Dan Albert 783ac18222 Replace existing campaign planner with an HTN.
An HTN (https://en.wikipedia.org/wiki/Hierarchical_task_network) is
similar to a decision tree, but it is able to reset to an earlier stage
if a subtask fails and tasks are able to account for the changes in
world state caused by earlier tasks.

Currently this just uses exactly the same strategy as before so we can
prove the system, but it should make it simpler to improve on task
planning.
2021-07-12 13:02:23 -07:00

37 lines
1.5 KiB
Python

from collections import Iterator
from dataclasses import dataclass
from game.commander.tasks.compound.aewcsupport import PlanAewcSupport
from game.commander.tasks.compound.attackairinfrastructure import (
AttackAirInfrastructure,
)
from game.commander.tasks.compound.attackbuildings import AttackBuildings
from game.commander.tasks.compound.attackgarrisons import AttackGarrisons
from game.commander.tasks.compound.degradeiads import DegradeIads
from game.commander.tasks.compound.destroyships import DestroyShips
from game.commander.tasks.compound.frontlinedefense import FrontLineDefense
from game.commander.tasks.compound.interdictreinforcements import (
InterdictReinforcements,
)
from game.commander.tasks.compound.protectairspace import ProtectAirSpace
from game.commander.tasks.compound.refuelingsupport import PlanRefuelingSupport
from game.commander.theaterstate import TheaterState
from game.htn import CompoundTask, Method
@dataclass(frozen=True)
class PlanNextAction(CompoundTask[TheaterState]):
aircraft_cold_start: bool
def each_valid_method(self, state: TheaterState) -> Iterator[Method[TheaterState]]:
yield [PlanAewcSupport()]
yield [PlanRefuelingSupport()]
yield [ProtectAirSpace()]
yield [FrontLineDefense()]
yield [DegradeIads()]
yield [InterdictReinforcements()]
yield [DestroyShips()]
yield [AttackGarrisons()]
yield [AttackAirInfrastructure(self.aircraft_cold_start)]
yield [AttackBuildings()]