mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
- Fix tgogenerator - Fix UI for ForceGroup and Layouts - Fix ammo depot handling - Split bigger files in smaller meaningful files (TGO, layouts, forces) - Renamed Template to Layout - Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit - Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron - Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task - added comments - added missing unit classes - added temp workaround for missing classes - add repariable property to TheaterUnit - Review and Cleanup Added serialization for loaded templates Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added: - The pickle will be created the first time the TemplateLoader will be accessed - Pickle is stored in Liberation SaveDir - Added UI option to (re-)import templates
80 lines
2.6 KiB
Python
80 lines
2.6 KiB
Python
from __future__ import annotations
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import logging
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from dataclasses import dataclass
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from pathlib import Path
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from typing import Type, Iterator
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import yaml
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from dcs.unittype import VehicleType
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from dcs.vehicles import vehicle_map
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from game.data.units import UnitClass
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from game.dcs.unittype import UnitType
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@dataclass(frozen=True)
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class GroundUnitType(UnitType[Type[VehicleType]]):
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spawn_weight: int
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@classmethod
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def named(cls, name: str) -> GroundUnitType:
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if not cls._loaded:
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cls._load_all()
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unit = cls._by_name[name]
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assert isinstance(unit, GroundUnitType)
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return unit
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@classmethod
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def for_dcs_type(cls, dcs_unit_type: Type[VehicleType]) -> Iterator[GroundUnitType]:
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if not cls._loaded:
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cls._load_all()
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for unit in cls._by_unit_type[dcs_unit_type]:
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assert isinstance(unit, GroundUnitType)
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yield unit
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@staticmethod
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def _each_unit_type() -> Iterator[Type[VehicleType]]:
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yield from vehicle_map.values()
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@classmethod
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def _each_variant_of(cls, vehicle: Type[VehicleType]) -> Iterator[GroundUnitType]:
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data_path = Path("resources/units/ground_units") / f"{vehicle.id}.yaml"
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if not data_path.exists():
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logging.warning(f"No data for {vehicle.id}; it will not be available")
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return
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with data_path.open(encoding="utf-8") as data_file:
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data = yaml.safe_load(data_file)
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try:
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introduction = data["introduced"]
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if introduction is None:
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introduction = "N/A"
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except KeyError:
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introduction = "No data."
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class_name = data.get("class")
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if class_name is None:
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logging.warning(f"{vehicle.id} has no class")
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unit_class = UnitClass.UNKNOWN
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else:
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unit_class = UnitClass(class_name)
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for variant in data.get("variants", [vehicle.id]):
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yield GroundUnitType(
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dcs_unit_type=vehicle,
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unit_class=unit_class,
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spawn_weight=data.get("spawn_weight", 0),
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name=variant,
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description=data.get(
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"description",
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f"No data. <a href=\"https://google.com/search?q=DCS+{variant.replace(' ', '+')}\"><span style=\"color:#FFFFFF\">Google {variant}</span></a>",
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),
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year_introduced=introduction,
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country_of_origin=data.get("origin", "No data."),
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manufacturer=data.get("manufacturer", "No data."),
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role=data.get("role", "No data."),
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price=data.get("price", 1),
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)
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