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Previously we were trying to make every potential flight plan look just like a strike mission's flight plan. This led to a lot of special case behavior in several places that was causing us to misplan TOTs. I've reorganized this such that there's now an explicit `FlightPlan` class, and any specialized behavior is handled by the subclasses. I've also taken the opportunity to alter the behavior of CAS and front-line CAP missions. These no longer involve the usual formation waypoints. Instead the CAP will aim to be on station at the time that the CAS mission reaches its ingress point, and leave at its egress time. Both flights fly directly to the point with a start time configured for a rendezvous. It might be worth adding hold points back to every flight plan just to ensure that non-formation flights don't end up with a very low speed enroute to the target if they perform ground ops quicker than expected.
978 lines
35 KiB
Python
978 lines
35 KiB
Python
"""Flight plan generation.
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Flights are first planned generically by either the player or by the
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MissionPlanner. Those only plan basic information like the objective, aircraft
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type, and the size of the flight. The FlightPlanBuilder is responsible for
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generating the waypoints for the mission.
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"""
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from __future__ import annotations
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from datetime import timedelta
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from functools import cached_property
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import logging
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import random
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from dataclasses import dataclass
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from typing import Iterator, List, Optional, Set, TYPE_CHECKING, Tuple
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from dcs.mapping import Point
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from dcs.unit import Unit
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from game.data.doctrine import Doctrine
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from game.utils import nm_to_meter
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from theater import ControlPoint, FrontLine, MissionTarget, TheaterGroundObject
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from .closestairfields import ObjectiveDistanceCache
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from .flight import Flight, FlightType, FlightWaypoint, FlightWaypointType
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from .traveltime import GroundSpeed, TravelTime
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from .waypointbuilder import StrikeTarget, WaypointBuilder
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from ..conflictgen import Conflict
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if TYPE_CHECKING:
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from game import Game
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from gen.ato import Package
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INGRESS_TYPES = {
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FlightWaypointType.INGRESS_CAS,
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FlightWaypointType.INGRESS_ESCORT,
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FlightWaypointType.INGRESS_SEAD,
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FlightWaypointType.INGRESS_STRIKE,
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}
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class PlanningError(RuntimeError):
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"""Raised when the flight planner was unable to create a flight plan."""
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class InvalidObjectiveLocation(PlanningError):
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"""Raised when the objective location is invalid for the mission type."""
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def __init__(self, task: FlightType, location: MissionTarget) -> None:
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super().__init__(
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f"{location.name} is not valid for {task.name} missions."
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)
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@dataclass(frozen=True)
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class PackageWaypointTiming:
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#: The package being scheduled.
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package: Package
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#: The package join time.
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join: timedelta
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#: The ingress waypoint TOT.
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ingress: timedelta
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#: The egress waypoint TOT.
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egress: timedelta
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#: The package split time.
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split: timedelta
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@property
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def target(self) -> timedelta:
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"""The package time over target."""
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return self.package.time_over_target
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@classmethod
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def for_package(cls, package: Package) -> Optional[PackageWaypointTiming]:
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"""Computes and returns the timings for package formation waypoints.
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Package waypoint timing depends on the composition of the package.
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Whenever flights are added or removed they must be recomputed since the
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mission speed may have changed.
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If the package contains no flights with formation flight plans, this
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returns None.
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"""
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assert package.waypoints is not None
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if not package.flights:
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raise ValueError("Cannot plan TOT for package with no flights")
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group_ground_speed = package.formation_speed
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if group_ground_speed is None:
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return None
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ingress = package.time_over_target - TravelTime.between_points(
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package.waypoints.ingress,
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package.target.position,
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group_ground_speed
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)
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join = ingress - TravelTime.between_points(
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package.waypoints.join,
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package.waypoints.ingress,
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group_ground_speed
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)
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egress = package.time_over_target + TravelTime.between_points(
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package.target.position,
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package.waypoints.egress,
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group_ground_speed
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)
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split = egress + TravelTime.between_points(
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package.waypoints.egress,
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package.waypoints.split,
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group_ground_speed
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)
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return cls(package, join, ingress, egress, split)
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@dataclass(frozen=True)
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class FlightPlan:
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package: Package
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flight: Flight
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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"""A list of all waypoints in the flight plan, in order."""
