mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
A CP with a factory would be able to supply itself, but was not in a supply route if it was the only connected friendly CP. When the player starts with only one base against an enemy base this meant that it was in no supply route, causing it to not be a recruitment location or a place to buy more than a reserve of vehicles automatically.
198 lines
7.0 KiB
Python
198 lines
7.0 KiB
Python
from PySide2.QtCore import Qt
|
|
from PySide2.QtGui import QCloseEvent, QPixmap
|
|
from PySide2.QtWidgets import (
|
|
QDialog,
|
|
QHBoxLayout,
|
|
QLabel,
|
|
QMessageBox,
|
|
QPushButton,
|
|
QVBoxLayout,
|
|
QWidget,
|
|
)
|
|
|
|
from game import Game, db
|
|
from game.theater import ControlPoint, ControlPointType, SupplyRoute
|
|
from gen.flights.flight import FlightType
|
|
from qt_ui.dialogs import Dialog
|
|
from qt_ui.models import GameModel
|
|
from qt_ui.uiconstants import EVENT_ICONS
|
|
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
|
|
from qt_ui.windows.basemenu.QBaseMenuTabs import QBaseMenuTabs
|
|
from qt_ui.windows.basemenu.QRecruitBehaviour import QRecruitBehaviour
|
|
from qt_ui.windows.basemenu.NewUnitTransferDialog import NewUnitTransferDialog
|
|
|
|
|
|
class QBaseMenu2(QDialog):
|
|
def __init__(self, parent, cp: ControlPoint, game_model: GameModel):
|
|
super(QBaseMenu2, self).__init__(parent)
|
|
|
|
# Attrs
|
|
self.cp = cp
|
|
self.game_model = game_model
|
|
self.objectName = "menuDialogue"
|
|
|
|
try:
|
|
game = self.game_model.game
|
|
self.airport = game.theater.terrain.airport_by_id(self.cp.id)
|
|
except:
|
|
self.airport = None
|
|
|
|
if self.cp.captured:
|
|
self.deliveryEvent = None
|
|
|
|
self.setWindowIcon(EVENT_ICONS["capture"])
|
|
|
|
self.setWindowFlags(Qt.WindowStaysOnTopHint)
|
|
self.setMinimumSize(300, 200)
|
|
self.setMinimumWidth(800)
|
|
self.setMaximumWidth(800)
|
|
self.setModal(True)
|
|
|
|
self.setWindowTitle(self.cp.name)
|
|
|
|
base_menu_header = QWidget()
|
|
top_layout = QHBoxLayout()
|
|
|
|
header = QLabel(self)
|
|
header.setGeometry(0, 0, 655, 106)
|
|
pixmap = QPixmap(self.get_base_image())
|
|
header.setPixmap(pixmap)
|
|
|
|
title = QLabel("<b>" + self.cp.name + "</b>")
|
|
title.setAlignment(Qt.AlignLeft | Qt.AlignTop)
|
|
title.setProperty("style", "base-title")
|
|
self.intel_summary = QLabel()
|
|
self.update_intel_summary()
|
|
top_layout.addWidget(title)
|
|
top_layout.addWidget(self.intel_summary)
|
|
top_layout.setAlignment(Qt.AlignTop)
|
|
|
|
self.repair_button = QPushButton()
|
|
self.repair_button.clicked.connect(self.begin_runway_repair)
|
|
self.update_repair_button()
|
|
top_layout.addWidget(self.repair_button)
|
|
|
|
base_menu_header.setProperty("style", "baseMenuHeader")
|
|
base_menu_header.setLayout(top_layout)
|
|
|
|
main_layout = QVBoxLayout()
|
|
main_layout.addWidget(header)
|
|
main_layout.addWidget(base_menu_header)
|
|
main_layout.addWidget(QBaseMenuTabs(cp, self.game_model))
|
|
bottom_row = QHBoxLayout()
|
|
main_layout.addLayout(bottom_row)
|
|
|
|
if FlightType.OCA_RUNWAY in self.cp.mission_types(for_player=True):
|
|
runway_attack_button = QPushButton("Attack airfield")
|
|
bottom_row.addWidget(runway_attack_button)
|
|
|
|
runway_attack_button.setProperty("style", "btn-danger")
|
|
runway_attack_button.clicked.connect(self.new_package)
|
|
|
|
if self.cp.captured and self.has_transfer_destinations:
|
|
transfer_button = QPushButton("Transfer Units")
