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Previously we were trying to make every potential flight plan look just like a strike mission's flight plan. This led to a lot of special case behavior in several places that was causing us to misplan TOTs. I've reorganized this such that there's now an explicit `FlightPlan` class, and any specialized behavior is handled by the subclasses. I've also taken the opportunity to alter the behavior of CAS and front-line CAP missions. These no longer involve the usual formation waypoints. Instead the CAP will aim to be on station at the time that the CAS mission reaches its ingress point, and leave at its egress time. Both flights fly directly to the point with a start time configured for a rendezvous. It might be worth adding hold points back to every flight plan just to ensure that non-formation flights don't end up with a very low speed enroute to the target if they perform ground ops quicker than expected.
242 lines
8.7 KiB
Python
242 lines
8.7 KiB
Python
"""Dialogs for creating and editing ATO packages."""
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import logging
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from datetime import timedelta
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from typing import Optional
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from PySide2.QtCore import QItemSelection, QTime, Signal
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from PySide2.QtWidgets import (
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QDialog,
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QHBoxLayout,
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QLabel,
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QPushButton,
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QTimeEdit,
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QVBoxLayout,
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)
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from game.game import Game
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from gen.ato import Package
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from gen.flights.flight import Flight
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from gen.flights.flightplan import FlightPlanBuilder
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from gen.flights.traveltime import TotEstimator
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from qt_ui.models import AtoModel, GameModel, PackageModel
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from qt_ui.uiconstants import EVENT_ICONS
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from qt_ui.widgets.ato import QFlightList
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from qt_ui.windows.GameUpdateSignal import GameUpdateSignal
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from qt_ui.windows.mission.flight.QFlightCreator import QFlightCreator
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from theater.missiontarget import MissionTarget
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class QPackageDialog(QDialog):
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"""Base package management dialog.
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The dialogs for creating a new package and editing an existing dialog are
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very similar, and this implements the shared behavior.
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"""
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#: Emitted when a change is made to the package.
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package_changed = Signal()
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def __init__(self, game_model: GameModel, model: PackageModel) -> None:
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super().__init__()
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self.game_model = game_model
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self.package_model = model
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self.add_flight_dialog: Optional[QFlightCreator] = None
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self.setMinimumSize(1000, 440)
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self.setWindowTitle(
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f"Mission Package: {self.package_model.mission_target.name}"
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)
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self.setWindowIcon(EVENT_ICONS["strike"])
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self.layout = QVBoxLayout()
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self.summary_row = QHBoxLayout()
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self.layout.addLayout(self.summary_row)
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self.package_type_column = QHBoxLayout()
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self.summary_row.addLayout(self.package_type_column)
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self.package_type_label = QLabel("Package Type:")
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self.package_type_text = QLabel(self.package_model.description)
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# noinspection PyUnresolvedReferences
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self.package_changed.connect(lambda: self.package_type_text.setText(
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self.package_model.description
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))
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self.package_type_column.addWidget(self.package_type_label)
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self.package_type_column.addWidget(self.package_type_text)
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self.summary_row.addStretch(1)
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self.tot_column = QHBoxLayout()
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self.summary_row.addLayout(self.tot_column)
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self.tot_label = QLabel("Time Over Target:")
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self.tot_column.addWidget(self.tot_label)
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self.tot_spinner = QTimeEdit(self.tot_qtime())
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self.tot_spinner.setMinimumTime(QTime(0, 0))
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self.tot_spinner.setDisplayFormat("T+hh:mm:ss")
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self.tot_spinner.timeChanged.connect(self.save_tot)
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self.tot_column.addWidget(self.tot_spinner)
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self.reset_tot_button = QPushButton("ASAP")
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self.reset_tot_button.setToolTip(
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"Sets the package TOT to the earliest time that all flights can "
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"arrive at the target."
