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weyne
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dcs-retribution
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dcs-retribution
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game
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pretense
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MetalStormGhost
713cd98d10
Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future.
2024-02-25 12:39:47 +02:00
..
pretenseaircraftgenerator.py
Added missing generation of AI BAI flights. Player flight groups are now generated as single-ship groups to support the Pretense missions for all players. Moved repetitive code in PretenseFlightGroupSpawner to insert_into_pretense() method. Disabled spawning of air assault statics by PretenseFlightGroupConfigurator since they are unnecessary in Pretense.
2024-02-25 12:39:45 +02:00
pretenseflightgroupconfigurator.py
Pretense SEAD flights will use the SEAD Sweep loadout, when available.
2024-02-25 12:39:45 +02:00
pretenseflightgroupspawner.py
Added missing generation of AI BAI flights. Player flight groups are now generated as single-ship groups to support the Pretense missions for all players. Moved repetitive code in PretenseFlightGroupSpawner to insert_into_pretense() method. Disabled spawning of air assault statics by PretenseFlightGroupConfigurator since they are unnecessary in Pretense.
2024-02-25 12:39:45 +02:00
pretenseluagenerator.py
Implemented SAM sites as products of a Command Center at a control point / zone, if the Retribution campaign has the corresponding SAM site there. The SAM site presets are still static, I might make them dynamic in the future.
2024-02-25 12:39:47 +02:00
pretensemissiongenerator.py
Now generates one transport helicopter squadron for each control point which can operate one. Also implemented generating several Pretense cargo plane squadrons, defined by PRETENSE_AI_CARGO_PLANES_PER_SIDE. Cleaned up PretenseMissionGenerator.generate_air_units() a bit.
2024-02-25 12:39:44 +02:00
pretensetgogenerator.py
Implemented a list of units which will be removed from Pretense ground assault groups due to pathfinding problems. The units will just remain still instead of advancing. Also added one tank to each group and increased the maximum size of the groups to 5. Removed artillery units from the groups, similarly due to pathfinding problems.
2024-02-25 12:39:47 +02:00
pretensetriggergenerator.py
Formatting
2024-02-25 12:39:44 +02:00