout = QtWidgets.QVBoxLayout()
terrainGroupLayout.addWidget(terrainCaucasusSmall)
terrainGroupLayout.addWidget(terrainCaucasusSmallInverted)
terrainGroupLayout.addWidget(terrainCaucasus)
terrainGroupLayout.addWidget(terrainIran)
terrainGroupLayout.addWidget(terrainEmirates)
terrainGroupLayout.addWidget(terrainPg)
terrainGroupLayout.addWidget(terrainNttr)
terrainGroupLayout.addWidget(terrainNormandy)
terrainGroup.setLayout(terrainGroupLayout)
timeGroupLayout = QtWidgets.QGridLayout()
timeGroupLayout.addWidget(timePeriod, 0, 0)
timeGroupLayout.addWidget(timePeriodSelect, 0, 1)
timeGroup.setLayout(timeGroupLayout)
layout = QtWidgets.QGridLayout()
layout.setColumnMinimumWidth(0, 20)
layout.addWidget(terrainGroup)
layout.addWidget(timeGroup)
self.setLayout(layout)
class MiscOptions(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(MiscOptions, self).__init__(parent)
self.setTitle("Miscellaneous settings")
self.setSubTitle("\nOthers settings for the game.")
self.setPixmap(QtWidgets.QWizard.LogoPixmap,
QtGui.QPixmap('./resources/ui/wizard/logo1.png'))
sams = QtWidgets.QCheckBox()
sams.setChecked(True)
midGame = QtWidgets.QCheckBox()
multiplier = QtWidgets.QSpinBox()
multiplier.setMinimum(1)
multiplier.setMaximum(5)
self.registerField('sams', sams)
self.registerField('midGame', midGame)
self.registerField('multiplier', multiplier)
layout = QtWidgets.QGridLayout()
layout.addWidget(QtWidgets.QLabel("With SAM Systems :"), 0, 0)
layout.addWidget(sams, 0, 1)
layout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0)
layout.addWidget(midGame, 1, 1)
layout.addWidget(QtWidgets.QLabel("Ennemy forces multiplier"), 2, 0)
layout.addWidget(multiplier, 2, 1)
self.setLayout(layout)
class ConclusionPage(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(ConclusionPage, self).__init__(parent)
self.setTitle("Conclusion")
self.setSubTitle("\n\n")
self.setPixmap(QtWidgets.QWizard.WatermarkPixmap,
QtGui.QPixmap('./resources/ui/wizard/watermark2.png'))
self.label = QtWidgets.QLabel("Click 'Finish' to generate and start the new game.")
self.label.setWordWrap(True)
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.label)
self.setLayout(layout)