104 lines
3.9 KiB
Python

from PySide2.QtWidgets import QFrame, QHBoxLayout, QPushButton, QVBoxLayout, QGroupBox
from game import Game
from qt_ui.widgets.QBudgetBox import QBudgetBox
from qt_ui.widgets.QFactionsInfos import QFactionsInfos
from qt_ui.windows.finances.QFinancesMenu import QFinancesMenu
from qt_ui.windows.stats.QStatsWindow import QStatsWindow
from qt_ui.widgets.QTurnCounter import QTurnCounter
import qt_ui.uiconstants as CONST
from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
from qt_ui.windows.mission.QMissionPlanning import QMissionPlanning
from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow
class QTopPanel(QFrame):
def __init__(self, game: Game):
super(QTopPanel, self).__init__()
self.game = game
self.setMaximumHeight(70)
self.init_ui()
GameUpdateSignal.get_instance().gameupdated.connect(self.setGame)
def init_ui(self):
self.turnCounter = QTurnCounter()
self.budgetBox = QBudgetBox(self.game)
self.passTurnButton = QPushButton("Pass Turn")
self.passTurnButton.setIcon(CONST.ICONS["PassTurn"])
self.passTurnButton.setProperty("style", "btn-primary")
self.passTurnButton.clicked.connect(self.passTurn)
self.proceedButton = QPushButton("Mission Planning")
self.proceedButton.setIcon(CONST.ICONS["Proceed"])
self.proceedButton.setProperty("style", "btn-primary")
self.proceedButton.clicked.connect(self.proceed)
if self.game and self.game.turn == 0:
self.proceedButton.setEnabled(False)
self.factionsInfos = QFactionsInfos(self.game)
self.settings = QPushButton("Settings")
self.settings.setIcon(CONST.ICONS["Settings"])
self.settings.setProperty("style", "btn-primary")
self.settings.clicked.connect(self.openSettings)
self.statistics = QPushButton("Statistics")
self.statistics.setIcon(CONST.ICONS["Statistics"])
self.statistics.setProperty("style", "btn-primary")
self.statistics.clicked.connect(self.openStatisticsWindow)
self.buttonBox = QGroupBox("Misc")
self.buttonBoxLayout = QHBoxLayout()
self.buttonBoxLayout.addWidget(self.settings)
self.buttonBoxLayout.addWidget(self.statistics)
self.buttonBox.setLayout(self.buttonBoxLayout)
self.proceedBox = QGroupBox("Proceed")
self.proceedBoxLayout = QHBoxLayout()
self.proceedBoxLayout.addWidget(self.passTurnButton)
self.proceedBoxLayout.addWidget(self.proceedButton)
self.proceedBox.setLayout(self.proceedBoxLayout)
self.layout = QHBoxLayout()
self.layout.addWidget(self.factionsInfos)
self.layout.addWidget(self.turnCounter)
self.layout.addWidget(self.budgetBox)
self.layout.addWidget(self.buttonBox)
self.layout.addStretch(1)
self.layout.addWidget(self.proceedBox)
self.layout.setContentsMargins(0,0,0,0)
self.setLayout(self.layout)
def setGame(self, game:Game):
self.game = game
if game is not None:
self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day)
self.budgetBox.setGame(self.game)
self.factionsInfos.setGame(self.game)
if self.game and self.game.turn == 0:
self.proceedButton.setEnabled(False)
else:
self.proceedButton.setEnabled(True)
def openSettings(self):
self.subwindow = QSettingsWindow(self.game)
self.subwindow.show()
def openStatisticsWindow(self):
self.subwindow = QStatsWindow(self.game)
self.subwindow.show()
def passTurn(self):
self.game.pass_turn(no_action=True)
GameUpdateSignal.get_instance().updateGame(self.game)
self.proceedButton.setEnabled(True)
def proceed(self):
self.subwindow = QMissionPlanning(self.game)
self.subwindow.show()