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raise NotImplementedError
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@property
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def edges(self) -> Iterator[Tuple[FlightWaypoint, FlightWaypoint]]:
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"""A list of all paths between waypoints, in order."""
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return zip(self.waypoints, self.waypoints[1:])
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def best_speed_between_waypoints(self, a: FlightWaypoint,
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b: FlightWaypoint) -> int:
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"""Desired ground speed between points a and b."""
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factor = 1.0
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if b.waypoint_type == FlightWaypointType.ASCEND_POINT:
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# Flights that start airborne already have some altitude and a good
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# amount of speed.
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factor = 0.5
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# TODO: Adjust if AGL.
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# We don't have an exact heightmap, but we should probably be performing
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# *some* adjustment for NTTR since the minimum altitude of the map is
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# near 2000 ft MSL.
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return int(
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GroundSpeed.for_flight(self.flight, min(a.alt, b.alt)) * factor)
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def speed_between_waypoints(self, a: FlightWaypoint,
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b: FlightWaypoint) -> int:
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return self.best_speed_between_waypoints(a, b)
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@property
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def tot_waypoint(self) -> Optional[FlightWaypoint]:
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"""The waypoint that is associated with the package TOT, or None.
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Note that the only flight plans that should have no target waypoints are
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user-planned missions without any useful waypoints and flight plans that
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failed to generate. Nevertheless, we have to defend against it.
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"""
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raise NotImplementedError
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# Not cached because changes to the package might alter the formation speed.
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@property
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def travel_time_to_target(self) -> Optional[timedelta]:
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"""The estimated time between the first waypoint and the target."""
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if self.tot_waypoint is None:
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return None
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return self._travel_time_to_waypoint(self.tot_waypoint)
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def _travel_time_to_waypoint(
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self, destination: FlightWaypoint) -> timedelta:
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total = timedelta()
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for previous_waypoint, waypoint in self.edges:
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total += TravelTime.between_points(
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previous_waypoint.position, waypoint.position,
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self.speed_between_waypoints(previous_waypoint, waypoint))
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if waypoint == destination:
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break
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else:
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raise PlanningError(
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f"Did not find destination waypoint {destination} in "
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f"waypoints for {self.flight}")
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return total
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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raise NotImplementedError
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def depart_time_for_waypoint(
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self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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raise NotImplementedError
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def request_escort_at(self) -> Optional[FlightWaypoint]:
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return None
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def dismiss_escort_at(self) -> Optional[FlightWaypoint]:
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return None
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@dataclass(frozen=True)
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class FormationFlightPlan(FlightPlan):
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hold: FlightWaypoint
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join: FlightWaypoint
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split: FlightWaypoint
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@property
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def package_timing(self) -> PackageWaypointTiming:
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timing = PackageWaypointTiming.for_package(self.package)
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# Should be able to create a PackageWaypointTiming for any package with
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# a FormationFlightPlan flight.
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assert timing is not None
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return timing
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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raise NotImplementedError
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@property
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def package_speed_waypoints(self) -> Set[FlightWaypoint]:
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raise NotImplementedError
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@property
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def tot_waypoint(self) -> Optional[FlightWaypoint]:
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raise NotImplementedError
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def request_escort_at(self) -> Optional[FlightWaypoint]:
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return self.join
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def dismiss_escort_at(self) -> Optional[FlightWaypoint]:
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return self.split
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@cached_property
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def best_flight_formation_speed(self) -> int:
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"""The best speed this flight is capable at all formation waypoints.
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To ease coordination with other flights, we aim to have a single mission
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speed used by the formation for all waypoints. As such, this function
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returns the highest ground speed that the flight is capable of flying at
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all of its formation waypoints.
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"""
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speeds = []
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for previous_waypoint, waypoint in self.edges:
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if waypoint in self.package_speed_waypoints:
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speeds.append(self.best_speed_between_waypoints(
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previous_waypoint, waypoint))
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return min(speeds)
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def speed_between_waypoints(self, a: FlightWaypoint,
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b: FlightWaypoint) -> int:
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if b in self.package_speed_waypoints:
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# Should be impossible, as any package with at least one
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# FormationFlightPlan flight needs a formation speed.
