mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
Squashing 8 commits by DanAlbert: - Track theater in ControlPoint. Simplifies finding the owning theater of a control point. Not used yet. - Clean some cruft out of FlightPlanBuilder. - Clean up silly some exception handling. - Move FlightPlan instantiation into the builder. I'm working on moving the builder to be owned by the Flight, which will simplify callers that need to create (or recreate) flight plans for a flight. - Simplify IBuilder constructor. We have access to the theater via the flight's departure airbase now. - Move FlightPlan creation into Flight. For now this is just a callsite cleanup. Later, this will make it easier to separate unscheduled and scheduled flights into different classes without complicating the layout/scheduling. - Remove superfluous constructors. - Remove unused Package field.
443 lines
15 KiB
Python
443 lines
15 KiB
Python
from __future__ import annotations
|
|
|
|
import logging
|
|
import random
|
|
from collections.abc import Iterable
|
|
from dataclasses import dataclass, field
|
|
from typing import Optional, Sequence, TYPE_CHECKING
|
|
|
|
from faker import Faker
|
|
|
|
from game.ato import Flight, FlightType, Package
|
|
from game.settings import AutoAtoBehavior, Settings
|
|
from .pilot import Pilot, PilotStatus
|
|
from ..db.database import Database
|
|
from ..utils import meters
|
|
|
|
if TYPE_CHECKING:
|
|
from game import Game
|
|
from game.coalition import Coalition
|
|
from game.dcs.aircrafttype import AircraftType
|
|
from game.theater import ControlPoint, MissionTarget
|
|
from .operatingbases import OperatingBases
|
|
from .squadrondef import SquadronDef
|
|
|
|
|
|
@dataclass
|
|
class Squadron:
|
|
name: str
|
|
nickname: Optional[str]
|
|
country: str
|
|
role: str
|
|
aircraft: AircraftType
|
|
livery: Optional[str]
|
|
mission_types: tuple[FlightType, ...]
|
|
operating_bases: OperatingBases
|
|
female_pilot_percentage: int
|
|
|
|
#: The pool of pilots that have not yet been assigned to the squadron. This only
|
|
#: happens when a preset squadron defines more preset pilots than the squadron limit
|
|
#: allows. This pool will be consumed before random pilots are generated.
|
|
pilot_pool: list[Pilot]
|
|
|
|
current_roster: list[Pilot] = field(default_factory=list, init=False, hash=False)
|
|
available_pilots: list[Pilot] = field(
|
|
default_factory=list, init=False, hash=False, compare=False
|
|
)
|
|
|
|
auto_assignable_mission_types: set[FlightType] = field(
|
|
init=False, hash=False, compare=False
|
|
)
|
|
|
|
coalition: Coalition = field(hash=False, compare=False)
|
|
flight_db: Database[Flight] = field(hash=False, compare=False)
|
|
settings: Settings = field(hash=False, compare=False)
|
|
|
|
location: ControlPoint
|
|
destination: Optional[ControlPoint] = field(
|
|
init=False, hash=False, compare=False, default=None
|
|
)
|
|
|
|
owned_aircraft: int = field(init=False, hash=False, compare=False, default=0)
|
|
untasked_aircraft: int = field(init=False, hash=False, compare=False, default=0)
|
|
pending_deliveries: int = field(init=False, hash=False, compare=False, default=0)
|
|
|
|
def __post_init__(self) -> None:
|
|
self.auto_assignable_mission_types = set(self.mission_types)
|
|
|
|
def __str__(self) -> str:
|
|
if self.nickname is None:
|
|
return self.name
|
|
return f'{self.name} "{self.nickname}"'
|
|
|
|
def __hash__(self) -> int:
|
|
return hash(
|
|
(
|
|
self.name,
|
|
self.nickname,
|
|
self.country,
|
|
self.role,
|
|
self.aircraft,
|
|
)
|
|
)
|
|
|
|
@property
|
|
def player(self) -> bool:
|
|
return self.coalition.player
|
|
|
|
def assign_to_base(self, base: ControlPoint) -> None:
|
|
self.location = base
|
|
logging.debug(f"Assigned {self} to {base}")
|
|
|
|
@property
|
|
def pilot_limits_enabled(self) -> bool:
|
|
return self.settings.enable_squadron_pilot_limits
|
|
|
|
def set_allowed_mission_types(self, mission_types: Iterable[FlightType]) -> None:
|
|
self.mission_types = tuple(mission_types)
|
|
self.auto_assignable_mission_types.intersection_update(self.mission_types)
|
|
|
|
def set_auto_assignable_mission_types(
|
|
self, mission_types: Iterable[FlightType]
|
|
) -> None:
|
|
self.auto_assignable_mission_types = set(self.mission_types).intersection(
|
|
mission_types
|
|
)
|
|
|
|
def claim_new_pilot_if_allowed(self) -> Optional[Pilot]:
|
|
if self.pilot_limits_enabled:
|
|
return None
|
|
self._recruit_pilots(1)
|
|
return self.available_pilots.pop()
|
|
|
|
def claim_available_pilot(self) -> Optional[Pilot]:
|
|
if not self.available_pilots:
|
|
return self.claim_new_pilot_if_allowed()
