2024-12-01 00:36:09 +01:00

389 lines
15 KiB
Python

from __future__ import unicode_literals
from copy import deepcopy
from typing import Union, Callable, Set, Optional
from PySide6 import QtWidgets, QtGui
from PySide6.QtCore import Qt
from PySide6.QtWidgets import (
QScrollArea,
QWidget,
QGridLayout,
QCheckBox,
QLabel,
QTextBrowser,
QPushButton,
QComboBox,
QHBoxLayout,
)
from game.ato import FlightType
from game.campaignloader import Campaign
from game.dcs.aircrafttype import AircraftType
from game.dcs.groundunittype import GroundUnitType
from game.dcs.unittype import UnitType
from game.factions import Faction, FACTIONS
from qt_ui.windows.newgame.jinja_env import jinja_env
class QFactionUnits(QScrollArea):
def __init__(self, faction: Faction, parent=None, show_jtac: bool = False):
super().__init__()
self.setWidgetResizable(True)
self.content = QWidget()
self.setWidget(self.content)
self.parent = parent
self.faction = faction
self._create_checkboxes(show_jtac)
def _add_checkboxes(
self,
units: set,
counter: int,
grid: QGridLayout,
combo_layout: Optional[QHBoxLayout] = None,
) -> int:
counter += 1
for i, v in enumerate(sorted(units, key=lambda x: str(x)), counter):
cb = QCheckBox(str(v))
cb.setCheckState(Qt.CheckState.Checked)
self.checkboxes[str(v)] = cb
grid.addWidget(cb, i, 1)
counter += 1
if combo_layout:
counter += 1
grid.addLayout(combo_layout, counter, 1)
counter += 1
return counter
def _create_checkboxes(self, show_jtac: bool) -> None:
counter = 0
self.checkboxes: dict[str, QCheckBox] = {}
grid = QGridLayout()
grid.setColumnStretch(1, 1)
if len(self.faction.aircraft) > 0:
self.add_ac_combo = QComboBox()
hbox = self._create_aircraft_combobox(
self.add_ac_combo,
lambda: self._on_add_ac(self.faction.aircraft, self.add_ac_combo),
self._aircraft_predicate,
)
grid.addWidget(QLabel("<strong>Aircraft:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.aircraft, counter, grid, hbox)
if len(self.faction.awacs) > 0:
self.add_awacs_combo = QComboBox()
hbox = self._create_aircraft_combobox(
self.add_awacs_combo,
lambda: self._on_add_ac(self.faction.awacs, self.add_awacs_combo),
self._awacs_predicate,
)
grid.addWidget(QLabel("<strong>AWACS:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.awacs, counter, grid, hbox)
if len(self.faction.tankers) > 0:
self.add_tanker_combo = QComboBox()
hbox = self._create_aircraft_combobox(
self.add_tanker_combo,
lambda: self._on_add_ac(self.faction.tankers, self.add_tanker_combo),
self._tanker_predicate,
)
grid.addWidget(QLabel("<strong>Tankers:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.tankers, counter, grid, hbox)
if len(self.faction.frontline_units) > 0:
self.add_frontline_combo = QComboBox()
hbox = self._create_unit_combobox(
self.add_frontline_combo,
lambda: self._on_add_unit(
self.faction.frontline_units, self.add_frontline_combo
),
self.faction.frontline_units,
)
grid.addWidget(QLabel("<strong>Frontlines vehicles:</strong>"), counter, 0)
counter = self._add_checkboxes(
self.faction.frontline_units, counter, grid, hbox
)
if len(self.faction.artillery_units) > 0:
grid.addWidget(QLabel("<strong>Artillery units:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.artillery_units, counter, grid)
if len(self.faction.logistics_units) > 0:
grid.addWidget(QLabel("<strong>Logistics units:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.logistics_units, counter, grid)
if len(self.faction.infantry_units) > 0:
grid.addWidget(QLabel("<strong>Infantry units:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.infantry_units, counter, grid)
if len(self.faction.preset_groups) > 0:
grid.addWidget(QLabel("<strong>Preset groups:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.preset_groups, counter, grid)