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)
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self.reset_tot_button.clicked.connect(self.reset_tot)
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self.tot_column.addWidget(self.reset_tot_button)
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self.package_view = QFlightList(self.game_model, self.package_model)
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self.package_view.selectionModel().selectionChanged.connect(
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self.on_selection_changed
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)
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self.layout.addWidget(self.package_view)
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self.button_layout = QHBoxLayout()
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self.layout.addLayout(self.button_layout)
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self.add_flight_button = QPushButton("Add Flight")
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self.add_flight_button.clicked.connect(self.on_add_flight)
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self.button_layout.addWidget(self.add_flight_button)
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self.delete_flight_button = QPushButton("Delete Selected")
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self.delete_flight_button.setProperty("style", "btn-danger")
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self.delete_flight_button.clicked.connect(self.on_delete_flight)
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self.delete_flight_button.setEnabled(model.rowCount() > 0)
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self.button_layout.addWidget(self.delete_flight_button)
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self.button_layout.addStretch()
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self.setLayout(self.layout)
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self.accepted.connect(self.on_save)
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self.finished.connect(self.on_close)
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self.rejected.connect(self.on_cancel)
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@property
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def game(self) -> Game:
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return self.game_model.game
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def tot_qtime(self) -> QTime:
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delay = int(self.package_model.package.time_over_target.total_seconds())
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hours = delay // 3600
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minutes = delay // 60 % 60
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seconds = delay % 60
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return QTime(hours, minutes, seconds)
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def on_cancel(self) -> None:
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pass
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@staticmethod
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def on_close(_result) -> None:
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GameUpdateSignal.get_instance().redraw_flight_paths()
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def on_save(self) -> None:
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self.save_tot()
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def save_tot(self) -> None:
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time = self.tot_spinner.time()
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seconds = time.hour() * 3600 + time.minute() * 60 + time.second()
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self.package_model.update_tot(timedelta(seconds=seconds))
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def reset_tot(self) -> None:
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if not list(self.package_model.flights):
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self.package_model.update_tot(timedelta())
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else:
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self.package_model.update_tot(
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TotEstimator(self.package_model.package).earliest_tot())
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self.tot_spinner.setTime(self.tot_qtime())
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def on_selection_changed(self, selected: QItemSelection,
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_deselected: QItemSelection) -> None:
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"""Updates the state of the delete button."""
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self.delete_flight_button.setEnabled(not selected.empty())
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def on_add_flight(self) -> None:
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"""Opens the new flight dialog."""
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self.add_flight_dialog = QFlightCreator(self.game,
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self.package_model.package)
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self.add_flight_dialog.created.connect(self.add_flight)
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self.add_flight_dialog.show()
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def add_flight(self, flight: Flight) -> None:
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"""Adds the new flight to the package."""
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self.game.aircraft_inventory.claim_for_flight(flight)
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self.package_model.add_flight(flight)
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planner = FlightPlanBuilder(self.game, self.package_model.package,
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is_player=True)
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planner.populate_flight_plan(flight)
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# noinspection PyUnresolvedReferences
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self.package_changed.emit()
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def on_delete_flight(self) -> None:
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"""Removes the selected flight from the package."""
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flight = self.package_view.selected_item
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if flight is None:
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logging.error(f"Cannot delete flight when no flight is selected.")
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return
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self.game.aircraft_inventory.return_from_flight(flight)
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self.package_model.delete_flight(flight)
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# noinspection PyUnresolvedReferences
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self.package_changed.emit()
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class QNewPackageDialog(QPackageDialog):
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"""Dialog window for creating a new package.
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New packages do not affect the ATO model until they are saved.
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"""
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def __init__(self, game_model: GameModel, model: AtoModel,
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target: MissionTarget) -> None:
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super().__init__(game_model, PackageModel(Package(target)))
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self.ato_model = model
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self.save_button = QPushButton("Save")
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self.save_button.setProperty("style", "start-button")
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self.save_button.clicked.connect(self.accept)
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self.button_layout.addWidget(self.save_button)
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def on_save(self) -> None:
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"""Saves the created package.
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Empty packages may be created. They can be modified later, and will have
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no effect if empty when the mission is generated.
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"""
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super().on_save()
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self.ato_model.add_package(self.package_model.package)
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def on_cancel(self) -> None:
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super().on_cancel()
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for flight in self.package_model.package.flights:
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self.game.aircraft_inventory.return_from_flight(flight)
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class QEditPackageDialog(QPackageDialog):
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"""Dialog window for editing an existing package.
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Changes to existing packages occur immediately.
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"""
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def __init__(self, game_model: GameModel, model: AtoModel,
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package: PackageModel) -> None:
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super().__init__(game_model, package)
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self.ato_model = model
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self.delete_button = QPushButton("Delete package")
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self.delete_button.setProperty("style", "btn-danger")
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self.delete_button.clicked.connect(self.on_delete)
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self.button_layout.addWidget(self.delete_button)
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self.done_button = QPushButton("Done")
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self.done_button.setProperty("style", "start-button")
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self.done_button.clicked.connect(self.accept)
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self.button_layout.addWidget(self.done_button)
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def on_delete(self) -> None:
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"""Removes the viewed package from the ATO."""
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# The ATO model returns inventory for us when deleting a package.
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self.ato_model.delete_package(self.package_model.package)
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self.close()
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