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assert self.package.formation_speed is not None
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return self.package.formation_speed
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return super().speed_between_waypoints(a, b)
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@property
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def travel_time_to_rendezvous(self) -> timedelta:
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"""The estimated time between the first waypoint and the join point."""
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return self._travel_time_to_waypoint(self.join)
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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target_types = (
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FlightWaypointType.TARGET_GROUP_LOC,
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FlightWaypointType.TARGET_POINT,
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FlightWaypointType.TARGET_SHIP,
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)
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if waypoint.waypoint_type == FlightWaypointType.JOIN:
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return self.package_timing.join
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elif waypoint.waypoint_type in INGRESS_TYPES:
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return self.package_timing.ingress
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elif waypoint.waypoint_type in target_types:
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return self.package_timing.target
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elif waypoint.waypoint_type == FlightWaypointType.EGRESS:
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return self.package_timing.egress
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elif waypoint.waypoint_type == FlightWaypointType.SPLIT:
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return self.package_timing.split
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return None
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def depart_time_for_waypoint(
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self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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if waypoint == self.hold:
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return self.push_time
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return None
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@property
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def push_time(self) -> timedelta:
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return self.package_timing.join - TravelTime.between_points(
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self.hold.position,
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self.join.position,
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GroundSpeed.for_flight(self.flight, self.hold.alt)
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)
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@dataclass(frozen=True)
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class PatrollingFlightPlan(FlightPlan):
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patrol_start: FlightWaypoint
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patrol_end: FlightWaypoint
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#: Maximum time to remain on station.
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patrol_duration: timedelta
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@property
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def patrol_start_time(self) -> timedelta:
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return self.package.time_over_target
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@property
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def patrol_end_time(self) -> timedelta:
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# TODO: This is currently wrong for CAS.
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# CAS missions end when they're winchester or bingo. We need to
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# configure push tasks for the escorts rather than relying on timing.
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return self.patrol_start_time + self.patrol_duration
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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if waypoint == self.patrol_start:
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return self.patrol_start_time
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return None
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def depart_time_for_waypoint(
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self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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if waypoint == self.patrol_end:
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return self.patrol_end_time
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return None
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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raise NotImplementedError
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@property
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def package_speed_waypoints(self) -> Set[FlightWaypoint]:
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return {self.patrol_start, self.patrol_end}
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@property
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def tot_waypoint(self) -> Optional[FlightWaypoint]:
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return self.patrol_start
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@dataclass(frozen=True)
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class BarCapFlightPlan(PatrollingFlightPlan):
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takeoff: FlightWaypoint
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ascent: FlightWaypoint
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descent: FlightWaypoint
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land: FlightWaypoint
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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return [
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self.takeoff,
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self.ascent,
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self.patrol_start,
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self.patrol_end,
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self.descent,
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self.land,
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]
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@dataclass(frozen=True)
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class CasFlightPlan(PatrollingFlightPlan):
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takeoff: FlightWaypoint
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ascent: FlightWaypoint
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target: FlightWaypoint
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descent: FlightWaypoint
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land: FlightWaypoint
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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return [
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self.takeoff,
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self.ascent,
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self.patrol_start,
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self.target,
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self.patrol_end,
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self.descent,
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self.land,
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]
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def request_escort_at(self) -> Optional[FlightWaypoint]:
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return self.patrol_start
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def dismiss_escort_at(self) -> Optional[FlightWaypoint]:
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return self.patrol_end
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@dataclass(frozen=True)
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class FrontLineCapFlightPlan(PatrollingFlightPlan):
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takeoff: FlightWaypoint
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ascent: FlightWaypoint
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descent: FlightWaypoint
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land: FlightWaypoint
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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return [
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self.takeoff,
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self.ascent,
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self.patrol_start,
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self.patrol_end,
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self.descent,
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self.land,
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]