if len(self.faction.air_defense_units) > 0:
grid.addWidget(QLabel("<strong>Air defenses:</strong>"), counter, 0)
counter = self._add_checkboxes(
self.faction.air_defense_units, counter, grid
)
if len(self.faction.naval_units) > 0:
grid.addWidget(QLabel("<strong>Naval units:</strong>"), counter, 0)
counter = self._add_checkboxes(self.faction.naval_units, counter, grid)
if len(self.faction.missiles) > 0:
grid.addWidget(QLabel("<strong>Missile units:</strong>"), counter, 0)
self._add_checkboxes(self.faction.missiles, counter, grid)
if show_jtac:
grid.addWidget(QLabel("<strong>JTAC</strong>"), counter, 0)
self.create_has_jtac_checkbox(counter, grid)
self.content.setLayout(grid)
def create_has_jtac_checkbox(self, counter: int, grid: QGridLayout) -> None:
counter += 1
cb = QCheckBox("Has JTAC")
cb.setCheckState(
Qt.CheckState.Checked if self.faction.has_jtac else Qt.CheckState.Unchecked
)
cb.clicked.connect(self._set_jtac)
self.checkboxes["Has JTAC"] = cb
grid.addWidget(cb, counter, 1)
counter += 2
def _set_jtac(self, state: bool) -> None:
self.faction.has_jtac = state
def _aircraft_predicate(self, ac: AircraftType):
if (
FlightType.AEWC not in ac.task_priorities
and FlightType.REFUELING not in ac.task_priorities
):
self.add_ac_combo.addItem(ac.variant_id, ac)
def _awacs_predicate(self, ac: AircraftType):
if FlightType.AEWC in ac.task_priorities:
self.add_awacs_combo.addItem(ac.variant_id, ac)
def _tanker_predicate(self, ac: AircraftType):
if FlightType.REFUELING in ac.task_priorities:
self.add_tanker_combo.addItem(ac.variant_id, ac)
def _create_aircraft_combobox(
self, cb: QComboBox, callback: Callable, predicate: Callable
):
for ac_dcs in sorted(AircraftType.each_dcs_type(), key=lambda x: x.id):
for ac in AircraftType.for_dcs_type(ac_dcs):
if ac in self.faction.aircraft:
continue
predicate(ac)
add_ac = QPushButton("+")
add_ac.setStyleSheet("QPushButton{ font-weight: bold; }")
add_ac.setFixedWidth(50)
add_ac.clicked.connect(callback)
hbox = QHBoxLayout()
hbox.addWidget(cb)
hbox.addWidget(add_ac)
return hbox
def _create_unit_combobox(
self, cb: QComboBox, callback: Callable, units: Set[GroundUnitType]
):
for dcs_unit in sorted(GroundUnitType.each_dcs_type(), key=lambda x: x.id):
if dcs_unit not in self.faction.country.vehicles:
continue
for unit in GroundUnitType.for_dcs_type(dcs_unit):
if unit in units:
continue
cb.addItem(unit.variant_id, unit)
add_unit = QPushButton("+")
add_unit.setStyleSheet("QPushButton{ font-weight: bold; }")
add_unit.setFixedWidth(50)
add_unit.clicked.connect(callback)
hbox = QHBoxLayout()
hbox.addWidget(cb)
hbox.addWidget(add_unit)
return hbox
def _on_add_unit(self, units: Set[UnitType], cb: QComboBox):
units.add(cb.currentData())
if self.faction.__dict__.get("accessible_units"):
# invalidate the cached property
del self.faction.__dict__["accessible_units"]
self.updateFaction(self.faction)
def _on_add_ac(self, aircraft: Set[AircraftType], cb: QComboBox):
aircraft.add(cb.currentData())
if self.faction.__dict__.get("all_aircrafts"):
# invalidate the cached property
del self.faction.__dict__["all_aircrafts"]
self.updateFaction(self.faction)
def updateFaction(self, faction: Faction):
self.faction = faction
self.content = QWidget()
self.setWidget(self.content)
self._create_checkboxes()
self.update()
if self.parent:
self.parent.update()
def updateFactionUnits(self, units: Union[set, list]):
deletes = []
for a in units:
if not self.checkboxes[str(a)].isChecked():
deletes.append(a)
for d in deletes:
units.remove(d)
class FactionSelection(QtWidgets.QWizardPage):
def __init__(self, parent=None):
super(FactionSelection, self).__init__(parent)
self.setTitle("Faction selection")
self.setSubTitle(
"\nChoose the two opposing factions and select the player side."