|
|
|
|
# For opfor, so player/AI option is irrelevant.
|
|
if not self.player:
|
|
return self.available_pilots.pop()
|
|
|
|
preference = self.settings.auto_ato_behavior
|
|
|
|
# No preference, so the first pilot is fine.
|
|
if preference is AutoAtoBehavior.Default:
|
|
return self.available_pilots.pop()
|
|
|
|
prefer_players = preference is AutoAtoBehavior.Prefer
|
|
for pilot in self.available_pilots:
|
|
if pilot.player == prefer_players:
|
|
self.available_pilots.remove(pilot)
|
|
return pilot
|
|
|
|
# No pilot was found that matched the user's preference.
|
|
#
|
|
# If they chose to *never* assign players and only players remain in the pool,
|
|
# we cannot fill the slot with the available pilots.
|
|
#
|
|
# If they only *prefer* players and we're out of players, just return an AI
|
|
# pilot.
|
|
if not prefer_players:
|
|
return self.claim_new_pilot_if_allowed()
|
|
return self.available_pilots.pop()
|
|
|
|
def claim_pilot(self, pilot: Pilot) -> None:
|
|
if pilot not in self.available_pilots:
|
|
raise ValueError(
|
|
f"Cannot assign {pilot} to {self} because they are not available"
|
|
)
|
|
self.available_pilots.remove(pilot)
|
|
|
|
def return_pilot(self, pilot: Pilot) -> None:
|
|
self.available_pilots.append(pilot)
|
|
|
|
def return_pilots(self, pilots: Sequence[Pilot]) -> None:
|
|
# Return in reverse so that returning two pilots and then getting two more
|
|
# results in the same ordering. This happens commonly when resetting rosters in
|
|
# the UI, when we clear the roster because the UI is updating, then end up
|
|
# repopulating the same size flight from the same squadron.
|
|
self.available_pilots.extend(reversed(pilots))
|
|
|
|
def _recruit_pilots(self, count: int) -> None:
|
|
new_pilots = self.pilot_pool[:count]
|
|
self.pilot_pool = self.pilot_pool[count:]
|
|
count -= len(new_pilots)
|
|
for _ in range(count):
|
|
if random.randint(1, 100) > self.female_pilot_percentage:
|
|
new_pilots.append(Pilot(self.faker.name_male()))
|
|
else:
|
|
new_pilots.append(Pilot(self.faker.name_female()))
|
|
self.current_roster.extend(new_pilots)
|
|
self.available_pilots.extend(new_pilots)
|
|
|
|
def populate_for_turn_0(self) -> None:
|
|
if any(p.status is not PilotStatus.Active for p in self.pilot_pool):
|
|
raise ValueError("Squadrons can only be created with active pilots.")