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def depart_time_for_waypoint(
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self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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if waypoint == self.patrol_end:
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timing = PackageWaypointTiming.for_package(self.package)
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if timing is None:
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# If the player for some reason planned a TAR
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patrol_duration = self.patrol_duration
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else:
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patrol_duration = timing.egress
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return self.package.time_over_target + patrol_duration
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return super().depart_time_for_waypoint(waypoint)
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@property
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def patrol_start_time(self) -> timedelta:
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start = self.package.escort_start_time
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if start is not None:
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return start
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return super().patrol_start_time
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@property
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def patrol_end_time(self) -> timedelta:
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end = self.package.escort_end_time
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if end is not None:
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return end
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return super().patrol_end_time
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@dataclass(frozen=True)
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class StrikeFlightPlan(FormationFlightPlan):
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takeoff: FlightWaypoint
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ascent: FlightWaypoint
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hold: FlightWaypoint
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join: FlightWaypoint
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ingress: FlightWaypoint
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targets: List[FlightWaypoint]
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egress: FlightWaypoint
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split: FlightWaypoint
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descent: FlightWaypoint
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land: FlightWaypoint
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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return [
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self.takeoff,
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self.ascent,
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self.hold,
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self.join,
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self.ingress
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] + self.targets + [
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self.egress,
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self.split,
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self.descent,
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self.land,
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]
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@property
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def package_speed_waypoints(self) -> Set[FlightWaypoint]:
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return {
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self.ingress,
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self.egress,
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self.split,
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} | set(self.targets)
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@property
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def tot_waypoint(self) -> Optional[FlightWaypoint]:
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return self.targets[0]
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@property
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def mission_speed(self) -> int:
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return GroundSpeed.for_flight(self.flight, self.ingress.alt)
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@dataclass(frozen=True)
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class CustomFlightPlan(FlightPlan):
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custom_waypoints: List[FlightWaypoint]
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@property
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def waypoints(self) -> List[FlightWaypoint]:
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return self.custom_waypoints
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@property
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def tot_waypoint(self) -> Optional[FlightWaypoint]:
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target_types = (
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FlightWaypointType.PATROL_TRACK,
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FlightWaypointType.TARGET_GROUP_LOC,
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FlightWaypointType.TARGET_POINT,
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FlightWaypointType.TARGET_SHIP,
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)
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for waypoint in self.waypoints:
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if waypoint in target_types:
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return waypoint
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return None
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def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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if waypoint == self.tot_waypoint:
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return self.package.time_over_target
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return None
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def depart_time_for_waypoint(
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self, waypoint: FlightWaypoint) -> Optional[timedelta]:
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return None
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class FlightPlanBuilder:
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"""Generates flight plans for flights."""
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def __init__(self, game: Game, package: Package, is_player: bool) -> None:
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# TODO: Plan similar altitudes for the in-country leg of the mission.
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# Waypoint altitudes for a given flight *shouldn't* differ too much
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# between the join and split points, so we don't need speeds for each
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# leg individually since they should all be fairly similar. This doesn't
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# hold too well right now since nothing is stopping each waypoint from
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# jumping 20k feet each time, but that's a huge waste of energy we
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# should be avoiding anyway.
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self.game = game
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self.package = package
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self.is_player = is_player
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if is_player:
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faction = self.game.player_faction
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else:
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faction = self.game.enemy_faction
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self.doctrine: Doctrine = faction.doctrine
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def populate_flight_plan(
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self, flight: Flight,
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# TODO: Custom targets should be an attribute of the flight.
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custom_targets: Optional[List[Unit]] = None) -> None:
|
|
"""Creates a default flight plan for the given mission."""
|
|
if flight not in self.package.flights:
|
|
raise RuntimeError("Flight must be a part of the package")
|
|
if self.package.waypoints is None:
|
|
self.regenerate_package_waypoints()
|
|
|
|
try:
|
|
flight_plan = self.generate_flight_plan(flight, custom_targets)
|
|
except PlanningError:
|
|
logging.exception(f"Could not create flight plan")
|
|
return
|
|
flight.flight_plan = flight_plan
|
|
|
|
def generate_flight_plan(
|
|
self, flight: Flight,
|
|
custom_targets: Optional[List[Unit]]) -> FlightPlan:
