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https://github.com/dcs-retribution/dcs-retribution.git
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277 lines
8.5 KiB
Python
277 lines
8.5 KiB
Python
import json
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import typing
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import dcs
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from dcs.mapping import Point
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from dcs.terrain import caucasus, persiangulf, nevada, normandy, thechannel, syria
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from .controlpoint import ControlPoint
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from .landmap import poly_contains, load_landmap
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SIZE_TINY = 150
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SIZE_SMALL = 600
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SIZE_REGULAR = 1000
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SIZE_BIG = 2000
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SIZE_LARGE = 3000
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IMPORTANCE_LOW = 1
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IMPORTANCE_MEDIUM = 1.2
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IMPORTANCE_HIGH = 1.4
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"""
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ALL_RADIALS = [0, 45, 90, 135, 180, 225, 270, 315, ]
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COAST_NS_E = [45, 90, 135, ]
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COAST_EW_N = [315, 0, 45, ]
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COAST_NSEW_E = [225, 270, 315, ]
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COAST_NSEW_W = [45, 90, 135, ]
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COAST_NS_W = [225, 270, 315, ]
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COAST_EW_S = [135, 180, 225, ]
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"""
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LAND = [0, 45, 90, 135, 180, 225, 270, 315, ]
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COAST_V_E = [0, 45, 90, 135, 180]
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COAST_V_W = [180, 225, 270, 315, 0]
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COAST_A_W = [315, 0, 45, 135, 180, 225, 270]
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COAST_A_E = [0, 45, 90, 135, 180, 225, 315]
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COAST_H_N = [270, 315, 0, 45, 90]
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COAST_H_S = [90, 135, 180, 225, 270]
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COAST_DL_E = [45, 90, 135, 180, 225]
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COAST_DL_W = [225, 270, 315, 0, 45]
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COAST_DR_E = [315, 0, 45, 90, 135]
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COAST_DR_W = [135, 180, 225, 315]
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class ConflictTheater:
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terrain = None # type: dcs.terrain.Terrain
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controlpoints = None # type: typing.List[ControlPoint]
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reference_points = None # type: typing.Dict
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overview_image = None # type: str
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landmap = None # type: landmap.Landmap
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"""
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land_poly = None # type: Polygon
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"""
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daytime_map = None # type: typing.Dict[str, typing.Tuple[int, int]]
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def __init__(self):
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self.controlpoints = []
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"""
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self.land_poly = geometry.Polygon(self.landmap[0][0])
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for x in self.landmap[1]:
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self.land_poly = self.land_poly.difference(geometry.Polygon(x))
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"""
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def add_controlpoint(self, point: ControlPoint, connected_to: [ControlPoint] = []):
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for connected_point in connected_to:
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point.connect(to=connected_point)
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self.controlpoints.append(point)
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def find_ground_objects_by_obj_name(self, obj_name):
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found = []
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for cp in self.controlpoints:
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for g in cp.ground_objects:
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if g.obj_name == obj_name:
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found.append(g)
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return found
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def is_in_sea(self, point: Point) -> bool:
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if not self.landmap:
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return False
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for inclusion_zone in self.landmap[0]:
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if poly_contains(point.x, point.y, inclusion_zone):
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return False
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return True
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def is_on_land(self, point: Point) -> bool:
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if not self.landmap:
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return True
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is_point_included = False
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for inclusion_zone in self.landmap[0]:
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if poly_contains(point.x, point.y, inclusion_zone):
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is_point_included = True
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if not is_point_included:
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return False
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for exclusion_zone in self.landmap[1]:
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if poly_contains(point.x, point.y, exclusion_zone):
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return False
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return True
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def player_points(self) -> typing.Collection[ControlPoint]:
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return [point for point in self.controlpoints if point.captured]
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def conflicts(self, from_player=True) -> typing.Collection[typing.Tuple[ControlPoint, ControlPoint]]:
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for cp in [x for x in self.controlpoints if x.captured == from_player]:
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for connected_point in [x for x in cp.connected_points if x.captured != from_player]:
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yield (cp, connected_point)
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def enemy_points(self) -> typing.Collection[ControlPoint]:
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return [point for point in self.controlpoints if not point.captured]
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def add_json_cp(self, theater, p: dict) -> ControlPoint:
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if p["type"] == "airbase":
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airbase = theater.terrain.airports[p["id"]].__class__
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if "radials" in p.keys():
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radials = p["radials"]
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else:
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radials = LAND
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if "size" in p.keys():
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size = p["size"]
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else:
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size = SIZE_REGULAR
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if "importance" in p.keys():
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importance = p["importance"]
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else:
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importance = IMPORTANCE_MEDIUM
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cp = ControlPoint.from_airport(airbase, radials, size, importance)
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elif p["type"] == "carrier":
