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Squashing 8 commits by DanAlbert: - Track theater in ControlPoint. Simplifies finding the owning theater of a control point. Not used yet. - Clean some cruft out of FlightPlanBuilder. - Clean up silly some exception handling. - Move FlightPlan instantiation into the builder. I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight. - Simplify IBuilder constructor. We have access to the theater via the flight's departure airbase now. - Move FlightPlan creation into Flight. For now this is just a callsite cleanup. Later, this will make it easier to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling. - Remove superfluous constructors. - Remove unused Package field.
94 lines
3.5 KiB
Python
94 lines
3.5 KiB
Python
from __future__ import annotations
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import random
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from abc import ABC
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from typing import Any, TYPE_CHECKING, TypeVar
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from dcs import Point
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from shapely.geometry import Point as ShapelyPoint
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from game.utils import Heading, meters, nautical_miles
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from .flightplan import FlightPlan
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from .patrolling import PatrollingLayout
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from ..closestairfields import ObjectiveDistanceCache
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from ..flightplans.ibuilder import IBuilder
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from ..flightplans.planningerror import PlanningError
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if TYPE_CHECKING:
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from game.theater import MissionTarget
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FlightPlanT = TypeVar("FlightPlanT", bound=FlightPlan[Any])
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LayoutT = TypeVar("LayoutT", bound=PatrollingLayout)
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class CapBuilder(IBuilder[FlightPlanT, LayoutT], ABC):
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def cap_racetrack_for_objective(
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self, location: MissionTarget, barcap: bool
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) -> tuple[Point, Point]:
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closest_cache = ObjectiveDistanceCache.get_closest_airfields(location)
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for airfield in closest_cache.operational_airfields:
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# If the mission is a BARCAP of an enemy airfield, find the *next*
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# closest enemy airfield.
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if airfield == self.package.target:
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continue
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if airfield.captured != self.is_player:
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closest_airfield = airfield
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break
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else:
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raise PlanningError("Could not find any enemy airfields")
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heading = Heading.from_degrees(
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location.position.heading_between_point(closest_airfield.position)
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)
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position = ShapelyPoint(
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self.package.target.position.x, self.package.target.position.y
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)
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if barcap:
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# BARCAPs should remain far enough back from the enemy that their
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# commit range does not enter the enemy's threat zone. Include a 5nm
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# buffer.
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distance_to_no_fly = (
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meters(position.distance(self.threat_zones.all))
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- self.doctrine.cap_engagement_range
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- nautical_miles(5)
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)
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max_track_length = self.doctrine.cap_max_track_length
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else:
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# Other race tracks (TARCAPs, currently) just try to keep some
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# distance from the nearest enemy airbase, but since they are by
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# definition in enemy territory they can't avoid the threat zone
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# without being useless.
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min_distance_from_enemy = nautical_miles(20)
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distance_to_airfield = meters(
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closest_airfield.position.distance_to_point(
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self.package.target.position
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)
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)
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distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
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# TARCAPs fly short racetracks because they need to react faster.
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max_track_length = self.doctrine.cap_min_track_length + 0.3 * (
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self.doctrine.cap_max_track_length - self.doctrine.cap_min_track_length
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)
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min_cap_distance = min(
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self.doctrine.cap_min_distance_from_cp, distance_to_no_fly
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)
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max_cap_distance = min(
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self.doctrine.cap_max_distance_from_cp, distance_to_no_fly
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)
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end = location.position.point_from_heading(
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heading.degrees,
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random.randint(int(min_cap_distance.meters), int(max_cap_distance.meters)),
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)
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track_length = random.randint(
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int(self.doctrine.cap_min_track_length.meters),
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int(max_track_length.meters),
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)
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start = end.point_from_heading(heading.opposite.degrees, track_length)
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return start, end
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