dcs-retribution/gen/defenses/armored_group_generator.py
2020-09-25 00:25:20 +02:00

45 lines
1.3 KiB
Python

import random
from gen.sam.group_generator import GroupGenerator
class ArmoredGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, unit_type):
super(ArmoredGroupGenerator, self).__init__(game, ground_object)
self.unit_type = unit_type
def generate(self):
grid_x = random.randint(2, 3)
grid_y = random.randint(1, 2)
spacing = random.randint(30, 80)
index = 0
for i in range(grid_x):
for j in range(grid_y):
index = index + 1
self.add_unit(self.unit_type, "Armor#" + str(index),
self.position.x + spacing * i,
self.position.y + spacing * j, self.heading)
class FixedSizeArmorGroupGenerator(GroupGenerator):
def __init__(self, game, ground_object, unit_type, size):
super(FixedSizeArmorGroupGenerator, self).__init__(game, ground_object)
self.unit_type = unit_type
self.size = size
def generate(self):
spacing = random.randint(20, 70)
index = 0
for i in range(self.size):
index = index + 1
self.add_unit(self.unit_type, "Armor#" + str(index),
self.position.x + spacing * i,
self.position.y, self.heading)