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The players can still manually assign strike missions on other target types since that's sometimes better for player waypoint generation (one waypoint per unit is nice for SAMs), but it's bad for the AI so by default we should exclude non-buildings. This also prevents double targeting of groups, since they might have been identified by other missions as well. We already did some of this, but since we were excluding specific TGO types rather than only allowing building TGOs we were often missing things (missile sites, coastal defenses, and EWRs, it seems).