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Capturing bases is sometimes really annoying because of the DCS unit AI and our non-optimal ground victory heuristics. Add a cheat option to allow the player to move on without the tedium.
81 lines
2.6 KiB
Python
81 lines
2.6 KiB
Python
"""Common base for objects drawn on the game map."""
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from typing import Optional
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from PySide2.QtCore import Qt
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from PySide2.QtWidgets import (
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QAction,
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QGraphicsRectItem,
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QGraphicsSceneContextMenuEvent,
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QGraphicsSceneHoverEvent,
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QGraphicsSceneMouseEvent,
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QMenu,
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)
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from qt_ui.dialogs import Dialog
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from qt_ui.windows.mission.QPackageDialog import QNewPackageDialog
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from theater.missiontarget import MissionTarget
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class QMapObject(QGraphicsRectItem):
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"""Base class for objects drawn on the game map.
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Game map objects have an on_click behavior that triggers on left click, and
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change the mouse cursor on hover.
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"""
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def __init__(self, x: float, y: float, w: float, h: float,
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mission_target: MissionTarget) -> None:
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super().__init__(x, y, w, h)
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self.mission_target = mission_target
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self.new_package_dialog: Optional[QNewPackageDialog] = None
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self.setAcceptHoverEvents(True)
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def hoverEnterEvent(self, event: QGraphicsSceneHoverEvent):
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self.setCursor(Qt.PointingHandCursor)
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def mousePressEvent(self, event: QGraphicsSceneMouseEvent):
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if event.button() == Qt.LeftButton:
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self.on_click()
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def add_context_menu_actions(self, menu: QMenu) -> None:
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pass
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def contextMenuEvent(self, event: QGraphicsSceneContextMenuEvent) -> None:
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menu = QMenu("Menu", self.parent)
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object_details_action = QAction(self.object_dialog_text)
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object_details_action.triggered.connect(self.on_click)
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menu.addAction(object_details_action)
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new_package_action = QAction(f"New package")
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new_package_action.triggered.connect(self.open_new_package_dialog)
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menu.addAction(new_package_action)
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self.add_context_menu_actions(menu)
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menu.exec_(event.screenPos())
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@property
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def object_dialog_text(self) -> str:
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"""Text to for the object's dialog in the context menu.
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Right clicking a map object will open a context menu and the first item
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will open the details dialog for this object. This menu action has the
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same behavior as the on_click event.
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Return:
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The text that should be displayed for the menu item.
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"""
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return "Details"
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def on_click(self) -> None:
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"""The action to take when this map object is left-clicked.
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Typically this should open a details view of the object.
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"""
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raise NotImplementedError
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def open_new_package_dialog(self) -> None:
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"""Opens the dialog for planning a new mission package."""
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Dialog.open_new_package_dialog(self.mission_target)
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