|
|
# TODO: Flesh out mission types.
|
|
task = flight.flight_type
|
|
if task == FlightType.BARCAP:
|
|
return self.generate_barcap(flight)
|
|
elif task == FlightType.CAS:
|
|
return self.generate_cas(flight)
|
|
elif task == FlightType.DEAD:
|
|
return self.generate_sead(flight, custom_targets)
|
|
elif task == FlightType.ESCORT:
|
|
return self.generate_escort(flight)
|
|
elif task == FlightType.SEAD:
|
|
return self.generate_sead(flight, custom_targets)
|
|
elif task == FlightType.STRIKE:
|
|
return self.generate_strike(flight)
|
|
elif task == FlightType.TARCAP:
|
|
return self.generate_frontline_cap(flight)
|
|
elif task == FlightType.TROOP_TRANSPORT:
|
|
logging.error(
|
|
"Troop transport flight plan generation not implemented"
|
|
)
|
|
raise PlanningError(
|
|
f"{task.name} flight plan generation not implemented")
|
|
|
|
def regenerate_package_waypoints(self) -> None:
|
|
ingress_point = self._ingress_point()
|
|
egress_point = self._egress_point()
|
|
join_point = self._join_point(ingress_point)
|
|
split_point = self._split_point(egress_point)
|
|
|
|
from gen.ato import PackageWaypoints
|
|
self.package.waypoints = PackageWaypoints(
|
|
join_point,
|
|
ingress_point,
|
|
egress_point,
|
|
split_point,
|
|
)
|
|
|
|
def generate_strike(self, flight: Flight) -> StrikeFlightPlan:
|
|
"""Generates a strike flight plan.
|
|
|
|
Args:
|
|
flight: The flight to generate the flight plan for.
|
|
"""
|
|
location = self.package.target
|
|
|
|
# TODO: Support airfield strikes.
|
|
if not isinstance(location, TheaterGroundObject):
|
|
raise InvalidObjectiveLocation(flight.flight_type, location)
|
|
|
|
targets: List[StrikeTarget] = []
|
|
if len(location.groups) > 0 and location.dcs_identifier == "AA":
|
|
# TODO: Replace with DEAD?
|
|
# Strike missions on SEAD targets target units.
|
|
for g in location.groups:
|
|
for j, u in enumerate(g.units):
|
|
targets.append(StrikeTarget(f"{u.type} #{j}", u))
|
|
else:
|
|
# TODO: Does this actually happen?
|
|
# ConflictTheater is built with the belief that multiple ground
|
|
# objects have the same name. If that's the case,
|
|
# TheaterGroundObject needs some refactoring because it behaves very
|
|
# differently for SAM sites than it does for strike targets.
|
|
buildings = self.game.theater.find_ground_objects_by_obj_name(
|
|
location.obj_name
|
|
)
|
|
for building in buildings:
|
|
if building.is_dead:
|
|
continue
|
|
|
|
targets.append(StrikeTarget(building.category, building))
|
|
|
|
return self.strike_flightplan(flight, location, targets)
|
|
|
|
def generate_barcap(self, flight: Flight) -> BarCapFlightPlan:
|
|
"""Generate a BARCAP flight at a given location.
|
|
|
|
Args:
|
|
flight: The flight to generate the flight plan for.
|
|
"""
|
|
location = self.package.target
|
|
|
|
if isinstance(location, FrontLine):
|
|
raise InvalidObjectiveLocation(flight.flight_type, location)
|
|
|
|
patrol_alt = random.randint(
|
|
self.doctrine.min_patrol_altitude,
|
|
self.doctrine.max_patrol_altitude
|
|
)
|
|
|
|
closest_cache = ObjectiveDistanceCache.get_closest_airfields(location)
|
|
for airfield in closest_cache.closest_airfields:
