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111 lines
4.2 KiB
Python
111 lines
4.2 KiB
Python
from game.event import *
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from game.operation.frontlineattack import FrontlineAttackOperation
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from userdata.debriefing import Debriefing
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class FrontlineAttackEvent(Event):
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TARGET_VARIETY = 2
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TARGET_AMOUNT_FACTOR = 0.5
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ATTACKER_AMOUNT_FACTOR = 0.4
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ATTACKER_DEFENDER_FACTOR = 0.7
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STRENGTH_INFLUENCE = 0.3
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SUCCESS_FACTOR = 1.5
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@property
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def threat_description(self):
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return "{} vehicles".format(self.to_cp.base.assemble_count())
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@property
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def tasks(self) -> typing.Collection[typing.Type[Task]]:
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if self.is_player_attacking:
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return [CAS, CAP]
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else:
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return [CAP]
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@property
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def global_cp_available(self) -> bool:
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return True
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def flight_name(self, for_task: typing.Type[Task]) -> str:
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if for_task == CAS:
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return "CAS flight"
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elif for_task == CAP:
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return "CAP flight"
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elif for_task == PinpointStrike:
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return "Ground attack"
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def __str__(self):
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return "Frontline attack"
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def is_successfull(self, debriefing: Debriefing):
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if self.game.player_name == self.attacker_name:
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attacker_country = self.game.player_country
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defender_country = self.game.enemy_country
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else:
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attacker_country = self.game.enemy_country
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defender_country = self.game.player_country
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# TODO : Rework
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#alive_attackers = sum([v for k, v in debriefing.alive_units.get(attacker_country, {}).items() if db.unit_task(k) == PinpointStrike])
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#alive_defenders = sum([v for k, v in debriefing.alive_units.get(defender_country, {}).items() if db.unit_task(k) == PinpointStrike])
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#attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR
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attackers_success = True
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if self.from_cp.captured:
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return attackers_success
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else:
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return not attackers_success
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def commit(self, debriefing: Debriefing):
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super(FrontlineAttackEvent, self).commit(debriefing)
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def skip(self):
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if self.to_cp.captured:
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self.to_cp.base.affect_strength(-0.1)
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def player_attacking(self, flights: db.TaskForceDict):
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# assert CAS in flights and CAP in flights and len(flights) == 2, "Invalid flights"
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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max_attackers = int(math.ceil(sum(defenders.values()) * self.ATTACKER_DEFENDER_FACTOR))
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attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), max_attackers)
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op.setup(defenders=defenders,
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attackers=attackers,
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strikegroup=flights[CAS],
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escort=flights[CAP],
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interceptors=assigned_units_from(self.to_cp.base.scramble_interceptors(1)))
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self.operation = op
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def player_defending(self, flights: db.TaskForceDict):
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# assert CAP in flights and len(flights) == 1, "Invalid flights"
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op = FrontlineAttackOperation(game=self.game,
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attacker_name=self.attacker_name,
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defender_name=self.defender_name,
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from_cp=self.from_cp,
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departure_cp=self.departure_cp,
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to_cp=self.to_cp)
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defenders = self.to_cp.base.assemble_attack()
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max_attackers = int(math.ceil(sum(defenders.values())))
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attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), max_attackers)
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op.setup(defenders=defenders,
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attackers=attackers,
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strikegroup=assigned_units_from(self.from_cp.base.scramble_cas(1)),
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escort=assigned_units_from(self.from_cp.base.scramble_sweep(1)),
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interceptors=flights[CAP])
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self.operation = op
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