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Pilots on leave will not be assignable to any flights (but will not be unassigned from any already scheduled this turn). https://github.com/dcs-liberation/dcs_liberation/issues/276
156 lines
5.4 KiB
Python
156 lines
5.4 KiB
Python
import logging
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from PySide2.QtCore import (
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QItemSelectionModel,
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QModelIndex,
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Qt,
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QItemSelection,
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)
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from PySide2.QtWidgets import (
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QAbstractItemView,
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QDialog,
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QListView,
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QVBoxLayout,
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QPushButton,
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QHBoxLayout,
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)
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from game.squadrons import Pilot
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from qt_ui.delegates import TwoColumnRowDelegate
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from qt_ui.models import SquadronModel
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class PilotDelegate(TwoColumnRowDelegate):
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def __init__(self, squadron_model: SquadronModel) -> None:
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super().__init__(rows=2, columns=2, font_size=12)
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self.squadron_model = squadron_model
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@staticmethod
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def pilot(index: QModelIndex) -> Pilot:
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return index.data(SquadronModel.PilotRole)
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def text_for(self, index: QModelIndex, row: int, column: int) -> str:
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pilot = self.pilot(index)
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if (row, column) == (0, 0):
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return self.squadron_model.data(index, Qt.DisplayRole)
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elif (row, column) == (0, 1):
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flown = pilot.record.missions_flown
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missions = "missions" if flown != 1 else "mission"
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return f"{flown} {missions} flown"
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elif (row, column) == (1, 0):
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return "Player" if pilot.player else "AI"
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elif (row, column) == (1, 1):
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return pilot.status.value
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return ""
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class PilotList(QListView):
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"""List view for displaying a squadron's pilots."""
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def __init__(self, squadron_model: SquadronModel) -> None:
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super().__init__()
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self.squadron_model = squadron_model
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self.setItemDelegate(PilotDelegate(self.squadron_model))
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self.setModel(self.squadron_model)
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self.selectionModel().setCurrentIndex(
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self.squadron_model.index(0, 0, QModelIndex()), QItemSelectionModel.Select
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)
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# self.setIconSize(QSize(91, 24))
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self.setSelectionBehavior(QAbstractItemView.SelectItems)
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class SquadronDialog(QDialog):
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"""Dialog window showing a squadron."""
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def __init__(self, squadron_model: SquadronModel, parent) -> None:
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super().__init__(parent)
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self.squadron_model = squadron_model
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(str(squadron_model.squadron))
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# TODO: self.setWindowIcon()
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layout = QVBoxLayout()
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self.setLayout(layout)
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self.pilot_list = PilotList(squadron_model)
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self.pilot_list.selectionModel().selectionChanged.connect(
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self.on_selection_changed
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)
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layout.addWidget(self.pilot_list)
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button_panel = QHBoxLayout()
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button_panel.addStretch()
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layout.addLayout(button_panel)
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self.toggle_ai_button = QPushButton()
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self.reset_ai_toggle_state(self.pilot_list.currentIndex())
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self.toggle_ai_button.setProperty("style", "start-button")
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self.toggle_ai_button.clicked.connect(self.toggle_ai)
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button_panel.addWidget(self.toggle_ai_button, alignment=Qt.AlignRight)
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self.toggle_leave_button = QPushButton()
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self.reset_leave_toggle_state(self.pilot_list.currentIndex())
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self.toggle_leave_button.setProperty("style", "start-button")
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self.toggle_leave_button.clicked.connect(self.toggle_leave)
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button_panel.addWidget(self.toggle_leave_button, alignment=Qt.AlignRight)
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def check_disabled_button_states(
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self, button: QPushButton, index: QModelIndex
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) -> bool:
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if not index.isValid():
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button.setText("No pilot selected")
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button.setDisabled(True)
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return True
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pilot = self.squadron_model.pilot_at_index(index)
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if not pilot.alive:
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button.setText("Pilot is dead")
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button.setDisabled(True)
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return True
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return False
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def toggle_ai(self) -> None:
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index = self.pilot_list.currentIndex()
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if not index.isValid():
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logging.error("Cannot toggle player/AI: no pilot is selected")
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return
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self.squadron_model.toggle_ai_state(index)
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def reset_ai_toggle_state(self, index: QModelIndex) -> None:
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if self.check_disabled_button_states(self.toggle_ai_button, index):
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return
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if not self.squadron_model.squadron.aircraft.flyable:
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self.toggle_ai_button.setText("Not flyable")
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self.toggle_ai_button.setDisabled(True)
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return
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self.toggle_ai_button.setEnabled(True)
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_ai_button.setText(
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"Convert to AI" if pilot.player else "Convert to player"
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)
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def toggle_leave(self) -> None:
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index = self.pilot_list.currentIndex()
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if not index.isValid():
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logging.error("Cannot toggle on leave state: no pilot is selected")
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return
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self.squadron_model.toggle_leave_state(index)
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def reset_leave_toggle_state(self, index: QModelIndex) -> None:
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if self.check_disabled_button_states(self.toggle_leave_button, index):
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return
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pilot = self.squadron_model.pilot_at_index(index)
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self.toggle_leave_button.setEnabled(True)
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self.toggle_leave_button.setText(
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"Return from leave" if pilot.on_leave else "Send on leave"
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)
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def on_selection_changed(
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self, selected: QItemSelection, _deselected: QItemSelection
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) -> None:
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index = selected.indexes()[0]
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self.reset_ai_toggle_state(index)
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self.reset_leave_toggle_state(index)
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