dcs-retribution/game/data/building_data.py
RndName 2c17a9a52e Refactor Templates to Layouts, Review and Cleanup
- Fix tgogenerator
- Fix UI for ForceGroup and Layouts
- Fix ammo depot handling
- Split bigger files in smaller meaningful files (TGO, layouts, forces)
- Renamed Template to Layout
- Renamed GroundGroup to TheaterGroup and GroundUnit to TheaterUnit
- Reorganize Layouts and UnitGroups to a ArmedForces class and ForceGroup similar to the AirWing and Squadron
- Reworded the UnitClass, GroupRole, GroupTask (adopted to PEP8) and reworked the connection from Role and Task
- added comments
- added missing unit classes
- added temp workaround for missing classes
- add repariable property to TheaterUnit
- Review and Cleanup

Added serialization for loaded templates

Loading the templates from the .miz files takes a lot of computation time and in the future there will be more templates added to the system. Therefore a local pickle serialization for the loaded templates was re-added:
- The pickle will be created the first time the TemplateLoader will be accessed
- Pickle is stored in Liberation SaveDir
- Added UI option to (re-)import templates
2022-02-21 20:45:41 +01:00

70 lines
1.2 KiB
Python

import inspect
import dcs
REQUIRED_BUILDINGS = [
"ammo",
"factory",
"fob",
]
DEFAULT_AVAILABLE_BUILDINGS = [
"fuel",
"comms",
"oil",
"ware",
"farp",
"power",
"derrick",
]
WW2_FREE = ["fuel", "ware"]
WW2_GERMANY_BUILDINGS = [
"fuel",
"ww2bunker",
"ww2bunker",
"ww2bunker",
"allycamp",
"allycamp",
]
WW2_ALLIES_BUILDINGS = [
"fuel",
"allycamp",
"allycamp",
"allycamp",
"allycamp",
"allycamp",
]
FORTIFICATION_BUILDINGS = [
"Siegfried Line",
"Concertina wire",
"Concertina Wire",
"Czech hedgehogs 1",
"Czech hedgehogs 2",
"Dragonteeth 1",
"Dragonteeth 2",
"Dragonteeth 3",
"Dragonteeth 4",
"Dragonteeth 5",
"Haystack 1",
"Haystack 2",
"Haystack 3",
"Haystack 4",
"Hemmkurvenvenhindernis",
"Log posts 1",
"Log posts 2",
"Log posts 3",
"Log ramps 1",
"Log ramps 2",
"Log ramps 3",
"Belgian Gate",
"Container white",
]
FORTIFICATION_UNITS = [
c for c in vars(dcs.vehicles.Fortification).values() if inspect.isclass(c)
]
FORTIFICATION_UNITS_ID = [
c.id for c in vars(dcs.vehicles.Fortification).values() if inspect.isclass(c)
]