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https://github.com/dcs-retribution/dcs-retribution.git
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66 lines
2.3 KiB
Python
66 lines
2.3 KiB
Python
import logging
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import operator
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from typing import Optional
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from PySide2.QtWidgets import QComboBox
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from game import Game, db
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from game.data.weapons import Pylon, Weapon
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from gen.flights.flight import Flight
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from dcs import weapons_data
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class QPylonEditor(QComboBox):
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def __init__(self, game: Game, flight: Flight, pylon: Pylon) -> None:
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super().__init__()
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self.flight = flight
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self.pylon = pylon
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current = self.flight.loadout.get(self.pylon.number)
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self.addItem("None", None)
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if game.settings.restrict_weapons_by_date:
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weapons = pylon.available_on(game.date)
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else:
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weapons = pylon.allowed
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allowed = sorted(weapons, key=operator.attrgetter("name"))
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for i, weapon in enumerate(allowed):
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self.addItem(weapon.name, weapon)
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if current == weapon:
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self.setCurrentIndex(i + 1)
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self.default_loadout(self.pylon)
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self.currentIndexChanged.connect(self.on_pylon_change)
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def on_pylon_change(self):
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selected: Optional[Weapon] = self.currentData()
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self.flight.loadout[self.pylon.number] = selected
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if selected is None:
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logging.debug(f"Pylon {self.pylon.number} emptied")
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else:
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logging.debug(
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f"Pylon {self.pylon.number} changed to {selected.name}")
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def default_loadout(self, pylon: Pylon) -> None:
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self.flight.unit_type.load_payloads()
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pylon_default_weapon = None
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loadout = None
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# Iterate through each possible payload type for a given aircraft.
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# Some aircraft have custom loadouts that in aren't the standard set.
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for payload_override in db.EXPANDED_TASK_PAYLOAD_OVERRIDE.get(self.flight.flight_type.name):
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if loadout is None:
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loadout = self.flight.unit_type.loadout_by_name(payload_override)
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if loadout is not None:
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for i in loadout:
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if i[0] == self.pylon.number:
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pylon_default_weapon = i[1]["clsid"]
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if pylon_default_weapon is not None:
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self.setCurrentText(weapons_data.weapon_ids.get(pylon_default_weapon).get("name"))
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else:
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self.setCurrentText("None")
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def clear_loadout(self) -> None:
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self.setCurrentIndex(0)
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