RndName 1d20e6277e
Fix silkworm launcher falsely added to scud groups
Added AntiShipMissile unit class and updated the hy_launcher unit as well as the silkworm layout to differentiate clearly between missile (scud, v1) and antiship (silkworm)

fixes #2159
2022-04-08 21:30:44 +02:00

43 lines
1.1 KiB
Python

from __future__ import annotations
from enum import unique, Enum
@unique
class UnitClass(Enum):
UNKNOWN = "Unknown"
AAA = "AAA"
AIRCRAFT_CARRIER = "AircraftCarrier"
APC = "APC"
ARTILLERY = "Artillery"
ATGM = "ATGM"
BOAT = "Boat"
COMMAND_POST = "CommandPost"
CRUISER = "Cruiser"
DESTROYER = "Destroyer"
EARLY_WARNING_RADAR = "EarlyWarningRadar"
FORTIFICATION = "Fortification"
FRIGATE = "Frigate"
HELICOPTER_CARRIER = "HelicopterCarrier"
IFV = "IFV"
INFANTRY = "Infantry"
LANDING_SHIP = "LandingShip"
LAUNCHER = "Launcher"
LOGISTICS = "Logistics"
MANPAD = "Manpad"
MISSILE = "Missile"
ANTISHIP_MISSILE = "AntiShipMissile"
OPTICAL_TRACKER = "OpticalTracker"
PLANE = "Plane"
POWER = "Power"
RECON = "Recon"
SEARCH_LIGHT = "SearchLight"
SEARCH_RADAR = "SearchRadar"
SEARCH_TRACK_RADAR = "SearchTrackRadar"
SHORAD = "SHORAD"
SPECIALIZED_RADAR = "SpecializedRadar"
SUBMARINE = "Submarine"
TANK = "Tank"
TELAR = "TELAR"
TRACK_RADAR = "TrackRadar"