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cp = ControlPoint.carrier("carrier", Point(p["x"], p["y"]), p["id"])
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else:
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cp = ControlPoint.lha("lha", Point(p["x"], p["y"]), p["id"])
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if "captured_invert" in p.keys():
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cp.captured_invert = p["captured_invert"]
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else:
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cp.captured_invert = False
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return cp
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@staticmethod
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def from_file(filename):
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with open(filename, "r") as content:
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json_data = json.loads(content.read())
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theaters = {
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"Caucasus": CaucasusTheater,
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"Nevada": NevadaTheater,
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"Persian Gulf": PersianGulfTheater,
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"Normandy": NormandyTheater,
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"The Channel": TheChannelTheater,
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"Syria": SyriaTheater,
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}
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theater = theaters[json_data["theater"]]
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t = theater()
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cps = {}
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for p in json_data["player_points"]:
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cp = t.add_json_cp(theater, p)
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cp.captured = True
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cps[p["id"]] = cp
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t.add_controlpoint(cp)
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for p in json_data["enemy_points"]:
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cp = t.add_json_cp(theater, p)
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cps[p["id"]] = cp
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t.add_controlpoint(cp)
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for l in json_data["links"]:
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cps[l[0]].connect(cps[l[1]])
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cps[l[1]].connect(cps[l[0]])
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return t
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class CaucasusTheater(ConflictTheater):
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terrain = caucasus.Caucasus()
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overview_image = "caumap.gif"
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reference_points = {(-317948.32727306, 635639.37385346): (278.5 * 4, 319 * 4),
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(-355692.3067714, 617269.96285781): (263 * 4, 352 * 4), }
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landmap = load_landmap("resources\\caulandmap.p")
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daytime_map = {
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"dawn": (6, 9),
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"day": (9, 18),
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"dusk": (18, 20),
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"night": (0, 5),
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}
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class PersianGulfTheater(ConflictTheater):
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terrain = dcs.terrain.PersianGulf()
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overview_image = "persiangulf.gif"
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reference_points = {
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(persiangulf.Shiraz_International_Airport.position.x, persiangulf.Shiraz_International_Airport.position.y): (
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772, -1970),
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(persiangulf.Liwa_Airbase.position.x, persiangulf.Liwa_Airbase.position.y): (1188, 78), }
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landmap = load_landmap("resources\\gulflandmap.p")
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daytime_map = {
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"dawn": (6, 8),
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"day": (8, 16),
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"dusk": (16, 18),
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"night": (0, 5),
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}
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class NevadaTheater(ConflictTheater):
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terrain = dcs.terrain.Nevada()
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overview_image = "nevada.gif"
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reference_points = {(nevada.Mina_Airport_3Q0.position.x, nevada.Mina_Airport_3Q0.position.y): (45 * 2, -360 * 2),
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(nevada.Laughlin_Airport.position.x, nevada.Laughlin_Airport.position.y): (440 * 2, 80 * 2), }
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landmap = load_landmap("resources\\nev_landmap.p")
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daytime_map = {
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"dawn": (4, 6),
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"day": (6, 17),
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"dusk": (17, 18),
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"night": (0, 5),
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}
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class NormandyTheater(ConflictTheater):
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terrain = dcs.terrain.Normandy()
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overview_image = "normandy.gif"
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reference_points = {(normandy.Needs_Oar_Point.position.x, normandy.Needs_Oar_Point.position.y): (-170, -1000),
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(normandy.Evreux.position.x, normandy.Evreux.position.y): (2020, 500)}
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landmap = load_landmap("resources\\normandylandmap.p")
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daytime_map = {
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"dawn": (6, 8),
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"day": (10, 17),
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"dusk": (17, 18),
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"night": (0, 5),
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}
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class TheChannelTheater(ConflictTheater):
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terrain = dcs.terrain.TheChannel()
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overview_image = "thechannel.gif"
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reference_points = {(thechannel.Abbeville_Drucat.position.x, thechannel.Abbeville_Drucat.position.y): (2400, 4100),
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(thechannel.Detling.position.x, thechannel.Detling.position.y): (1100, 2000)}
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landmap = load_landmap("resources\\channellandmap.p")
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daytime_map = {
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"dawn": (6, 8),
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"day": (10, 17),
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"dusk": (17, 18),
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"night": (0, 5),
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}
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class SyriaTheater(ConflictTheater):
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terrain = dcs.terrain.Syria()
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overview_image = "syria.gif"
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reference_points = {(syria.Eyn_Shemer.position.x, syria.Eyn_Shemer.position.y): (1300, 1380),
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(syria.Tabqa.position.x, syria.Tabqa.position.y): (2060, 570)}
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landmap = load_landmap("resources\\syrialandmap.p")
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daytime_map = {
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"dawn": (6, 8),
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"day": (8, 16),
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"dusk": (16, 18),
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"night": (0, 5),
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}
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