|
|
# If the mission is a BARCAP of an enemy airfield, find the *next*
|
|
# closest enemy airfield.
|
|
if airfield == self.package.target:
|
|
continue
|
|
if airfield.captured != self.is_player:
|
|
closest_airfield = airfield
|
|
break
|
|
else:
|
|
raise PlanningError("Could not find any enemy airfields")
|
|
|
|
heading = location.position.heading_between_point(
|
|
closest_airfield.position
|
|
)
|
|
|
|
min_distance_from_enemy = nm_to_meter(20)
|
|
distance_to_airfield = int(closest_airfield.position.distance_to_point(
|
|
self.package.target.position
|
|
))
|
|
distance_to_no_fly = distance_to_airfield - min_distance_from_enemy
|
|
min_cap_distance = min(self.doctrine.cap_min_distance_from_cp,
|
|
distance_to_no_fly)
|
|
max_cap_distance = min(self.doctrine.cap_max_distance_from_cp,
|
|
distance_to_no_fly)
|
|
|
|
end = location.position.point_from_heading(
|
|
heading,
|
|
random.randint(min_cap_distance, max_cap_distance)
|
|
)
|
|
diameter = random.randint(
|
|
self.doctrine.cap_min_track_length,
|
|
self.doctrine.cap_max_track_length
|
|
)
|
|
start = end.point_from_heading(heading - 180, diameter)
|
|
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
start, end = builder.race_track(start, end, patrol_alt)
|
|
descent, land = builder.rtb(flight.from_cp)
|
|
|
|
return BarCapFlightPlan(
|
|
package=self.package,
|
|
flight=flight,
|
|
patrol_duration=self.doctrine.cap_duration,
|
|
takeoff=builder.takeoff(flight.from_cp),
|
|
ascent=builder.ascent(flight.from_cp),
|
|
patrol_start=start,
|
|
patrol_end=end,
|
|
descent=descent,
|
|
land=land
|
|
)
|
|
|
|
def generate_frontline_cap(self, flight: Flight) -> FrontLineCapFlightPlan:
|
|
"""Generate a CAP flight plan for the given front line.
|
|
|
|
Args:
|
|
flight: The flight to generate the flight plan for.
|
|
"""
|
|
location = self.package.target
|
|
|
|
if not isinstance(location, FrontLine):
|
|
raise InvalidObjectiveLocation(flight.flight_type, location)
|
|
|
|
ally_cp, enemy_cp = location.control_points
|
|
patrol_alt = random.randint(self.doctrine.min_patrol_altitude,
|
|
self.doctrine.max_patrol_altitude)
|
|
|
|
# Find targets waypoints
|
|
ingress, heading, distance = Conflict.frontline_vector(
|
|
ally_cp, enemy_cp, self.game.theater
|
|
)
|
|
center = ingress.point_from_heading(heading, distance / 2)
|
|
orbit_center = center.point_from_heading(
|
|
heading - 90, random.randint(nm_to_meter(6), nm_to_meter(15))
|
|
)
|
|
|
|
combat_width = distance / 2
|
|
if combat_width > 500000:
|
|
combat_width = 500000
|
|
if combat_width < 35000:
|
|
combat_width = 35000
|
|
|
|
radius = combat_width*1.25
|
|
orbit0p = orbit_center.point_from_heading(heading, radius)
|
|
orbit1p = orbit_center.point_from_heading(heading + 180, radius)
|
|
|
|
# Create points
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
|
|
start, end = builder.race_track(orbit0p, orbit1p, patrol_alt)
|
|
descent, land = builder.rtb(flight.from_cp)
|
|
return FrontLineCapFlightPlan(
|
|
package=self.package,
|
|
flight=flight,
|
|
# Note that this duration only has an effect if there are no
|
|
# flights in the package that have requested escort. If the package
|
|
# requests an escort the CAP flight will remain on station for the
|
|
# duration of the escorted mission, or until it is winchester/bingo.
|
|
patrol_duration=self.doctrine.cap_duration,
|
|
takeoff=builder.takeoff(flight.from_cp),
|
|
ascent=builder.ascent(flight.from_cp),
|
|
patrol_start=start,
|
|
patrol_end=end,
|
|
descent=descent,
|
|
land=land
|
|
)
|
|
|
|
def generate_sead(self, flight: Flight,
|
|
custom_targets: Optional[List[Unit]]) -> StrikeFlightPlan:
|
|
"""Generate a SEAD/DEAD flight at a given location.
|
|
|
|
Args:
|
|
flight: The flight to generate the flight plan for.
|
|
custom_targets: Specific radar equipped units selected by the user.
