mirror of
https://github.com/dcs-retribution/dcs-retribution.git
synced 2025-11-10 15:41:24 +00:00
* Added Cartsens Arty Script * Added Options to Arty script Added all options and for configuration. * Carstens Arty Spotter with options * Finishing touch --------- Co-authored-by: Raffson <Raffson@users.noreply.github.com>
96 lines
5.3 KiB
Markdown
96 lines
5.3 KiB
Markdown
[](https://shdwp.github.io/ukraine/)
|
|
|
|
(Github Readme Banner and Splash screen Artwork by Andriy Dankovych, CC BY-SA 4.0)
|
|
|
|
[](https://patreon.com/dcsliberation)
|
|
|
|
[](https://github.com/dcs-retribution/dcs-retribution/releases)
|
|
|
|
[](https://discord.gg/b4x34Bg4We)
|
|
|
|
[](https://github.com/dcs-retribution/dcs-retribution/pulls)
|
|
[](https://github.com/dcs-retribution/dcs-retribution/issues)
|
|

|
|
|
|
## About DCS Retribution
|
|
(Last update: 2023-05-20)
|
|
|
|
DCS Retribution was forked from [DCS Liberation](https://github.com/dcs-liberation/dcs_liberation),
|
|
which is a [DCS World](https://www.digitalcombatsimulator.com/en/products/world/) turn based single-player or co-op dynamic campaign.
|
|
It is an external program that generates full and complex DCS missions and manage a persistent combat environment.
|
|
|
|

|
|
|
|
DCS Retribution is still relying on Liberation for certain updates,
|
|
and will possibly stay that way in a more distant future. Therefore,
|
|
the patreon link will keep pointing to [Khopa's](https://github.com/Khopa) account until further notice.
|
|
However, we are no longer backwards compatible with Liberation, and will no longer attempt to do so.
|
|
|
|
Instead, we are focussing on keeping our campaigns forward compatible so that you as a user
|
|
can continue on whatever campaign you had going on.
|
|
Please keep in mind that once you save a campaign that was started
|
|
in a previous (save-compatibility breaking) build, your save file
|
|
will have been migrated and thus no longer compatible with the previous build.
|
|
Therefore, we recommend backing up your saves and perhaps organizing them by version/build number.
|
|
|
|
For a more complete overview of our features, check the
|
|
[changelog](https://github.com/dcs-retribution/dcs-retribution/blob/main/changelog.md).
|
|
|
|
## Downloads
|
|
|
|
Latest release is available here : https://github.com/dcs-retribution/dcs-retribution/releases
|
|
|
|
To download preview builds of the next version of DCS Retribution, see https://github.com/dcs-retribution/dcs-retribution/wiki/Betas.
|
|
|
|
## DCS bugs
|
|
|
|
~~These DCS bugs prevent us from improving AI behavior. Please upvote them! (But please
|
|
_don't_ spam them with comments):~~
|
|
|
|
* ~~[A2A and SEAD escorts don't escort](https://forums.eagle.ru/topic/251798-options-for-alternate-ai-escort-behavior/?tab=comments#comment-4668033)~~
|
|
* ~~[DEAD can't use mixed loadouts effectively](https://forums.eagle.ru/topic/271941-ai-rtbs-after-firing-decoys-despite-full-load-of-bombs/)~~
|
|
|
|
While DCS bugs are still a thing, we don't quite agree with the ones stated above.
|
|
We believe to have addressed these, although some quirks still exist.
|
|
For example, SEAD Escorts tend to be a little picky with what they engage,
|
|
especially with older SAM systems.
|
|
|
|
## Bugs and feature requests
|
|
|
|
If you need to report a bug or want to suggest a new feature, you can do this on our
|
|
[bug tracker](https://github.com/dcs-retribution/dcs-retribution/issues).
|
|
In either case, please use the search bar at the top of the page to see if it has already been reported.
|
|
Note that you may need to remove the filter for open bugs if it's something we've recently fixed.
|
|
|
|
## Roadmap
|
|
|
|
Our plans for future releases can be found on our
|
|
[Projects page](https://github.com/dcs-retribution/dcs-retribution/projects).
|
|
Each planned release has a Project, and the page for that project has columns for to do,
|
|
in progress, and done. Items in the Done column are in the
|
|
[preview build](https://github.com/dcs-retribution/dcs-retribution/wiki/Betas)
|
|
for that release. Items in the To do column are planned to be added to that release.
|
|
|
|
## Resources
|
|
|
|
Tutorials, contributors and developer's guides are available in the project's
|
|
[Wiki](https://github.com/dcs-retribution/dcs-retribution/wiki/)
|
|
|
|
(Some historical information is also availabe on
|
|
[Liberation's Wiki](https://github.com/dcs-liberation/dcs_liberation/wiki/))
|
|
|
|
## Special Thanks
|
|
|
|
First, a big thanks to shdwp, for starting the original DCS Liberation project.
|
|
|
|
Then, DCS Liberation/Retribution uses [pydcs](https://github.com/pydcs/dcs) for mission generation, and nothing would be possible without this.
|
|
It also uses the popular [Mist](https://github.com/mrSkortch/MissionScriptingTools) lua framework for mission scripting.
|
|
|
|
Excellent lua scripts DCS Liberation/Retribution uses as plugins:
|
|
|
|
* For the JTAC feature, DCS Retribution embeds Ciribob's JTAC Autolase [script](https://github.com/ciribob/DCS-JTACAutoLaze).
|
|
* Walder's [Skynet-IADS](https://github.com/walder/Skynet-IADS) is used for Integrated Air Defense System.
|
|
* Carstens Arty Spotter https://www.digitalcombatsimulator.com/en/files/3339128/ is an amazing force multiplyer to drop the hammer on enemies.
|
|
|
|
Please also show some support to these projects !
|