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There's an ugly special case in flight simulation to handle hold points because we don't differentiate between the total time between two waypoints (which can include delays from actions like holding) and travel time. Split those up and remove the special case.
47 lines
1.3 KiB
Python
47 lines
1.3 KiB
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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from dataclasses import dataclass
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from datetime import timedelta
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from typing import Any, TYPE_CHECKING, TypeGuard, Optional
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from game.typeguard import self_type_guard
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from .flightplan import FlightPlan
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from .standard import StandardFlightPlan, StandardLayout
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass
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class LoiterLayout(StandardLayout, ABC):
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hold: Optional[FlightWaypoint]
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class LoiterFlightPlan(StandardFlightPlan[Any], ABC):
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@property
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def hold_duration(self) -> timedelta:
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return timedelta(minutes=5)
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@property
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@abstractmethod
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def push_time(self) -> timedelta:
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...
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def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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if waypoint == self.layout.hold:
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return self.push_time + self.tot_offset
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return None
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def total_time_between_waypoints(
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self, a: FlightWaypoint, b: FlightWaypoint
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) -> timedelta:
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travel_time = super().total_time_between_waypoints(a, b)
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if a != self.layout.hold:
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return travel_time
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return travel_time + self.hold_duration
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@self_type_guard
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def is_loiter(self, flight_plan: FlightPlan[Any]) -> TypeGuard[LoiterFlightPlan]:
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return True
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