dcs-retribution/game/event/insurgentattack.py
2018-07-29 04:41:32 +03:00

54 lines
2.0 KiB
Python

import math
import random
from dcs.task import *
from game import *
from game.event import *
from game.event.frontlineattack import FrontlineAttackEvent
from game.operation.insurgentattack import InsurgentAttackOperation
class InsurgentAttackEvent(Event):
SUCCESS_FACTOR = 0.7
TARGET_VARIETY = 2
TARGET_AMOUNT_FACTOR = 0.5
@property
def threat_description(self):
return ""
def __str__(self):
return "Destroy insurgents"
def is_successfull(self, debriefing: Debriefing):
killed_units = sum([v for k, v in debriefing.destroyed_units[self.attacker_name].items() if db.unit_task(k) == PinpointStrike])
all_units = sum(self.targets.values())
attackers_success = (float(killed_units) / (all_units + 0.01)) > self.SUCCESS_FACTOR
if self.from_cp.captured:
return attackers_success
else:
return not attackers_success
def player_defending(self, strikegroup: db.PlaneDict, clients: db.PlaneDict):
suitable_unittypes = db.find_unittype(Reconnaissance, self.attacker_name)
random.shuffle(suitable_unittypes)
unittypes = suitable_unittypes[:self.TARGET_VARIETY]
typecount = max(math.floor(self.difficulty * self.TARGET_AMOUNT_FACTOR), 1)
self.targets = {unittype: typecount for unittype in unittypes}
op = InsurgentAttackOperation(game=self.game,
attacker_name=self.attacker_name,
defender_name=self.defender_name,
attacker_clients={},
defender_clients=clients,
from_cp=self.from_cp,
to_cp=self.to_cp)
op.setup(target=self.targets,
strikegroup=strikegroup)
self.operation = op
def player_attacking(self, interceptors: db.PlaneDict, clients: db.PlaneDict):
assert False