)
self.setPixmap(
QtWidgets.QWizard.WizardPixmap.LogoPixmap,
QtGui.QPixmap("./resources/ui/misc/generator.png"),
)
self.setMinimumHeight(250)
# Factions selection
self.factionsGroup = QtWidgets.QGroupBox("Factions")
self.factionsGroupLayout = QtWidgets.QHBoxLayout()
self.blueGroupLayout = QtWidgets.QGridLayout()
self.redGroupLayout = QtWidgets.QGridLayout()
blueFaction = QtWidgets.QLabel("<b>Player Faction :</b>")
self.blueFactionSelect = QtWidgets.QComboBox()
blueFaction.setBuddy(self.blueFactionSelect)
redFaction = QtWidgets.QLabel("<b>Enemy Faction :</b>")
self.redFactionSelect = QtWidgets.QComboBox()
redFaction.setBuddy(self.redFactionSelect)
# Faction description
self.blueFactionDescription = QTextBrowser()
self.blueFactionDescription.setReadOnly(True)
self.blueFactionDescription.setOpenExternalLinks(True)
self.blueFactionDescription.setVerticalScrollBarPolicy(
Qt.ScrollBarPolicy.ScrollBarAlwaysOn
)
self.blueFactionDescription.setMaximumHeight(120)
self.redFactionDescription = QTextBrowser()
self.redFactionDescription.setReadOnly(True)
self.redFactionDescription.setOpenExternalLinks(True)
self.redFactionDescription.setVerticalScrollBarPolicy(
Qt.ScrollBarPolicy.ScrollBarAlwaysOn
)
self.redFactionDescription.setMaximumHeight(120)
# Setup default selected factions
for i, r in enumerate(FACTIONS):
self.blueFactionSelect.addItem(r, FACTIONS[r])
self.redFactionSelect.addItem(r, FACTIONS[r])
if r == "Russia 1990":
self.redFactionSelect.setCurrentIndex(i)
if r == "USA 2005":
self.blueFactionSelect.setCurrentIndex(i)
# Faction units
self.blueFactionUnits = QFactionUnits(
self.blueFactionSelect.currentData(), self.blueGroupLayout, show_jtac=True
)
self.redFactionUnits = QFactionUnits(
self.redFactionSelect.currentData(), self.redGroupLayout, show_jtac=False
)
self.blueGroupLayout.addWidget(blueFaction, 0, 0)
self.blueGroupLayout.addWidget(self.blueFactionSelect, 0, 1)
self.blueGroupLayout.addWidget(self.blueFactionDescription, 1, 0, 1, 2)
self.blueGroupLayout.addWidget(self.blueFactionUnits, 2, 0, 1, 2)
self.redGroupLayout.addWidget(redFaction, 0, 0)
self.redGroupLayout.addWidget(self.redFactionSelect, 0, 1)
self.redGroupLayout.addWidget(self.redFactionDescription, 1, 0, 1, 2)
self.redGroupLayout.addWidget(self.redFactionUnits, 2, 0, 1, 2)
self.factionsGroupLayout.addLayout(self.blueGroupLayout)
self.factionsGroupLayout.addLayout(self.redGroupLayout)
self.factionsGroup.setLayout(self.factionsGroupLayout)
# Docs Link
docsText = QtWidgets.QLabel(
'<a href="https://github.com/dcs-retribution/dcs-retribution/wiki/Custom-Factions"><span style="color:#FFFFFF;">How to create your own faction</span></a>'
)
docsText.setAlignment(Qt.AlignmentFlag.AlignCenter)
docsText.setOpenExternalLinks(True)
# Link form fields
self.registerField("blueFaction", self.blueFactionSelect)
self.registerField("redFaction", self.redFactionSelect)
# Build layout
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.factionsGroup)
layout.addWidget(docsText)
self.setLayout(layout)
self.updateUnitRecap()
self.blueFactionSelect.activated.connect(self.updateUnitRecap)
self.redFactionSelect.activated.connect(self.updateUnitRecap)
def setDefaultFactions(self, campaign: Campaign):
"""Set default faction for selected campaign"""
self.blueFactionSelect.clear()
self.redFactionSelect.clear()
for f in FACTIONS:
self.blueFactionSelect.addItem(f)
for i, r in enumerate(FACTIONS):
self.redFactionSelect.addItem(r)
if r == campaign.recommended_enemy_faction:
self.redFactionSelect.setCurrentIndex(i)
if r == campaign.recommended_player_faction:
self.blueFactionSelect.setCurrentIndex(i)
self.updateUnitRecap()
def updateUnitRecap(self):
red_faction = FACTIONS[self.redFactionSelect.currentText()]
blue_faction = FACTIONS[self.blueFactionSelect.currentText()]
template = jinja_env.get_template("factiontemplate_EN.j2")
blue_faction_txt = template.render({"faction": blue_faction})
red_faction_txt = template.render({"faction": red_faction})
self.blueFactionDescription.setText(blue_faction_txt)
self.redFactionDescription.setText(red_faction_txt)
self.blueGroupLayout.removeWidget(self.blueFactionUnits)
self.blueFactionUnits.updateFaction(blue_faction)
self.blueGroupLayout.addWidget(self.blueFactionUnits, 2, 0, 1, 2)
self.redGroupLayout.removeWidget(self.redFactionUnits)
self.redFactionUnits.updateFaction(red_faction)
self.redGroupLayout.addWidget(self.redFactionUnits, 2, 0, 1, 2)
@staticmethod
def _filter_selected_units(qfu: QFactionUnits) -> Faction:
fac = deepcopy(qfu.faction)
qfu.updateFactionUnits(fac.aircraft)
qfu.updateFactionUnits(fac.awacs)
qfu.updateFactionUnits(fac.tankers)
qfu.updateFactionUnits(fac.frontline_units)
qfu.updateFactionUnits(fac.artillery_units)
qfu.updateFactionUnits(fac.logistics_units)
qfu.updateFactionUnits(fac.infantry_units)
qfu.updateFactionUnits(fac.preset_groups)
qfu.updateFactionUnits(fac.air_defense_units)
qfu.updateFactionUnits(fac.naval_units)
qfu.updateFactionUnits(fac.missiles)
return fac
@property
def selected_blue_faction(self) -> Faction:
return self._filter_selected_units(self.blueFactionUnits)
@property
def selected_red_faction(self) -> Faction:
return self._filter_selected_units(self.redFactionUnits)