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During package planning we don't care about the details of the flight plan, just the layout (to check if the layout is threatened and we need escorts). Splitting these will allow us to reduce the amount of work that must be done in each loop of the planning phase, potentially caching attempted flight plans between loops.
108 lines
3.4 KiB
Python
108 lines
3.4 KiB
Python
from __future__ import annotations
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from abc import ABC, abstractmethod
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from dataclasses import dataclass
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from datetime import timedelta
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from functools import cached_property
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from typing import Any, TYPE_CHECKING, TypeGuard
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from game.typeguard import self_type_guard
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from game.utils import Speed
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from .flightplan import FlightPlan
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from .loiter import LoiterFlightPlan, LoiterLayout
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from ..traveltime import GroundSpeed, TravelTime
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if TYPE_CHECKING:
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from ..flightwaypoint import FlightWaypoint
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@dataclass(frozen=True)
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class FormationLayout(LoiterLayout, ABC):
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nav_to: list[FlightWaypoint]
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join: FlightWaypoint
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split: FlightWaypoint
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refuel: FlightWaypoint
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nav_from: list[FlightWaypoint]
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class FormationFlightPlan(LoiterFlightPlan, ABC):
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@property
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@abstractmethod
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def package_speed_waypoints(self) -> set[FlightWaypoint]:
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...
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@property
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def combat_speed_waypoints(self) -> set[FlightWaypoint]:
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return self.package_speed_waypoints
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def request_escort_at(self) -> FlightWaypoint | None:
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return self.layout.join
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def dismiss_escort_at(self) -> FlightWaypoint | None:
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return self.layout.split
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@cached_property
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def best_flight_formation_speed(self) -> Speed:
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"""The best speed this flight is capable at all formation waypoints.
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To ease coordination with other flights, we aim to have a single mission
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speed used by the formation for all waypoints. As such, this function
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returns the highest ground speed that the flight is capable of flying at
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all of its formation waypoints.
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"""
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speeds = []
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for previous_waypoint, waypoint in self.edges():
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if waypoint in self.package_speed_waypoints:
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speeds.append(
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self.best_speed_between_waypoints(previous_waypoint, waypoint)
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)
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return min(speeds)
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def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> Speed:
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if b in self.package_speed_waypoints:
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# Should be impossible, as any package with at least one
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# FormationFlightPlan flight needs a formation speed.
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assert self.package.formation_speed is not None
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return self.package.formation_speed
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return super().speed_between_waypoints(a, b)
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@property
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def travel_time_to_rendezvous(self) -> timedelta:
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"""The estimated time between the first waypoint and the join point."""
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return self._travel_time_to_waypoint(self.layout.join)
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@property
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@abstractmethod
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def join_time(self) -> timedelta:
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...
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@property
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@abstractmethod
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def split_time(self) -> timedelta:
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...
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None:
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if waypoint == self.layout.join:
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return self.join_time
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elif waypoint == self.layout.split:
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return self.split_time
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return None
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@property
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def push_time(self) -> timedelta:
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return self.join_time - TravelTime.between_points(
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self.layout.hold.position,
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self.layout.join.position,
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GroundSpeed.for_flight(self.flight, self.layout.hold.alt),
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)
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@property
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def mission_departure_time(self) -> timedelta:
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return self.split_time
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@self_type_guard
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def is_formation(
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self, flight_plan: FlightPlan[Any]
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) -> TypeGuard[FormationFlightPlan]:
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return True
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