|
|
"""
|
|
location = self.package.target
|
|
|
|
if not isinstance(location, TheaterGroundObject):
|
|
raise InvalidObjectiveLocation(flight.flight_type, location)
|
|
|
|
# TODO: Unify these.
|
|
# There doesn't seem to be any reason to treat the UI fragged missions
|
|
# different from the automatic missions.
|
|
targets: Optional[List[StrikeTarget]] = None
|
|
if custom_targets is not None:
|
|
targets = []
|
|
for target in custom_targets:
|
|
targets.append(StrikeTarget(location.name, target))
|
|
|
|
return self.strike_flightplan(flight, location, targets)
|
|
|
|
def generate_escort(self, flight: Flight) -> StrikeFlightPlan:
|
|
assert self.package.waypoints is not None
|
|
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
ingress, target, egress = builder.escort(
|
|
self.package.waypoints.ingress, self.package.target,
|
|
self.package.waypoints.egress)
|
|
descent, land = builder.rtb(flight.from_cp)
|
|
|
|
return StrikeFlightPlan(
|
|
package=self.package,
|
|
flight=flight,
|
|
takeoff=builder.takeoff(flight.from_cp),
|
|
ascent=builder.ascent(flight.from_cp),
|
|
hold=builder.hold(self._hold_point(flight)),
|
|
join=builder.join(self.package.waypoints.join),
|
|
ingress=ingress,
|
|
targets=[target],
|
|
egress=egress,
|
|
split=builder.split(self.package.waypoints.split),
|
|
descent=descent,
|
|
land=land
|
|
)
|
|
|
|
def generate_cas(self, flight: Flight) -> CasFlightPlan:
|
|
"""Generate a CAS flight plan for the given target.
|
|
|
|
Args:
|
|
flight: The flight to generate the flight plan for.
|
|
"""
|
|
location = self.package.target
|
|
|
|
if not isinstance(location, FrontLine):
|
|
raise InvalidObjectiveLocation(flight.flight_type, location)
|
|
|
|
ingress, heading, distance = Conflict.frontline_vector(
|
|
location.control_points[0], location.control_points[1],
|
|
self.game.theater
|
|
)
|
|
center = ingress.point_from_heading(heading, distance / 2)
|
|
egress = ingress.point_from_heading(heading, distance)
|
|
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
descent, land = builder.rtb(flight.from_cp)
|
|
|
|
return CasFlightPlan(
|
|
package=self.package,
|
|
flight=flight,
|
|
patrol_duration=self.doctrine.cas_duration,
|
|
takeoff=builder.takeoff(flight.from_cp),
|
|
ascent=builder.ascent(flight.from_cp),
|
|
patrol_start=builder.ingress_cas(ingress, location),
|
|
target=builder.cas(center),
|
|
patrol_end=builder.egress(egress, location),
|
|
descent=descent,
|
|
land=land
|
|
)
|
|
|
|
@staticmethod
|
|
def target_waypoint(flight: Flight, builder: WaypointBuilder,
|
|
target: StrikeTarget) -> FlightWaypoint:
|
|
if flight.flight_type == FlightType.DEAD:
|
|
return builder.dead_point(target)
|
|
elif flight.flight_type == FlightType.SEAD:
|
|
return builder.sead_point(target)
|
|
else:
|
|
return builder.strike_point(target)
|
|
|
|
@staticmethod
|
|
def target_area_waypoint(flight: Flight, location: MissionTarget,
|
|
builder: WaypointBuilder) -> FlightWaypoint:
|
|
if flight.flight_type == FlightType.DEAD:
|
|
return builder.dead_area(location)
|
|
elif flight.flight_type == FlightType.SEAD:
|
|
return builder.sead_area(location)
|
|
else:
|
|
return builder.strike_area(location)
|
|
|
|
def _hold_point(self, flight: Flight) -> Point:
|
|
heading = flight.from_cp.position.heading_between_point(
|
|
self.package.target.position
|
|
)
|
|
return flight.from_cp.position.point_from_heading(
|
|
heading, nm_to_meter(15)
|
|
)
|
|
|
|
# TODO: Make a model for the waypoint builder and use that in the UI.
|
|
def generate_ascend_point(self, flight: Flight,
|
|
departure: ControlPoint) -> FlightWaypoint:
|
|
"""Generate ascend point.
|
|
|
|
Args:
|
|
flight: The flight to generate the descend point for.
|
|
departure: Departure airfield or carrier.
|
|
"""
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
return builder.ascent(departure)
|
|
|
|
def generate_descend_point(self, flight: Flight,
|
|
arrival: ControlPoint) -> FlightWaypoint:
|
|
"""Generate approach/descend point.
|
|
|
|
Args:
|
|
flight: The flight to generate the descend point for.
|
|
arrival: Arrival airfield or carrier.
