dcs-retribution/ui/mainmenu.py

58 lines
1.4 KiB
Python

from game.game import *
from ui.basemenu import *
from ui.configurationmenu import *
from ui.overviewcanvas import *
from userdata import persistency
from .styles import STYLES
import tkinter as tk
from tkinter import ttk
class MainMenu(Menu):
basemenu = None # type: BaseMenu
def __init__(self, window: Window, parent, game: Game):
super(MainMenu, self).__init__(window, parent, game)
self.upd = OverviewCanvas(self.window.left_pane, self, game)
self.upd.update()
self.frame = self.window.right_pane
self.frame.rowconfigure(0, weight=0)
self.frame.rowconfigure(1, weight=1)
def display(self):
persistency.save_game(self.game)
self.window.clear_right_pane()
self.upd.update()
header = Frame(self.frame, **STYLES["header"])
header.grid(column=0, row=0, sticky=NSEW)
def pass_turn(self):
self.game.pass_turn(no_action=True)
self.display()
def configuration_menu(self):
ConfigurationMenu(self.window, self, self.game).display()
def start_event(self, event) -> typing.Callable:
EventMenu(self.window, self, self.game, event).display()
def go_cp(self, cp: ControlPoint):
if not cp.captured:
return
if self.basemenu:
self.basemenu.dismiss()
self.basemenu = None
self.basemenu = BaseMenu(self.window, self, self.game, cp)
self.basemenu.display()