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* Move the UI code out of the plugin logic. * Add types where needed. * Move into game package. * Improve error handling. * Simplify settings behavior. * Don't load disabled plugins. * Remove knowledge of non-base plugins from game generation. Fixes https://github.com/Khopa/dcs_liberation/issues/311
69 lines
3.3 KiB
Markdown
69 lines
3.3 KiB
Markdown
# LUA Plugin system
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This plugin system was made for injecting LUA scripts in dcs-liberation missions.
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The resources for the plugins are stored in the `resources/plugins` folder ; each plugin has its own folder.
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## How does the system work ?
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The application first reads the `resources/plugins/plugins.json` file to get a list of plugins to load, in order.
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Each entry in this list should correspond to a subfolder of the `resources/plugins` directory, where a `plugin.json` file exists.
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This file is the description of the plugin.
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### plugin.json
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The *base* and *jtacautolase* plugins both are included in the standard dcs-liberation distribution.
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You can check their respective `plugin.json` files to understand how they work.
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Here's a quick rundown of the file's components :
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- `skipUI` : if *true*, this plugin will not appear in the plugins selection user interface. Useful to force a plugin ON or OFF (see the *base* plugin)
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- `nameInUI` : the title of the plugin as it will appear in the plugins selection user interface.
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- `defaultValue` : the selection value of the plugin, when first installed ; if true, plugin is selected.
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- `specificOptions` : a list of specific plugin options
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- `nameInUI` : the title of the option as it will appear in the plugins specific options user interface.
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- `mnemonic` : the short, technical name of the option. It's the name of the LUA variable passed to the configuration script, and the name of the option in the application's settings
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- `defaultValue` : the selection value of the option, when first installed ; if true, option is selected.
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- `scriptsWorkOrders` : a list of work orders that can be used to load or disable loading a specific LUA script
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- `file` : the name of the LUA file in the plugin folder.
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- `mnemonic` : the technical name of the LUA component. The filename may be more precise than needed (e.g. include a version number) ; this is used to load each file only once, and also to disable loading a file
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- `disable` : if true, the script will be disabled instead of loaded
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- `configurationWorkOrders` : a list of work orders that can be used to load a configuration LUA script (same description as above)
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## Standard plugins
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### The *base* plugin
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The *base* plugin contains the scripts that are going to be injected in every dcs-liberation missions.
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It is mandatory.
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### The *JTACAutolase* plugin
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This plugin replaces the vanilla JTAC functionality in dcs-liberation.
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### Known third-party plugins
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Plugins not included with Liberation can be installed by adding them to the
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`resources/plugins` directory and listing them in
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`resources/plugins/plugins.json`. Below is a list of other plugins that can be
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installed:
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* [VEAF](https://github.com/VEAF/dcs-liberation-veaf-framework)
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## Custom plugins
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The easiest way to create a custom plugin is to copy an existing plugin, and modify the files.
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## New settings pages
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Custom plugins can be enabled or disabled in the new *LUA Plugins* settings page.
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For plugins which expose specific options (such as "use smoke" for the *JTACAutoLase* plugin), the *LUA Plugins Options* settings page lists these options.
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