|
|
"""
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
return builder.descent(arrival)
|
|
|
|
def generate_rtb_waypoint(self, flight: Flight,
|
|
arrival: ControlPoint) -> FlightWaypoint:
|
|
"""Generate RTB landing point.
|
|
|
|
Args:
|
|
flight: The flight to generate the landing waypoint for.
|
|
arrival: Arrival airfield or carrier.
|
|
"""
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine)
|
|
return builder.land(arrival)
|
|
|
|
def strike_flightplan(
|
|
self, flight: Flight, location: TheaterGroundObject,
|
|
targets: Optional[List[StrikeTarget]] = None) -> StrikeFlightPlan:
|
|
assert self.package.waypoints is not None
|
|
builder = WaypointBuilder(self.game.conditions, flight, self.doctrine,
|
|
targets)
|
|
sead_types = {FlightType.DEAD, FlightType.SEAD}
|
|
if flight.flight_type in sead_types:
|
|
ingress = builder.ingress_sead(self.package.waypoints.ingress,
|
|
location)
|
|
else:
|
|
ingress = builder.ingress_strike(self.package.waypoints.ingress,
|
|
location)
|
|
|
|
target_waypoints: List[FlightWaypoint] = []
|
|
if targets is not None:
|
|
for target in targets:
|
|
target_waypoints.append(
|
|
self.target_waypoint(flight, builder, target))
|
|
else:
|
|
target_waypoints.append(
|
|
self.target_area_waypoint(flight, location, builder))
|
|
|
|
descent, land = builder.rtb(flight.from_cp)
|
|
return StrikeFlightPlan(
|
|
package=self.package,
|
|
flight=flight,
|
|
takeoff=builder.takeoff(flight.from_cp),
|
|
ascent=builder.ascent(flight.from_cp),
|
|
hold=builder.hold(self._hold_point(flight)),
|
|
join=builder.join(self.package.waypoints.join),
|
|
ingress=ingress,
|
|
targets=target_waypoints,
|
|
egress=builder.egress(self.package.waypoints.egress, location),
|
|
split=builder.split(self.package.waypoints.split),
|
|
descent=descent,
|
|
land=land
|
|
)
|
|
|
|
def _join_point(self, ingress_point: Point) -> Point:
|
|
heading = self._heading_to_package_airfield(ingress_point)
|
|
return ingress_point.point_from_heading(heading,
|
|
-self.doctrine.join_distance)
|
|
|
|
def _split_point(self, egress_point: Point) -> Point:
|
|
heading = self._heading_to_package_airfield(egress_point)
|
|
return egress_point.point_from_heading(heading,
|
|
-self.doctrine.split_distance)
|
|
|
|
def _ingress_point(self) -> Point:
|
|
heading = self._target_heading_to_package_airfield()
|
|
return self.package.target.position.point_from_heading(
|
|
heading - 180 + 25, self.doctrine.ingress_egress_distance
|
|
)
|
|
|
|
def _egress_point(self) -> Point:
|
|
heading = self._target_heading_to_package_airfield()
|
|
return self.package.target.position.point_from_heading(
|
|
heading - 180 - 25, self.doctrine.ingress_egress_distance
|
|
)
|
|
|
|
def _target_heading_to_package_airfield(self) -> int:
|
|
return self._heading_to_package_airfield(self.package.target.position)
|
|
|
|
def _heading_to_package_airfield(self, point: Point) -> int:
|
|
return self.package_airfield().position.heading_between_point(point)
|
|
|
|
def package_airfield(self) -> ControlPoint:
|
|
# We'll always have a package, but if this is being planned via the UI
|
|
# it could be the first flight in the package.
|
|
if not self.package.flights:
|
|
raise RuntimeError(
|
|
"Cannot determine source airfield for package with no flights"
|
|
)
|
|
|
|
# The package airfield is either the flight's airfield (when there is no
|
|
# package) or the closest airfield to the objective that is the
|
|
# departure airfield for some flight in the package.
|
|
cache = ObjectiveDistanceCache.get_closest_airfields(
|
|
self.package.target
|
|
)
|
|
for airfield in cache.closest_airfields:
|
|
for flight in self.package.flights:
|
|
if flight.from_cp == airfield:
|
|
return airfield
|
|
raise RuntimeError(
|
|
"Could not find any airfield assigned to this package"
|
|
)
|