|
|
bottom_row.addWidget(transfer_button)
|
|
transfer_button.clicked.connect(self.open_transfer_dialog)
|
|
|
|
self.budget_display = QLabel(
|
|
QRecruitBehaviour.BUDGET_FORMAT.format(self.game_model.game.budget)
|
|
)
|
|
self.budget_display.setAlignment(Qt.AlignRight | Qt.AlignBottom)
|
|
self.budget_display.setProperty("style", "budget-label")
|
|
bottom_row.addWidget(self.budget_display)
|
|
GameUpdateSignal.get_instance().budgetupdated.connect(self.update_budget)
|
|
self.setLayout(main_layout)
|
|
|
|
@property
|
|
def has_transfer_destinations(self) -> bool:
|
|
return len(SupplyRoute.for_control_point(self.cp)) > 1
|
|
|
|
@property
|
|
def can_repair_runway(self) -> bool:
|
|
return self.cp.captured and self.cp.runway_can_be_repaired
|
|
|
|
@property
|
|
def can_afford_runway_repair(self) -> bool:
|
|
return self.game_model.game.budget >= db.RUNWAY_REPAIR_COST
|
|
|
|
def begin_runway_repair(self) -> None:
|
|
if not self.can_afford_runway_repair:
|
|
QMessageBox.critical(
|
|
self,
|
|
"Cannot repair runway",
|
|
f"Runway repair costs ${db.RUNWAY_REPAIR_COST}M but you have "
|
|
f"only ${self.game_model.game.budget}M available.",
|
|
QMessageBox.Ok,
|
|
)
|
|
return
|
|
if not self.can_repair_runway:
|
|
QMessageBox.critical(
|
|
self,
|
|
"Cannot repair runway",
|
|
f"Cannot repair this runway.",
|
|
QMessageBox.Ok,
|
|
)
|
|
return
|
|
|
|
self.cp.begin_runway_repair()
|
|
self.game_model.game.budget -= db.RUNWAY_REPAIR_COST
|
|
self.update_repair_button()
|
|
self.update_intel_summary()
|
|
GameUpdateSignal.get_instance().updateGame(self.game_model.game)
|
|
|
|
def update_repair_button(self) -> None:
|
|
self.repair_button.setVisible(True)
|
|
turns_remaining = self.cp.runway_status.repair_turns_remaining
|
|
if self.cp.captured and turns_remaining is not None:
|
|
self.repair_button.setText("Repairing...")
|
|
self.repair_button.setDisabled(True)
|
|
return
|
|
|
|
if self.can_repair_runway:
|
|
if self.can_afford_runway_repair:
|
|
self.repair_button.setText(f"Repair ${db.RUNWAY_REPAIR_COST}M")
|
|
self.repair_button.setDisabled(False)
|
|
return
|
|
else:
|
|
self.repair_button.setText(
|
|
f"Cannot afford repair ${db.RUNWAY_REPAIR_COST}M"
|
|
)
|
|
self.repair_button.setDisabled(True)
|
|
return
|
|
|
|
self.repair_button.setVisible(False)
|
|
self.repair_button.setDisabled(True)
|
|
|
|
def update_intel_summary(self) -> None:
|
|
self.intel_summary.setText(
|
|
"\n".join(
|
|
[
|
|
f"{self.cp.base.total_aircraft} aircraft",
|
|
f"{self.cp.base.total_armor} ground units",
|
|
str(self.cp.runway_status),
|
|
]
|
|
)
|
|
)
|
|
|
|
def closeEvent(self, close_event: QCloseEvent):
|
|
GameUpdateSignal.get_instance().updateGame(self.game_model.game)
|
|
|
|
def get_base_image(self):
|
|
if self.cp.cptype == ControlPointType.AIRCRAFT_CARRIER_GROUP:
|
|
return "./resources/ui/carrier.png"
|
|
elif self.cp.cptype == ControlPointType.LHA_GROUP:
|
|
return "./resources/ui/lha.png"
|
|
elif self.cp.cptype == ControlPointType.FOB:
|
|
return "./resources/ui/fob.png"
|
|
else:
|
|
return "./resources/ui/airbase.png"
|
|
|
|
def new_package(self) -> None:
|
|
Dialog.open_new_package_dialog(self.cp, parent=self.window())
|
|
|
|
def open_transfer_dialog(self) -> None:
|
|
NewUnitTransferDialog(self.game_model, self.cp, parent=self.window()).show()
|
|
|
|
def update_budget(self, game: Game) -> None:
|
|
self.budget_display.setText(QRecruitBehaviour.BUDGET_FORMAT.format(game.budget))
|