dcs-retribution/gen/flights/ai_flight_planner.py
Khopa 85de3a09ea Remove triggers from generated mission for now. Do not generate the 'quick' mission
Fix range for ai flight planner so they are more likely to plan CAS flights
(It's up to the player to setup flight on the runway or in flight)
2019-11-03 17:27:30 +01:00

313 lines
11 KiB
Python

import math
import operator
import typing
import random
from game import db
from gen.flights.ai_flight_planner_db import INTERCEPT_CAPABLE, CAP_CAPABLE, CAS_CAPABLE, SEAD_CAPABLE
from gen.flights.flight import Flight, FlightType, FlightWaypoint
# TODO : Ideally should be based on the aircraft type instead / Availability of fuel
STRIKE_MAX_RANGE = 1500000
SEAD_MAX_RANGE = 1500000
MAX_NUMBER_OF_INTERCEPTION_GROUP = 3
MISSION_DURATION = 120 # in minutes
CAP_EVERY_X_MINUTES = 20
CAS_EVERY_X_MINUTES = 30
SEAD_EVERY_X_MINUTES = 40
class FlightPlanner:
from_cp = None
game = None
interceptor_flights = []
cap_flights = []
cas_flights = []
strike_flights = []
sead_flights = []
flights = []
potential_sead_targets = []
potential_strike_targets = []
def __init__(self, from_cp, game):
# TODO : have the flight planner depend on a 'stance' setting : [Defensive, Aggresive... etc] and faction doctrine
# TODO : the flight planner should plan package and operations
self.from_cp = from_cp
self.game = game
self.aircraft_inventory = {} # local copy of the airbase inventory
def reset(self):
"""
Reset the planned flights and available units
"""
self.aircraft_inventory = dict({k: v for k, v in self.from_cp.base.aircraft.items()})
self.interceptor_flights = []
self.cap_flights = []
self.cas_flights = []
self.strike_flights = []
self.sead_flights = []
self.flights = []
self.potential_sead_targets = []
self.potential_strike_targets = []
def plan_flights(self):
self.reset()
self.compute_sead_targets()
self.compute_strike_targets()
# The priority is to assign air-superiority fighter or interceptor to interception roles, so they can scramble if there is an attacker
self.commision_interceptors()
# Then some CAP patrol for the next 2 hours
self.commision_barcap()
# Then setup cas
self.commision_cas()
# Then prepare some sead flights if required
self.commision_sead()
# TODO : commision STRIKE / ANTISHIP
def commision_interceptors(self):
"""
Pick some aircraft to assign them to interception roles
"""
# At least try to generate one interceptor group
number_of_interceptor_groups = min(max(sum([v for k, v in self.aircraft_inventory.items()]) / 4, MAX_NUMBER_OF_INTERCEPTION_GROUP), 1)
possible_interceptors = [k for k in self.aircraft_inventory.keys() if k in INTERCEPT_CAPABLE]
if len(possible_interceptors) <= 0:
possible_interceptors = [k for k,v in self.aircraft_inventory.items() if k in CAP_CAPABLE and v >= 2]
if number_of_interceptor_groups > 0:
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_interceptors})
for i in range(number_of_interceptor_groups):
try:
unit = random.choice([k for k,v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.INTERCEPTION)
flight.points = []
self.interceptor_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def commision_barcap(self):
"""
Pick some aircraft to assign them to defensive CAP roles (BARCAP)
"""
possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in CAP_CAPABLE and v >= 2]
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/CAP_EVERY_X_MINUTES)):
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.BARCAP)
# Flight path : fly over each ground object (TODO : improve)
flight.points = []
flight.scheduled_in = offset + i*random.randint(CAP_EVERY_X_MINUTES-5, CAP_EVERY_X_MINUTES+5)
patrol_alt = random.randint(3600, 7000)
patrolled = []
for ground_object in self.from_cp.ground_objects:
if ground_object.group_id not in patrolled and not ground_object.airbase_group:
point = FlightWaypoint(ground_object.position.x, ground_object.position.y, patrol_alt)
point.description = "Patrol #" + str(len(flight.points))
flight.points.append(point)
patrolled.append(ground_object.group_id)
self.cap_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def commision_cas(self):
"""
Pick some aircraft to assign them to CAS
"""
possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in CAS_CAPABLE and v >= 2]
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
cas_location = self._get_cas_locations()
if len(cas_location) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/CAS_EVERY_X_MINUTES)):
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, FlightType.CAS)
# Flight path : fly over each ground object (TODO : improve)
flight.points = []
flight.scheduled_in = offset + i*random.randint(CAS_EVERY_X_MINUTES-5, CAS_EVERY_X_MINUTES+5)
location = random.choice(cas_location)
flight.targets.append(cas_location)
point = FlightWaypoint(location[0], location[1], 1000)
point.description = "PROVIDE CAS"
flight.points.append(point)
self.cas_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def commision_sead(self):
"""
Pick some aircraft to assign them to SEAD tasks
"""
possible_aircraft = [k for k, v in self.aircraft_inventory.items() if k in SEAD_CAPABLE and v >= 2]
inventory = dict({k: v for k, v in self.aircraft_inventory.items() if k in possible_aircraft})
if len(self.potential_sead_targets) > 0:
offset = random.randint(0,5)
for i in range(int(MISSION_DURATION/SEAD_EVERY_X_MINUTES)):
if len(self.potential_sead_targets) <= 0:
break
try:
unit = random.choice([k for k, v in inventory.items() if v >= 2])
except IndexError:
break
inventory[unit] = inventory[unit] - 2
flight = Flight(unit, 2, self.from_cp, random.choice([FlightType.SEAD, FlightType.DEAD]))
flight.points = []
flight.scheduled_in = offset + i*random.randint(SEAD_EVERY_X_MINUTES-5, SEAD_EVERY_X_MINUTES+5)
location = self.potential_sead_targets[0][0]
self.potential_sead_targets.pop(0)
point = FlightWaypoint(location.position.x, location.position.y, 1000)
point.description = "SEAD"
point.targets.append(location)
flight.points.append(point)
self.cas_flights.append(flight)
self.flights.append(flight)
# Update inventory
for k, v in inventory.items():
self.aircraft_inventory[k] = v
def _get_cas_locations(self):
cas_locations = []
for cp in self.from_cp.connected_points:
if cp.captured != self.from_cp.captured:
cas_locations.append(((self.from_cp.position.x + cp.position.x)/2, (self.from_cp.position.y + cp.position.y)/2))
return cas_locations
def compute_strike_targets(self):
"""
@return a list of potential strike targets in range
"""
# target, distance
self.potential_strike_targets = []
for cp in [c for c in self.game.theater.controlpoints if c.captured != self.from_cp.captured]:
# Compute distance to current cp
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
if distance > 2*STRIKE_MAX_RANGE:
# Then it's unlikely any child ground object is in range
return
added_group = []
for g in cp.ground_objects:
if g.group_id in added_group: continue
# Compute distance to current cp
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
if distance < SEAD_MAX_RANGE:
self.potential_strike_targets.append((g, distance))
added_group.append(g)
self.potential_strike_targets.sort(key=operator.itemgetter(1))
def compute_sead_targets(self):
"""
@return a list of potential sead targets in range
"""
# target, distance
self.potential_sead_targets = []
for cp in [c for c in self.game.theater.controlpoints if c.captured != self.from_cp.captured]:
# Compute distance to current cp
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
# Then it's unlikely any ground object is range
if distance > 2*SEAD_MAX_RANGE:
return
for g in cp.ground_objects:
if g.dcs_identifier == "AA":
# Check that there is at least one unit with a radar in the ground objects unit groups
number_of_units = sum([len([r for r in group.units if hasattr(db.unit_type_from_name(r.type), "detection_range")
and db.unit_type_from_name(r.type).detection_range > 1000]) for group in g.groups])
if number_of_units <= 0:
continue
# Compute distance to current cp
distance = math.hypot(cp.position.x - self.from_cp.position.x,
cp.position.y - self.from_cp.position.y)
if distance < SEAD_MAX_RANGE:
self.potential_sead_targets.append((g, distance))
self.potential_sead_targets.sort(key=operator.itemgetter(1))
def __repr__(self):
return "-"*40 + "\n" + self.from_cp.name + " planned flights :\n"\
+ "-"*40 + "\n" + "\n".join([repr(f) for f in self.flights]) + "\n" + "-"*40