dcs-retribution/ui/window.py
2019-03-27 08:47:29 +02:00

160 lines
5.6 KiB
Python

from tkinter import *
from tkinter import Menu as TkMenu
from tkinter import messagebox
from .styles import BG_COLOR,BG_TITLE_COLOR
from game.game import *
from theater import persiangulf, nevada, caucasus, start_generator
from userdata import logging as logging_module
import sys
import webbrowser
class Window:
image = None
left_pane = None # type: Frame
right_pane = None # type: Frame
def __init__(self):
self.tk = Tk()
self.tk.title("DCS Liberation")
self.tk.iconbitmap("resources/icon.ico")
self.tk.resizable(False, False)
self.tk.grid_columnconfigure(0, weight=1)
self.tk.grid_rowconfigure(0, weight=1)
self.frame = None
self.right_pane = None
self.left_pane = None
self.build()
menubar = TkMenu(self.tk)
filemenu = TkMenu(menubar, tearoff=0)
filemenu.add_command(label="New Game", command=lambda: self.new_game_confirm())
filemenu.add_separator()
filemenu.add_command(label="Exit", command=lambda: self.exit())
menubar.add_cascade(label="File", menu=filemenu)
helpmenu = TkMenu(menubar, tearoff=0)
helpmenu.add_command(label="Online Manual", command=lambda: webbrowser.open_new_tab("https://github.com/shdwp/dcs_liberation/wiki/Manual"))
helpmenu.add_command(label="Troubleshooting Guide", command=lambda: webbrowser.open_new_tab("https://github.com/shdwp/dcs_liberation/wiki/Troubleshooting"))
helpmenu.add_command(label="Modding Guide", command=lambda: webbrowser.open_new_tab("https://github.com/shdwp/dcs_liberation/wiki/Modding-tutorial"))
helpmenu.add_separator()
helpmenu.add_command(label="Contribute", command=lambda: webbrowser.open_new_tab("https://github.com/shdwp/dcs_liberation"))
helpmenu.add_command(label="Forum Thread", command=lambda: webbrowser.open_new_tab("https://forums.eagle.ru/showthread.php?t=214834"))
helpmenu.add_command(label="Report an issue", command=self.report_issue)
menubar.add_cascade(label="Help", menu=helpmenu)
self.tk.config(menu=menubar)
self.tk.focus()
def build(self):
self.frame = Frame(self.tk, bg=BG_COLOR)
self.frame.grid(column=0, row=0, sticky=NSEW)
self.frame.grid_columnconfigure(0)
self.frame.grid_columnconfigure(1)
self.frame.grid_columnconfigure(0, weight=0)
self.frame.grid_columnconfigure(1, weight=1)
self.frame.grid_rowconfigure(0, weight=1)
self.left_pane = Frame(self.frame, bg=BG_TITLE_COLOR)
self.left_pane.grid(row=0, column=0, sticky=NSEW)
self.right_pane = Frame(self.frame, bg=BG_COLOR)
self.right_pane.grid(row=0, column=1, sticky=NSEW)
def clear_right_pane(self):
for i in range(100):
self.right_pane.grid_columnconfigure(1, weight=0)
self.right_pane.grid_rowconfigure(1, weight=0)
for x in self.right_pane.winfo_children():
x.grid_remove()
def clear(self):
def clear_recursive(x, n=50):
if n < 0:
return
for y in x.winfo_children():
clear_recursive(y, n-1)
x.grid_forget()
clear_recursive(self.frame, 50)
self.left_pane.grid_remove()
self.right_pane.grid_remove()
self.build()
def start_new_game(self, player_name: str, enemy_name: str, terrain: str, sams: bool, midgame: bool, multiplier: float):
if terrain == "persiangulf":
conflicttheater = persiangulf.PersianGulfTheater()
elif terrain == "nevada":
conflicttheater = nevada.NevadaTheater()
else:
conflicttheater = caucasus.CaucasusTheater()
if midgame:
for i in range(0, int(len(conflicttheater.controlpoints) / 2)):
conflicttheater.controlpoints[i].captured = True
start_generator.generate_inital_units(conflicttheater, enemy_name, sams, multiplier)
start_generator.generate_groundobjects(conflicttheater)
game = Game(player_name=player_name,
enemy_name=enemy_name,
theater=conflicttheater)
game.budget = int(game.budget * multiplier)
game.settings.multiplier = multiplier
game.settings.sams = sams
game.settings.version = logging_module.version_string()
if midgame:
game.budget = game.budget * 4 * len(list(conflicttheater.conflicts()))
self.proceed_to_main_menu(game)
def proceed_to_main_menu(self, game: Game):
from ui.mainmenu import MainMenu
self.clear()
m = MainMenu(self, None, game)
m.display()
def proceed_to_new_game_menu(self):
from ui.newgamemenu import NewGameMenu
self.clear()
new_game_menu = NewGameMenu(self, self.start_new_game)
new_game_menu.display()
def new_game_confirm(self):
result = messagebox.askquestion("Start a new game", "Are you sure you want to start a new game ? Your current campaign will be overriden and there is no going back !", icon='warning')
if result == 'yes':
self.proceed_to_new_game_menu()
else:
pass
def report_issue(self):
raise logging_module.ShowLogsException()
def exit(self):
self.tk.destroy()
sys.exit(0)
def run(self):
self.tk.mainloop()
class Menu:
parent = None # type: Menu
def __init__(self, window: Window, parent, game: Game):
self.window = window
self.parent = parent
self.game = game
def dismiss(self):
self.parent.display()
def display(self):
pass