dcs-retribution/ui/eventmenu.py
2019-03-27 11:53:00 +02:00

220 lines
9.4 KiB
Python

from dcs.helicopters import helicopter_map
from ui.eventresultsmenu import *
from game import *
from game.event import *
from .styles import STYLES, RED
class EventMenu(Menu):
scramble_entries = None # type: typing.Dict[typing.Type[Task], typing.Dict[typing.Type[UnitType], typing.Tuple[Entry, Entry]]]
ca_slot_entry = None # type: Entry
error_label = None # type: Label
awacs = None # type: IntVar
def __init__(self, window: Window, parent, game: Game, event: event.Event):
super(EventMenu, self).__init__(window, parent, game)
self.event = event
self.scramble_entries = {k: {} for k in self.event.tasks}
if self.event.attacker_name == self.game.player:
self.base = self.event.departure_cp.base
else:
self.base = self.event.to_cp.base
self.frame = self.window.right_pane
self.awacs = IntVar()
def display(self):
self.window.clear_right_pane()
row = 0
def header(text, style="strong"):
nonlocal row
head = Frame(self.frame, **STYLES["header"])
head.grid(row=row, column=0, sticky=N+EW, columnspan=5)
Label(head, text=text, **STYLES[style]).grid()
row += 1
def label(text, _row=None, _column=None, columnspan=None, sticky=None):
nonlocal row
new_label = Label(self.frame, text=text, **STYLES["widget"])
new_label.grid(row=_row and _row or row, column=_column and _column or 0, columnspan=columnspan, sticky=sticky)
if _row is None:
row += 1
return new_label
def scrable_row(task_type, unit_type, unit_count, client_slots: bool):
nonlocal row
Label(self.frame, text="{} ({})".format(db.unit_type_name(unit_type), unit_count), **STYLES["widget"]).grid(row=row, sticky=W)
scramble_entry = Entry(self.frame, width=2)
scramble_entry.grid(column=1, row=row, sticky=E, padx=5)
scramble_entry.insert(0, "0")
Button(self.frame, text="+", command=self.scramble_half(task_type, unit_type), **STYLES["btn-primary"]).grid(column=2, row=row)
if client_slots:
client_entry = Entry(self.frame, width=2)
client_entry.grid(column=3, row=row, sticky=E, padx=5)
client_entry.insert(0, "0")
Button(self.frame, text="+", command=self.client_one(task_type, unit_type), **STYLES["btn-primary"]).grid(column=4, row=row)
else:
client_entry = None
self.scramble_entries[task_type][unit_type] = scramble_entry, client_entry
row += 1
# Header
header("Mission Menu", "title")
# Mission Description
Label(self.frame, text="{}".format(self.event), **STYLES["mission-preview"]).grid(row=row, column=0, columnspan=5, sticky=S+EW, padx=5, pady=5)
row += 1
Label(self.frame, text="Amount", **STYLES["widget"]).grid(row=row, column=1, columnspan=2)
Label(self.frame, text="Client slots", **STYLES["widget"]).grid(row=row, column=3, columnspan=2)
row += 1
for flight_task in self.event.tasks:
header("{}:".format(self.event.flight_name(flight_task)))
if flight_task == PinpointStrike:
if not self.base.armor:
label("No units")
for t, c in self.base.armor.items():
scrable_row(flight_task, t, c, client_slots=False)
else:
if not self.base.aircraft:
label("No units")
for t, c in self.base.aircraft.items():
scrable_row(flight_task, t, c, client_slots=True)
header("Support:")
# Options
awacs_enabled = self.game.budget >= AWACS_BUDGET_COST and NORMAL or DISABLED
Label(self.frame, text="AWACS ({}m)".format(AWACS_BUDGET_COST), **STYLES["widget"]).grid(row=row, column=0, sticky=W, pady=5)
Checkbutton(self.frame, var=self.awacs, state=awacs_enabled, **STYLES["radiobutton"]).grid(row=row, column=4, sticky=E)
row += 1
Label(self.frame, text="Combined Arms Slots", **STYLES["widget"]).grid(row=row, sticky=W)
self.ca_slot_entry = Entry(self.frame, width=2)
self.ca_slot_entry.insert(0, "0")
self.ca_slot_entry.grid(column=3, row=row, sticky=E, padx=5)
Button(self.frame, text="+", command=self.add_ca_slot, **STYLES["btn-primary"]).grid(column=4, row=row, padx=5, sticky=W)
row += 1
header("Ready?")
