Dan Albert 5db1b94ac4 Add option to fast forward to first contact.
This is the first step in a larger project to add play/pause buttons to
the Liberation UI so the mission can be generated at any point.
docs/design/turnless.md describes the plan.

This adds an option to fast forward the turn to first contact before
generating the mission. None of that is reflected in the UI (for now),
but the miz will be generated with many flights in the air.

For now "first contact" means as soon as any flight reaches its IP. I'll
follow up to add threat checking so that air-to-air combat also triggers
this, as will entering a SAM's threat zone.

This also includes an option to halt fast-forward whenever a player
flight reaches a certain mission-prep phase. This can be used to avoid
fast forwarding past the player's startup time, taxi time, or takeoff
time. By default this option is disabled so player aircraft may start in
the air (possibly even at their IP if they're the first mission to reach
IP).

Fuel states do not currently account for distance traveled during fast
forward. That will come later.

https://github.com/dcs-liberation/dcs_liberation/issues/1681
2021-10-24 17:40:45 -07:00

93 lines
3.3 KiB
Python

from __future__ import annotations
from datetime import timedelta
from typing import Any, Iterable, Union
from dcs import Mission, Point
from dcs.planes import AJS37, F_14B, JF_17
from dcs.point import MovingPoint, PointAction
from dcs.unit import Unit
from dcs.unitgroup import FlyingGroup
from game.ato import Flight, FlightWaypoint
from game.ato.flightwaypointtype import FlightWaypointType
from game.missiongenerator.airsupport import AirSupport
from game.theater import MissionTarget
TARGET_WAYPOINTS = (
FlightWaypointType.TARGET_GROUP_LOC,
FlightWaypointType.TARGET_POINT,
FlightWaypointType.TARGET_SHIP,
)
class PydcsWaypointBuilder:
def __init__(
self,
waypoint: FlightWaypoint,
group: FlyingGroup[Any],
flight: Flight,
mission: Mission,
elapsed_mission_time: timedelta,
air_support: AirSupport,
) -> None:
self.waypoint = waypoint
self.group = group
self.package = flight.package
self.flight = flight
self.mission = mission
self.elapsed_mission_time = elapsed_mission_time
self.air_support = air_support
def build(self) -> MovingPoint:
waypoint = self.group.add_waypoint(
Point(self.waypoint.x, self.waypoint.y),
self.waypoint.alt.meters,
name=self.waypoint.name,
)
if self.waypoint.flyover:
waypoint.action = PointAction.FlyOverPoint
# It seems we need to leave waypoint.type exactly as it is even
# though it's set to "Turning Point". If I set this to "Fly Over
# Point" and then save the mission in the ME DCS resets it.
waypoint.alt_type = self.waypoint.alt_type
tot = self.flight.flight_plan.tot_for_waypoint(self.waypoint)
if tot is not None:
self.set_waypoint_tot(waypoint, tot)
self.add_tasks(waypoint)
return waypoint
def add_tasks(self, waypoint: MovingPoint) -> None:
pass
def set_waypoint_tot(self, waypoint: MovingPoint, tot: timedelta) -> None:
self.waypoint.tot = tot
if not self._viggen_client_tot():
waypoint.ETA = int((tot - self.elapsed_mission_time).total_seconds())
waypoint.ETA_locked = True
waypoint.speed_locked = False
def _viggen_client_tot(self) -> bool:
"""Viggen player aircraft consider any waypoint with a TOT set to be a target ("M") waypoint.
If the flight is a player controlled Viggen flight, no TOT should be set on any waypoint except actual target waypoints.
"""
if (
self.flight.client_count > 0
and self.flight.unit_type.dcs_unit_type == AJS37
) and (self.waypoint.waypoint_type not in TARGET_WAYPOINTS):
return True
else:
return False
def register_special_waypoints(
self, targets: Iterable[Union[MissionTarget, Unit]]
) -> None:
"""Create special target waypoints for various aircraft"""
for i, t in enumerate(targets):
if self.group.units[0].unit_type == JF_17 and i < 4:
self.group.add_nav_target_point(t.position, "PP" + str(i + 1))
if self.group.units[0].unit_type == F_14B and i == 0:
self.group.add_nav_target_point(t.position, "ST")