2023-06-03 19:04:37 +02:00

37 lines
1.3 KiB
Python

import logging
from dcs.point import MovingPoint
from dcs.task import AttackGroup, OptFormation, WeaponType
from game.theater import TheaterGroundObject
from game.transfers import MultiGroupTransport
from .pydcswaypointbuilder import PydcsWaypointBuilder
class BaiIngressBuilder(PydcsWaypointBuilder):
def add_tasks(self, waypoint: MovingPoint) -> None:
waypoint.tasks.append(OptFormation.trail_open())
# TODO: Add common "UnitGroupTarget" base type.
group_names = []
target = self.package.target
if isinstance(target, TheaterGroundObject):
for group in target.groups:
group_names.append(group.group_name)
elif isinstance(target, MultiGroupTransport):
group_names.append(target.name)
else:
logging.error(
"Unexpected target type for BAI mission: %s",
target.__class__.__name__,
)
return
for group_name in group_names:
miz_group = self.mission.find_group(group_name)
if miz_group is None:
logging.error("Could not find group for BAI mission %s", group_name)
continue
task = AttackGroup(miz_group.id, weapon_type=WeaponType.Auto)
waypoint.tasks.append(task)