self.error_label = label("", columnspan=4)
self.error_label["fg"] = RED
Button(self.frame, text="Commit", command=self.start, **STYLES["btn-primary"]).grid(column=0, row=row, sticky=E, padx=5, pady=(10,10))
Button(self.frame, text="Back", command=self.dismiss, **STYLES["btn-warning"]).grid(column=3, row=row, sticky=E, padx=5, pady=(10,10))
row += 1
def scramble_half(self, task: typing.Type[UnitType], unit_type: UnitType) -> typing.Callable:
def action():
entry = self.scramble_entries[task][unit_type][0] # type: Entry
value = entry.get()
total_units = self.base.total_units_of_type(unit_type)
amount = int(value and value or "0")
entry.delete(0, END)
entry.insert(0, str(amount + int(math.ceil(total_units/2))))
return action
def add_ca_slot(self):
value = self.ca_slot_entry.get()
amount = int(value and value or "0")
self.ca_slot_entry.delete(0, END)
self.ca_slot_entry.insert(0, str(amount+1))
def client_one(self, task: typing.Type[Task], unit_type: UnitType) -> typing.Callable:
def action():
entry = self.scramble_entries[task][unit_type][1] # type: Entry
value = entry.get()
amount = int(value and value or "0")
entry.delete(0, END)
entry.insert(0, str(amount+1))
return action
def start(self):
if self.awacs.get() == 1:
self.event.is_awacs_enabled = True
self.game.awacs_expense_commit()
else:
self.event.is_awacs_enabled = False
ca_slot_entry_value = self.ca_slot_entry.get()
try:
ca_slots = int(ca_slot_entry_value and ca_slot_entry_value or "0")
except:
ca_slots = 0
self.event.ca_slots = ca_slots
flights = {k: {} for k in self.event.tasks} # type: db.TaskForceDict
units_scramble_counts = {} # type: typing.Dict[typing.Type[UnitType], int]
tasks_scramble_counts = {} # type: typing.Dict[typing.Type[Task], int]
tasks_clients_counts = {} # type: typing.Dict[typing.Type[Task], int]
def dampen_count(for_task: typing.Type[Task], unit_type: typing.Type[UnitType], count: int) -> int:
nonlocal units_scramble_counts
total_count = self.base.total_units_of_type(unit_type)
total_scrambled = units_scramble_counts.get(unit_type, 0)
dampened_value = count if count + total_scrambled < total_count else total_count - total_scrambled
units_scramble_counts[unit_type] = units_scramble_counts.get(unit_type, 0) + dampened_value
return dampened_value
for task_type, dict in self.scramble_entries.items():
for unit_type, (count_entry, clients_entry) in dict.items():
try:
count = int(count_entry.get())
except:
count = 0
try:
clients_count = int(clients_entry and clients_entry.get() or 0)
except:
clients_count = 0
dampened_count = dampen_count(task_type, unit_type, count)
tasks_clients_counts[task_type] = tasks_clients_counts.get(task_type, 0) + clients_count
tasks_scramble_counts[task_type] = tasks_scramble_counts.get(task_type, 0) + dampened_count
flights[task_type][unit_type] = dampened_count, clients_count
for task in self.event.ai_banned_tasks:
if tasks_clients_counts.get(task, 0) == 0 and tasks_scramble_counts.get(task, 0) > 0:
self.error_label["text"] = "Need at least one player in flight {}".format(self.event.flight_name(task))
return
for task in self.event.player_banned_tasks:
if tasks_clients_counts.get(task, 0) != 0:
self.error_label["text"] = "Players are not allowed on flight {}".format(self.event.flight_name(task))
return
if self.game.is_player_attack(self.event):
if isinstance(self.event, FrontlineAttackEvent) or isinstance(self.event, FrontlinePatrolEvent):
if self.event.from_cp.base.total_armor == 0:
self.error_label["text"] = "No ground vehicles available to attack!"
return
self.event.player_attacking(flights)
else:
if isinstance(self.event, FrontlineAttackEvent) or isinstance(self.event, FrontlinePatrolEvent):
if self.event.to_cp.base.total_armor == 0:
self.error_label["text"] = "No ground vehicles available to defend!"
return
self.event.player_defending(flights)
self.game.initiate_event(self.event)
EventResultsMenu(self.window, self.parent, self.game, self.event).display()