|
|
self._recruit_pilots(self.settings.squadron_pilot_limit)
|
|
|
|
def end_turn(self) -> None:
|
|
if self.destination is not None:
|
|
self.relocate_to(self.destination)
|
|
self.replenish_lost_pilots()
|
|
self.deliver_orders()
|
|
|
|
def replenish_lost_pilots(self) -> None:
|
|
if self.pilot_limits_enabled and self.replenish_count > 0:
|
|
self._recruit_pilots(self.replenish_count)
|
|
|
|
def return_all_pilots_and_aircraft(self) -> None:
|
|
self.available_pilots = list(self.active_pilots)
|
|
self.untasked_aircraft = self.owned_aircraft
|
|
|
|
@staticmethod
|
|
def send_on_leave(pilot: Pilot) -> None:
|
|
pilot.send_on_leave()
|
|
|
|
def return_from_leave(self, pilot: Pilot) -> None:
|
|
if not self.has_unfilled_pilot_slots:
|
|
raise RuntimeError(
|
|
f"Cannot return {pilot} from leave because {self} is full"
|
|
)
|
|
pilot.return_from_leave()
|
|
|
|
@property
|
|
def faker(self) -> Faker:
|
|
return self.coalition.faker
|
|
|
|
def _pilots_with_status(self, status: PilotStatus) -> list[Pilot]:
|
|
return [p for p in self.current_roster if p.status == status]
|
|
|
|
def _pilots_without_status(self, status: PilotStatus) -> list[Pilot]:
|
|
return [p for p in self.current_roster if p.status != status]
|
|
|
|
@property
|
|
def max_size(self) -> int:
|
|
return self.settings.squadron_pilot_limit
|
|
|
|
@property
|
|
def expected_pilots_next_turn(self) -> int:
|
|
return len(self.active_pilots) + self.replenish_count
|
|
|
|
@property
|
|
def replenish_count(self) -> int:
|
|
return min(
|
|
self.settings.squadron_replenishment_rate,
|
|
self._number_of_unfilled_pilot_slots,
|
|
)
|
|
|
|
@property
|
|
def active_pilots(self) -> list[Pilot]:
|
|
return self._pilots_with_status(PilotStatus.Active)
|
|
|
|
@property
|
|
def pilots_on_leave(self) -> list[Pilot]:
|
|
return self._pilots_with_status(PilotStatus.OnLeave)
|
|
|
|
@property
|
|
def number_of_pilots_including_inactive(self) -> int:
|
|
return len(self.current_roster)
|
|
|
|
@property
|
|
def _number_of_unfilled_pilot_slots(self) -> int:
|
|
return self.max_size - len(self.active_pilots)
|
|
|
|
@property
|
|
def number_of_available_pilots(self) -> int:
|
|
return len(self.available_pilots)
|
|
|
|
def can_provide_pilots(self, count: int) -> bool:
|
|
return not self.pilot_limits_enabled or self.number_of_available_pilots >= count
|
|
|
|
@property
|
|
def has_available_pilots(self) -> bool:
|
|
return not self.pilot_limits_enabled or bool(self.available_pilots)
|
|
|
|
@property
|
|
def has_unfilled_pilot_slots(self) -> bool:
|
|
return not self.pilot_limits_enabled or self._number_of_unfilled_pilot_slots > 0
|
|
|
|
def can_auto_assign(self, task: FlightType) -> bool:
|
|
return task in self.auto_assignable_mission_types
|
|
|
|
def can_auto_assign_mission(
|
|
self, location: MissionTarget, task: FlightType, size: int, this_turn: bool
|
|
) -> bool:
|
|
if not self.can_auto_assign(task):
|
|
return False
|
|
if this_turn and not self.can_fulfill_flight(size):
|
|
return False
|
|
|
|
distance_to_target = meters(location.distance_to(self.location))
|
|
return distance_to_target <= self.aircraft.max_mission_range
|
|
|
|
def operates_from(self, control_point: ControlPoint) -> bool:
|
|
if not control_point.can_operate(self.aircraft):
|
|
return False
|
|
if control_point.is_carrier:
|
|
return self.operating_bases.carrier
|
|
elif control_point.is_lha:
|
|
return self.operating_bases.lha
|
|
else:
|
|
return self.operating_bases.shore
|
|
|
|
def pilot_at_index(self, index: int) -> Pilot:
|
|
return self.current_roster[index]
|
|
|
|
def claim_inventory(self, count: int) -> None:
|
|
if self.untasked_aircraft < count:
|
|
raise ValueError(
|
|
f"Cannot remove {count} from {self.name}. Only have "
|
|
f"{self.untasked_aircraft}."
|
|
)
|
|
self.untasked_aircraft -= count
|
|
|
|
def can_fulfill_flight(self, count: int) -> bool:
|
|
return self.can_provide_pilots(count) and self.untasked_aircraft >= count
|
|
|
|
def refund_orders(self, count: Optional[int] = None) -> None:
|
|
if count is None:
|
|
count = self.pending_deliveries
|
|
self.coalition.adjust_budget(self.aircraft.price * count)
|
|
self.pending_deliveries -= count
|
|
|
|
def deliver_orders(self) -> None:
|
|
self.cancel_overflow_orders()
|
|
self.owned_aircraft += self.pending_deliveries
|
|
self.pending_deliveries = 0
|
|
|
|
def relocate_to(self, destination: ControlPoint) -> None:
|
|
self.location = destination
|
|
if self.location == self.destination:
|
|
self.destination = None
|
|
|
|
def cancel_overflow_orders(self) -> None:
|
|
if self.pending_deliveries <= 0:
|
|
return
|
|
overflow = -self.location.unclaimed_parking()
|
|
if overflow > 0:
|
|
sell_count = min(overflow, self.pending_deliveries)
|
|
logging.debug(
|
|
f"{self.location} is overfull by {overflow} aircraft. Cancelling "
|
|
f"orders for {sell_count} aircraft to make room."
|
|
)
|
|
self.refund_orders(sell_count)
|
|
|
|
@property
|
|
def max_fulfillable_aircraft(self) -> int:
|
|
return max(self.number_of_available_pilots, self.untasked_aircraft)
|
|
|
|
@property
|
|
def expected_size_next_turn(self) -> int:
|
|
return self.owned_aircraft + self.pending_deliveries
|
|
|
|
@property
|
|
def arrival(self) -> ControlPoint:
|
|
return self.location if self.destination is None else self.destination
|
|
|
|
def plan_relocation(self, destination: ControlPoint) -> None:
|
|
if destination == self.location:
|
|
logging.warning(
|
|
f"Attempted to plan relocation of {self} to current location "
|
|
f"{destination}. Ignoring."
|
|
)
|
|
return
|
|
if destination == self.destination:
|
|
logging.warning(
|
|
f"Attempted to plan relocation of {self} to current destination "
|
|
f"{destination}. Ignoring."
|
|
)
|
|
return
|
|
|
|
if self.expected_size_next_turn > destination.unclaimed_parking():
|
|
raise RuntimeError(f"Not enough parking for {self} at {destination}.")
|
|
if not destination.can_operate(self.aircraft):
|
|
raise RuntimeError(f"{self} cannot operate at {destination}.")
|
|
self.destination = destination
|
|
self.replan_ferry_flights()
|
|
|
|
def cancel_relocation(self) -> None:
|
|
if self.destination is None:
|
|
logging.warning(
|
|
f"Attempted to cancel relocation of squadron with no transfer order. "
|
|
"Ignoring."
|
|
)
|
|
return
|
|
|
|
if self.expected_size_next_turn >= self.location.unclaimed_parking():
|
|
raise RuntimeError(f"Not enough parking for {self} at {self.location}.")
|
|
self.destination = None
|
|
self.cancel_ferry_flights()
|
|
|
|
def replan_ferry_flights(self) -> None:
|
|
self.cancel_ferry_flights()
|
|
self.plan_ferry_flights()
|
|
|
|
def cancel_ferry_flights(self) -> None:
|
|
for package in self.coalition.ato.packages:
|
|
# Copy the list so our iterator remains consistent throughout the removal.
|
|
for flight in list(package.flights):
|
|
if flight.squadron == self and flight.flight_type is FlightType.FERRY:
|
|
package.remove_flight(flight)
|
|
if not package.flights:
|
|
self.coalition.ato.remove_package(package)
|
|
|
|
def plan_ferry_flights(self) -> None:
|
|
if self.destination is None:
|
|
raise RuntimeError(
|
|
f"Cannot plan ferry flights for {self} because there is no destination."
|
|
)
|
|
remaining = self.untasked_aircraft
|
|
if not remaining:
|
|
return
|
|
|
|
package = Package(self.destination, self.flight_db)
|
|
while remaining:
|
|
size = min(remaining, self.aircraft.max_group_size)
|
|
self.plan_ferry_flight(package, size)
|
|
remaining -= size
|
|
package.set_tot_asap()
|
|
self.coalition.ato.add_package(package)
|
|
|
|
def plan_ferry_flight(self, package: Package, size: int) -> None:
|
|
start_type = self.location.required_aircraft_start_type
|
|
if start_type is None:
|
|
start_type = self.settings.default_start_type
|
|
|
|
flight = Flight(
|
|
package,
|
|
self.coalition.country_name,
|
|
self,
|
|
size,
|
|
FlightType.FERRY,
|
|
start_type,
|
|
divert=None,
|
|
)
|
|
package.add_flight(flight)
|
|
flight.recreate_flight_plan()
|
|
|
|
@classmethod
|
|
def create_from(
|
|
cls,
|
|
squadron_def: SquadronDef,
|
|
base: ControlPoint,
|
|
coalition: Coalition,
|
|
game: Game,
|
|
) -> Squadron:
|
|
squadron_def.claimed = True
|
|
return Squadron(
|
|
squadron_def.name,
|
|
squadron_def.nickname,
|
|
squadron_def.country,
|
|
squadron_def.role,
|
|
squadron_def.aircraft,
|
|
squadron_def.livery,
|
|
squadron_def.mission_types,
|
|
squadron_def.operating_bases,
|
|
squadron_def.female_pilot_percentage,
|
|
squadron_def.pilot_pool,
|
|
coalition,
|
|
game.db.flights,
|
|
game.settings,
|
|
base,
|
|
)
|